我可以使用boost.statecharts自定义对不同正交区域中多个状态的事件做出反应吗?

Can I custom react to a event in multiple states in different orthogonal reigions using boost.statecharts?

本文关键字:事件 状态 区域 statecharts boost 可以使 自定义 我可以      更新时间:2023-10-16

我的用例与此SSCCE类似。问题是,如果没有发生转换,我需要转发事件,这似乎不自然,因为它们由其他正交区域处理。更重要的是,虽然在我需要进行过渡的情况下,我无法找到一种方法来允许其他地区对该事件做出反应。我应该如何重组来解决这个问题?

如果这很重要,我使用boost 1.53。

namespace sc = boost::statechart;
struct Active;
struct Keyboard : sc::state_machine< Keyboard, Active > {};
struct NumLockOff;
struct CapsLockOff;
struct ScrollLockOff;
struct Active: sc::simple_state< Active, Keyboard, boost::mpl::list< NumLockOff, CapsLockOff, ScrollLockOff > > {};
struct EvNumLockPressed : sc::event< EvNumLockPressed > {};
struct EvCapsLockPressed : sc::event< EvCapsLockPressed > {};
struct EvScrollLockPressed : sc::event< EvScrollLockPressed > {};
struct EvAllLocksOffPressed : sc::event< EvAllLocksOffPressed > {
    int i_;
    EvAllLocksOffPressed(int i):sc::event< EvAllLocksOffPressed >(),i_(i){}
};
struct NumLockOn : sc::simple_state< NumLockOn, Active::orthogonal< 0 > >
{
    typedef boost::mpl::list<sc::transition< EvNumLockPressed, NumLockOff >, sc::custom_reaction<EvAllLocksOffPressed>> reactions;
    sc::result react( const EvAllLocksOffPressed & e)
    {
        if(e.i_ == 42)
            return transit< NumLockOff >();
        return forward_event();
    }
};
struct NumLockOff : sc::simple_state< NumLockOff, Active::orthogonal< 0 > >
{
    typedef sc::transition< EvNumLockPressed, NumLockOn > reactions;
};
struct CapsLockOn : sc::simple_state< CapsLockOn, Active::orthogonal< 1 > >
{
    typedef boost::mpl::list<sc::transition< EvCapsLockPressed, CapsLockOff >, sc::custom_reaction<EvAllLocksOffPressed>> reactions;
    sc::result react( const EvAllLocksOffPressed & e)
    {
        if(e.i_ == 42)
            return transit< CapsLockOff >();
        return forward_event();
    }
};
struct CapsLockOff : sc::simple_state< CapsLockOff, Active::orthogonal< 1 > >
{
    typedef sc::transition< EvCapsLockPressed, CapsLockOn > reactions;
};
struct ScrollLockOn : sc::simple_state< ScrollLockOn, Active::orthogonal< 2 > >
{
    typedef boost::mpl::list<sc::transition< EvScrollLockPressed, ScrollLockOff >, sc::custom_reaction<EvAllLocksOffPressed>> reactions;
    sc::result react( const EvAllLocksOffPressed & e)
    {
        if(e.i_ == 42)
            return transit< ScrollLockOff >();
        return forward_event();
    }
};
struct ScrollLockOff : sc::simple_state< ScrollLockOff, Active::orthogonal< 2 > >
{
    typedef sc::transition< EvScrollLockPressed, ScrollLockOn > reactions; 
};
int main(){
    Keyboard k;
    k.initiate();
    k.process_event(EvNumLockPressed());
    k.process_event(EvCapsLockPressed());
    k.process_event(EvScrollLockPressed());
    k.process_event(EvAllLocksOffPressed(1));
    k.process_event(EvAllLocksOffPressed(42));
}

这个问题是由库作者回答的。他指的是将事件分派到正交区域。