如何使用qt缩放三维网格

How to zoom toward a 3D mesh with qt?

本文关键字:三维 维网格 缩放 qt 何使用      更新时间:2023-10-16

我使用Wheelevent在QWidget视图中放大/缩小,在使用事件翻译QCamera时,qtapi是否有解决方案可以移动到某个点或使用相机缩放到特定点?我搜索了很多部分,但遗憾的是没有找到有用的东西。

编辑:Stefan Reinhardt建议使用QAbstractCameraController来实现您想要做的事情。我提供的示例是一个快速而肮脏的解决方案。我同意在Qt3D中使用相机控制器的方式。


Qt3D API不直接支持这一点,但您可以自己轻松实现。

下面是一个最低限度的工作示例,它应该让你开始(注意,当滚动经过视图中心时,我想你必须调整向上矢量(:

main.cpp:

#include <QApplication>
#include "graphicswindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
GraphicsWindow graphicsWindow;
graphicsWindow.show();
return a.exec();
}

graphicswindow.h:

#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DCore/QEntity>
class GraphicsWindow : public Qt3DExtras::Qt3DWindow {
public:
GraphicsWindow();
void wheelEvent ( QWheelEvent * event ) override;
private:
Qt3DCore::QEntity *createScene();
};

graphicswindow.cpp:

#include "graphicswindow.h"
#include <QMouseEvent>
#include <QVector3D>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QMaterial>
#include <Qt3DExtras/QGoochMaterial>
#include <Qt3DExtras/QCuboidMesh>
GraphicsWindow::GraphicsWindow() : Qt3DExtras::Qt3DWindow() {
// You could also create a dedicated setup method
Qt3DCore::QEntity *root = createScene();
setRootEntity(root);
Qt3DRender::QCamera *camera = this->camera();
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(20.0, 20.0, 20.0f));
camera->setViewCenter(QVector3D(0, 0, 0));
}
void GraphicsWindow::wheelEvent(QWheelEvent *event) {
QVector3D camPos = this->camera()->position();
camPos.normalize();
camPos = this->camera()->position() - QVector3D(event->delta() / 300.f,
event->delta() / 300.f,
event->delta() / 300.f);
this->camera()->setPosition(camPos);
}

Qt3DCore::QEntity* GraphicsWindow::createScene() {
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
Qt3DRender::QMaterial *material = new Qt3DExtras::QGoochMaterial(rootEntity);
//Cube
Qt3DCore::QEntity *cubeEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DExtras::QCuboidMesh *cubeMesh = new Qt3DExtras::QCuboidMesh;
cubeEntity->addComponent(cubeMesh);
cubeEntity->addComponent(material);
return rootEntity;
}