OGRE-找不到请求的发射极类型.在promentystemmanager中:: _ create -emitter

Ogre - Cannot find requested emitter type. in ParticleSystemManager::_createEmitter

本文关键字:create -emitter promentystemmanager 请求 找不到 发射极 类型 OGRE-      更新时间:2023-10-16

我正在尝试从本教程中运行tinyogre,但我仍然收到以下消息:

ogre异常(2:InvalidParameTerexception):找不到请求的发射极类型。在promentystemmanager :: _ create -emitter at c:/intel/inde/ogresdk_1-9-0/ogre/ogre/ogremain/src/ogreparticlesystemmanager.cpp (第270行)

这是我的代码:

tinyogre.cpp

/*
-----------------------------------------------------------------------------
Filename:    TinyOgre.cpp
-----------------------------------------------------------------------------
This source file is part of the
   ___                 __    __ _ _    _ 
  /_____ _ _ __ ___  / / /  (_) | _(_)
 //  // _` | '__/ _   /  / / | |/ / |
/ _// (_| | | |  __/    /  /| |   <| |
___/ __, |_|  ___|   /  / |_|_|__|
      |___/                              
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "TinyOgre.h"
#include <OgreLogManager.h>
#include <OgreViewport.h>
#include <OgreConfigFile.h>
#include <OgreEntity.h>
#include <OgreWindowEventUtilities.h>
//-------------------------------------------------------------------------------------
TinyOgre::TinyOgre(void)
    : mRoot(0),
    mCamera(0),
    mSceneMgr(0),
    mWindow(0),
    mResourcesCfg(Ogre::StringUtil::BLANK),
    mPluginsCfg(Ogre::StringUtil::BLANK)
{
}
//-------------------------------------------------------------------------------------
TinyOgre::~TinyOgre(void)
{
    delete mRoot;
}
bool TinyOgre::go(void)
{
#ifdef _DEBUG
    mResourcesCfg = "resources_d.cfg";
    mPluginsCfg = "plugins_d.cfg";
#else
    mResourcesCfg = "resources.cfg";
    mPluginsCfg = "plugins.cfg";
#endif
    // construct Ogre::Root
    mRoot = new Ogre::Root(mPluginsCfg);
//-------------------------------------------------------------------------------------
    // setup resources
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);
    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
//-------------------------------------------------------------------------------------
    // configure
    // Show the configuration dialog and initialise the system
    // You can skip this and use root.restoreConfig() to load configuration
    // settings if you were sure there are valid ones saved in ogre.cfg
    if(mRoot->restoreConfig() || mRoot->showConfigDialog())
    {
        // If returned true, user clicked OK so initialise
        // Here we choose to let the system create a default rendering window by passing 'true'
        mWindow = mRoot->initialise(true, "TinyOgre Render Window");
    }
    else
    {
        return false;
    }
//-------------------------------------------------------------------------------------
    // choose scenemanager
    // Get the SceneManager, in this case a generic one
    mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC);
//-------------------------------------------------------------------------------------
    // create camera
    // Create the camera
    mCamera = mSceneMgr->createCamera("PlayerCam");
    // Position it at 500 in Z direction
    mCamera->setPosition(Ogre::Vector3(0,0,80));
    // Look back along -Z
    mCamera->lookAt(Ogre::Vector3(0,0,-300));
    mCamera->setNearClipDistance(5);
//-------------------------------------------------------------------------------------
    // create viewports
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
        Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
//-------------------------------------------------------------------------------------
    // Set default mipmap level (NB some APIs ignore this)
    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
//-------------------------------------------------------------------------------------
    // Create any resource listeners (for loading screens)
    //createResourceListener();
//-------------------------------------------------------------------------------------
    // load resources
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//-------------------------------------------------------------------------------------
    // Create the scene
    Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mesh");
    Ogre::SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    headNode->attachObject(ogreHead);
    // Set ambient light
    mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
    // Create a light
    Ogre::Light* l = mSceneMgr->createLight("MainLight");
    l->setPosition(20,80,50);
//-------------------------------------------------------------------------------------
    while(true)
    {
        // Pump window messages for nice behaviour
        Ogre::WindowEventUtilities::messagePump();
        if(mWindow->isClosed())
        {
            return false;
        }
        // Render a frame
        if(!mRoot->renderOneFrame()) return false;
    }
    // We should never be able to reach this corner
    // but return true to calm down our compiler
    return true;
}

