glfw 的基本设置会导致与 emscripten 生成的 js 文件中的事件侦听器有关的运行时错误

Basic setup for glfw causes a runtime error with regards to eventlistener in emscripten generated js file

本文关键字:文件 js 事件 运行时错误 侦听器 emscripten 设置 glfw      更新时间:2023-10-16

长话短说,我试图为opengl c ++演示创建最简单的设置,我遇到的问题似乎与 画布的初始化与在 WASM 文件的 JavaScript 包装器中找到的事件侦听器有关。我是新手,所以我只会发布 CPP 中的代码、HTML 文件和用于编译项目的命令行以及 Chromium 中的错误。

这是glfw.cpp

#include <emscripten/emscripten.h>
#include <emscripten/bind.h>
using namespace emscripten;
#define GLFW_INCLUDE_ES3
#include <GLFW/glfw3.h>
#include <GLES3/gl3.h>

void initialize()
{
// Initialise GLFW
if( !glfwInit() )
{
EM_ASM_({
console.log(' failed: ');
}, 0);  
}
EM_ASM_({
console.log(' end initialization: ');
}, 0);  
}
EMSCRIPTEN_BINDINGS(glfw) 
{   
function("initialize", &initialize);
}

这是 glfw.html

<!doctype html>
<html> 
<head>
</head>
<body>
<canvas id="canvas" oncontextmenu="event.preventDefault()" style = "height: 100%; width: 100%; background-color:red;"></canvas>
<script>    
var Module = 
{
canvas: function() 
{
console.log("canvas");
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
},
onRuntimeInitialized: function() 
{
Module.initialize();
}               
};  
</script>
<script type="text/javascript" src="glfw.js"> </script> 
</body>
</html>

编译项目的命令

emcc --bind -o glfw.js glfw.cpp -s USE_GLFW=3

这是来自控制台的完整错误.log以铬为单位

glfw.js:1645 Fetch finished loading: GET "http://localhost:8080/glfw.wasm".
doNativeWasm @ glfw.js:1645
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:1650 wasm streaming compile failed: TypeError: Module.canvas.addEventListener is not a function
(anonymous) @ glfw.js:1650
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:1651 falling back to ArrayBuffer instantiation
(anonymous) @ glfw.js:1651
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:1560 Fetch finished loading: GET "http://localhost:8080/glfw.wasm".
getBinaryPromise @ glfw.js:1560
instantiateArrayBuffer @ glfw.js:1633
(anonymous) @ glfw.js:1652
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:5228 Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?
glfw.js:5229 Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?
abort @ glfw.js:5229
assert @ glfw.js:434
receiveInstantiatedSource @ glfw.js:1628
Promise.then (async)
instantiateArrayBuffer @ glfw.js:1635
(anonymous) @ glfw.js:1652
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:1636 failed to asynchronously prepare wasm: abort("Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?") at Error
at jsStackTrace (http://localhost:8080/glfw.js:1033:13)
at stackTrace (http://localhost:8080/glfw.js:1050:12)
at abort (http://localhost:8080/glfw.js:5239:44)
at assert (http://localhost:8080/glfw.js:434:5)
at receiveInstantiatedSource (http://localhost:8080/glfw.js:1628:7)
(anonymous) @ glfw.js:1636
Promise.catch (async)
instantiateArrayBuffer @ glfw.js:1635
(anonymous) @ glfw.js:1652
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.js:5228 abort("Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?") at Error
at jsStackTrace (http://localhost:8080/glfw.js:1033:13)
at stackTrace (http://localhost:8080/glfw.js:1050:12)
at abort (http://localhost:8080/glfw.js:5239:44)
at assert (http://localhost:8080/glfw.js:434:5)
at receiveInstantiatedSource (http://localhost:8080/glfw.js:1628:7)
glfw.js:5229 abort("Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?") at Error
at jsStackTrace (http://localhost:8080/glfw.js:1033:13)
at stackTrace (http://localhost:8080/glfw.js:1050:12)
at abort (http://localhost:8080/glfw.js:5239:44)
at assert (http://localhost:8080/glfw.js:434:5)
at receiveInstantiatedSource (http://localhost:8080/glfw.js:1628:7)
abort @ glfw.js:5229
(anonymous) @ glfw.js:1637
Promise.catch (async)
instantiateArrayBuffer @ glfw.js:1635
(anonymous) @ glfw.js:1652
Promise.catch (async)
doNativeWasm @ glfw.js:1647
Module.asm @ glfw.js:1735
(anonymous) @ glfw.js:4813
glfw.html:1 Uncaught (in promise) abort("abort("Assertion failed: the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?") at Errorn    at jsStackTrace (http://localhost:8080/glfw.js:1033:13)n    at stackTrace (http://localhost:8080/glfw.js:1050:12)n    at abort (http://localhost:8080/glfw.js:5239:44)n    at assert (http://localhost:8080/glfw.js:434:5)n    at receiveInstantiatedSource (http://localhost:8080/glfw.js:1628:7)") at Error
at jsStackTrace (http://localhost:8080/glfw.js:1033:13)
at stackTrace (http://localhost:8080/glfw.js:1050:12)
at abort (http://localhost:8080/glfw.js:5239:44)
at http://localhost:8080/glfw.js:1637:9

我设法对一个工作示例进行了逆向工程,并以此为基础回答,因此这是下面的工作代码,编译良好且不会给出任何错误,只有来自 JavaScript 文件的两个警告。

emcc -std=c++11 glfw.cpp -o glfw.js -s USE_WEBGL2=3 -s FULL_ES3=3 -s USE_GLFW=3 -s WASM=3

<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
body 
{
font-family: arial;
margin: 0;
padding: none;
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }      
div.emscripten_border { border: 1px solid black; } 
canvas.emscripten { border: 0px none; background-color: black; }
</style>
</head>
<body>    
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>     
var Module = 
{        
canvas: (function() {
var canvas = document.getElementById('canvas');      
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})()
};    
</script>
<script async type="text/javascript" src="glfw.js"></script>
</body>
</html>

bind.h 并不是真正需要的,除了命名空间的错误(如果未包含(。

#include <emscripten/emscripten.h>
#include <emscripten/bind.h>
#define GLFW_INCLUDE_ES3
#include <GLFW/glfw3.h>
#include <GLES3/gl3.h>
using namespace emscripten;
int main()
{
// Initialise GLFW
if( !glfwInit() )
{
EM_ASM_({
console.log(' failed: ');
}, 0);  
}
EM_ASM_({
console.log(' end initialization: ');
}, 0);  
return 0;
}