如何使用 DXGI 格式DXGI_FORMAT_R1_UNORM创建 2D 纹理?

How to create 2D texture using DXGI format DXGI_FORMAT_R1_UNORM?

本文关键字:DXGI 2D 创建 纹理 UNORM FORMAT 何使用 格式 R1      更新时间:2023-10-16

我想使用 dxgi 格式在 DirectX 11 中创建每像素 1 位的单色纹理 2D DXGI_FORMAT_R1_UNORM 我已经尝试了以下内容,但它显示以下错误:

D3D11

错误:ID3D11设备::创建纹理2D:设备不支持格式R1_UNORM。[STATE_CREATION错误#92:CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11:为上一条消息启用了中断,该消息为:[ 错误 STATE_CREATION #92:CREATETEXTURE2D_UNSUPPORTEDFORMAT ]

我尝试创建用于渲染的纹理,但正如您在上面看到的那样,设备不支持"R1_UNORM"。那么,应该使用哪种格式来创建2D纹理呢?

位图像素是 BYTE 中 1 位颜色数组的动态存储器,由该算法准备,该算法正在审查中 代码审查:1 位单色图像的位打包算法

D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Width = 32;
desc.Height = 32;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R1_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.MiscFlags = 0;
const D3D11_SUBRESOURCE_DATA subResourceData = {bitmapPixels, 4, 4 * desc.Height};
device->CreateTexture2D(&desc, &subResourceData, &texture2D);

ID3D11Device::CheckFormatSupport

在已安装的视频设备上获得给定格式的支持。

D3D11_FORMAT_SUPPORT枚举值的位域,描述已安装设备上如何支持指定格式。这些值是一起 OR 运算的。

D3D11_FORMAT_SUPPORT_TEXTURE2D支持的 2D 纹理资源。

例如,这些是英特尔® 核芯显卡 620 支持的格式(只是随机选择一个 GPU;那里没有DXGI_FORMAT_R1_UNORM(:

DXGI_FORMAT_R32G32B32A32_TYPELESS
DXGI_FORMAT_R32G32B32A32_FLOAT
DXGI_FORMAT_R32G32B32A32_UINT
DXGI_FORMAT_R32G32B32A32_SINT
DXGI_FORMAT_R32G32B32_TYPELESS
DXGI_FORMAT_R32G32B32_FLOAT
DXGI_FORMAT_R32G32B32_UINT
DXGI_FORMAT_R32G32B32_SINT
DXGI_FORMAT_R16G16B16A16_TYPELESS
DXGI_FORMAT_R16G16B16A16_FLOAT
DXGI_FORMAT_R16G16B16A16_UNORM
DXGI_FORMAT_R16G16B16A16_UINT
DXGI_FORMAT_R16G16B16A16_SNORM
DXGI_FORMAT_R16G16B16A16_SINT
DXGI_FORMAT_R32G32_TYPELESS
DXGI_FORMAT_R32G32_FLOAT
DXGI_FORMAT_R32G32_UINT
DXGI_FORMAT_R32G32_SINT
DXGI_FORMAT_R32G8X24_TYPELESS
DXGI_FORMAT_D32_FLOAT_S8X24_UINT
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
DXGI_FORMAT_R10G10B10A2_TYPELESS
DXGI_FORMAT_R10G10B10A2_UNORM
DXGI_FORMAT_R10G10B10A2_UINT
DXGI_FORMAT_R11G11B10_FLOAT
DXGI_FORMAT_R8G8B8A8_TYPELESS
DXGI_FORMAT_R8G8B8A8_UNORM
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
DXGI_FORMAT_R8G8B8A8_UINT
DXGI_FORMAT_R8G8B8A8_SNORM
DXGI_FORMAT_R8G8B8A8_SINT
DXGI_FORMAT_R16G16_TYPELESS
DXGI_FORMAT_R16G16_FLOAT
DXGI_FORMAT_R16G16_UNORM
DXGI_FORMAT_R16G16_UINT
DXGI_FORMAT_R16G16_SNORM
DXGI_FORMAT_R16G16_SINT
DXGI_FORMAT_R32_TYPELESS
DXGI_FORMAT_D32_FLOAT
DXGI_FORMAT_R32_FLOAT
DXGI_FORMAT_R32_UINT
DXGI_FORMAT_R32_SINT
DXGI_FORMAT_R24G8_TYPELESS
DXGI_FORMAT_D24_UNORM_S8_UINT
DXGI_FORMAT_R24_UNORM_X8_TYPELESS
DXGI_FORMAT_X24_TYPELESS_G8_UINT
DXGI_FORMAT_R8G8_TYPELESS
DXGI_FORMAT_R8G8_UNORM
DXGI_FORMAT_R8G8_UINT
DXGI_FORMAT_R8G8_SNORM
DXGI_FORMAT_R8G8_SINT
DXGI_FORMAT_R16_TYPELESS
DXGI_FORMAT_R16_FLOAT
DXGI_FORMAT_D16_UNORM
DXGI_FORMAT_R16_UNORM
DXGI_FORMAT_R16_UINT
DXGI_FORMAT_R16_SNORM
DXGI_FORMAT_R16_SINT
DXGI_FORMAT_R8_TYPELESS
DXGI_FORMAT_R8_UNORM
DXGI_FORMAT_R8_UINT
DXGI_FORMAT_R8_SNORM
DXGI_FORMAT_R8_SINT
DXGI_FORMAT_A8_UNORM
DXGI_FORMAT_R9G9B9E5_SHAREDEXP
DXGI_FORMAT_R8G8_B8G8_UNORM
DXGI_FORMAT_G8R8_G8B8_UNORM
DXGI_FORMAT_BC1_TYPELESS
DXGI_FORMAT_BC1_UNORM
DXGI_FORMAT_BC1_UNORM_SRGB
DXGI_FORMAT_BC2_TYPELESS
DXGI_FORMAT_BC2_UNORM
DXGI_FORMAT_BC2_UNORM_SRGB
DXGI_FORMAT_BC3_TYPELESS
DXGI_FORMAT_BC3_UNORM
DXGI_FORMAT_BC3_UNORM_SRGB
DXGI_FORMAT_BC4_TYPELESS
DXGI_FORMAT_BC4_UNORM
DXGI_FORMAT_BC4_SNORM
DXGI_FORMAT_BC5_TYPELESS
DXGI_FORMAT_BC5_UNORM
DXGI_FORMAT_BC5_SNORM
DXGI_FORMAT_B5G6R5_UNORM
DXGI_FORMAT_B5G5R5A1_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM
DXGI_FORMAT_B8G8R8X8_UNORM
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
DXGI_FORMAT_B8G8R8A8_TYPELESS
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
DXGI_FORMAT_B8G8R8X8_TYPELESS
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
DXGI_FORMAT_BC6H_TYPELESS
DXGI_FORMAT_BC6H_UF16
DXGI_FORMAT_BC6H_SF16
DXGI_FORMAT_BC7_TYPELESS
DXGI_FORMAT_BC7_UNORM
DXGI_FORMAT_BC7_UNORM_SRGB
DXGI_FORMAT_AYUV
DXGI_FORMAT_Y416
DXGI_FORMAT_NV12
DXGI_FORMAT_P010
DXGI_FORMAT_P016
DXGI_FORMAT_420_OPAQUE
DXGI_FORMAT_YUY2
DXGI_FORMAT_Y216
DXGI_FORMAT_AI44
DXGI_FORMAT_IA44
DXGI_FORMAT_P8
DXGI_FORMAT_A8P8
DXGI_FORMAT_B4G4R4A4_UNORM

任何Direct3D 设备都不支持DXGI_FORMAT_R1_UNORM。它只存在于一些旧的Direct3D 10.0时代的Windows 10 GDI字体互操作中,并且自Direct3D 10.1以来基本上未使用。