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
    int main(int argc, char *argv[])
#endif
    {
        // Create application object
        TinyOgre app;
        try {
            app.go();
        } catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
            MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
            std::cerr << "An exception has occured: " <<
                e.getFullDescription().c_str() << std::endl;
#endif
        }
        return 0;
    }
#ifdef __cplusplus
}
#endif

tinyogre.h

/*
-----------------------------------------------------------------------------
Filename:    TinyOgre.h
-----------------------------------------------------------------------------
This source file is part of the
   ___                 __    __ _ _    _ 
  /_____ _ _ __ ___  / / /  (_) | _(_)
 //  // _` | '__/ _   /  / / | |/ / |
/ _// (_| | | |  __/    /  /| |   <| |
___/ __, |_|  ___|   /  / |_|_|__|
      |___/                              
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#ifndef __TinyOgre_h_
#define __TinyOgre_h_
#include <OgreRoot.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <OgreRenderWindow.h>
class TinyOgre
{
public:
    TinyOgre(void);
    virtual ~TinyOgre(void);
    bool go(void);
protected:
    Ogre::Root *mRoot;
    Ogre::Camera* mCamera;
    Ogre::SceneManager* mSceneMgr;
    Ogre::RenderWindow* mWindow;
    Ogre::String mResourcesCfg;
    Ogre::String mPluginsCfg;
};
#endif // #ifndef __TinyOgre_h_

我的资源.cfg正在遵循(我已经从网络上的其他一些教程组成):

# Resources required by the sample browser and most samples.
[Essential]
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/SdkTrays.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/profiler.zip
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/thumbnails
# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[Popular]
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/fonts
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/Cg
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL150
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL400
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSLES
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/HLSL
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/scripts
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/textures
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/textures/nvidia
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/scripts/SSAO
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/textures/SSAO
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib/Cg
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib/GLSL
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/models
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/particle
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/DeferredShadingMedia
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/PCZAppMedia
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib/materials
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/PCZAppMedia
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/volumeTerrain
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/cubemap.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/cubemapsJS.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/dragon.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/fresneldemo.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/ogretestmap.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/ogredance.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/Sinbad.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/packs/skybox.zip
Zip=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/volumeTerrain/volumeTerrainBig.zip
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/ParticleFX
[General]
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media
# Materials for visual tests
[Tests]
FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Tests/Media

我注意到,当我评论以下行:

#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL150
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL400
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSLES
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/HLSL
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib/Cg
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/RTShaderLib/GLSL

然后我收到不同的错误消息:

ogre异常(6:filenotfoundexception):无法找到资源 Resource Group或任何其他 团体。在ResourceGroupManager :: OpenResource at C:/intel/inde/ogresdk_1-9-0/ogre/ogreain/src/ogreresourcegroupmanager.cpp (第756行)

如果我评论以下行:

#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL150
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSL400
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/GLSLES
#FileSystem=C:/Intel/INDE/OgreSDK_1-9-0/Ogre/Samples/Media/materials/programs/HLSL

然后我收到此错误消息:

ogre异常(6:filenotfoundexception):无法找到资源 资源组流行或任何其他组中的Shadows.glsl。在 ResourceGroupManager :: OpenResource at C:/intel/inde/ogresdk_1-9-0/ogre/ogreain/src/ogreresourcegroupmanager.cpp (第756行)

让我进一步澄清自己的情况;我们在当前项目中使用了OGRE来提供一些可视化和数学(我个人不做OGRE,而是其他项目部分)。如今,我想编译" Hello World" Ogre项目并开始玩。我正在使用VisualStudio 2013和Ogre 1.9。我怀疑问题可能是我没有根据Wiki安装Ogre,而是从另一台PC复制了。但是我100%确定这是在工作安装安装。例如,也使用OGRE的代码以下代码对我来说正常工作(但是此示例不使用Resources.cfg)。谢谢

ps:首先,我想将其发布到Ogre论坛上,但看来注册被打破(注册后没有邮件),因此,如果有人可以重新发布它,我会很高兴。

听起来好像您没有在应用程序中加载" plugin_particlefx"。确保它在您的" plugins.cfg"中列出。然后,此插件将提供专用Ogre3D Wiki页面上列出的发射极类型。


论坛:注册有效。如果激活邮件以某种方式无法到达您,请与我们联系,我们可以轻松地对其进行解决。

相关文章: