在Windows上用Qt Creator编译Cuda代码

Compiling Cuda code in Qt Creator on Windows

本文关键字:编译 Cuda 代码 Creator Qt Windows 上用      更新时间:2023-10-16

我几天来一直在尝试在32位Windows 7系统上运行一个Qt项目文件,我希望/需要在其中包含Cuda代码。这些事情的结合要么是如此简单,以至于没有人愿意在网上举一个例子,要么是如此困难,以至于似乎没有人成功。不管怎样,我发现的唯一有用的论坛线程是Linux或Mac上的相同问题,或者Windows上的Visual Studio。然而,所有这些都会产生各种不同的错误,无论是由于链接或冲突库,还是由于文件名中的空格或Windows版本的Cuda SDK中不存在的文件夹。有没有人有一个清晰的.pro文件可以提供?

我的目标是用Qt风格的普通C++代码编译一个简单的程序,使用Qt 4.8库,这些库引用了.cu文件中的几个Cuda模块。某种形式:

TestCUDA 
    TestCUDA.pro
    main.cpp
    test.cu

所以我终于组装了一个.pro文件,该文件适用于我的系统,可能适用于所有Windows系统。以下是一个简单的测试程序,可能会达到目的。下面是一个小项目文件加上测试程序,它至少在我的系统上运行。

文件系统如下所示:

TestCUDA 
    TestCUDA.pro
    main.cpp
    vectorAddition.cu

项目文件显示:

TARGET = TestCUDA
# Define output directories
DESTDIR = release
OBJECTS_DIR = release/obj
CUDA_OBJECTS_DIR = release/cuda
# Source files
SOURCES += src/main.cpp
# This makes the .cu files appear in your project
OTHER_FILES +=  vectorAddition.cu
# CUDA settings <-- may change depending on your system
CUDA_SOURCES += src/cuda/vectorAddition.cu
CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C"   # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v4.2"            # Path to cuda toolkit install
SYSTEM_NAME = Win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_11           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math
# include paths
INCLUDEPATH += $$CUDA_DIR/include 
               $$CUDA_SDK/common/inc/ 
               $$CUDA_SDK/../shared/inc/
# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME 
                $$CUDA_SDK/common/lib/$$SYSTEM_NAME 
                $$CUDA_SDK/../shared/lib/$$SYSTEM_NAME
# Add the necessary libraries
LIBS += -lcuda -lcudart
# The following library conflicts with something in Cuda
QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib
QMAKE_LFLAGS_DEBUG   = /NODEFAULTLIB:msvcrtd.lib
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
    # Debug mode
    cuda_d.input = CUDA_SOURCES
    cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
    # Release mode
    cuda.input = CUDA_SOURCES
    cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda
}

注意QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib:我花了很长时间才弄清楚,但这个库似乎与Cuda中的其他内容相冲突,这会产生奇怪的链接警告和错误。如果有人对此有解释,并且可能有一个更漂亮的方法来解决这个问题,我很想听听。

此外,由于Windows文件路径通常包含空格(默认情况下NVIDIA的SDK也包含空格),因此有必要人为地在包含路径周围添加引号。再说一遍,如果有人知道解决这个问题的更优雅的方法,我很想知道。

main.cpp文件如下所示:

#include <cuda.h>
#include <builtin_types.h>
#include <drvapi_error_string.h>
#include <QtCore/QCoreApplication>
#include <QDebug>
// Forward declare the function in the .cu file
void vectorAddition(const float* a, const float* b, float* c, int n);
void printArray(const float* a, const unsigned int n) {
    QString s = "(";
    unsigned int ii;
    for (ii = 0; ii < n - 1; ++ii)
        s.append(QString::number(a[ii])).append(", ");
    s.append(QString::number(a[ii])).append(")");
    qDebug() << s;
}
int main(int argc, char* argv [])
{
    QCoreApplication(argc, argv);
    int deviceCount = 0;
    int cudaDevice = 0;
    char cudaDeviceName [100];
    unsigned int N = 50;
    float *a, *b, *c;
    cuInit(0);
    cuDeviceGetCount(&deviceCount);
    cuDeviceGet(&cudaDevice, 0);
    cuDeviceGetName(cudaDeviceName, 100, cudaDevice);
    qDebug() << "Number of devices: " << deviceCount;
    qDebug() << "Device name:" << cudaDeviceName;
    a = new float [N];    b = new float [N];    c = new float [N];
    for (unsigned int ii = 0; ii < N; ++ii) {
        a[ii] = qrand();
        b[ii] = qrand();
    }
    // This is the function call in which the kernel is called
    vectorAddition(a, b, c, N);
    qDebug() << "input a:"; printArray(a, N);
    qDebug() << "input b:"; printArray(b, N);
    qDebug() << "output c:"; printArray(c, N);
    if (a) delete a;
    if (b) delete b;
    if (c) delete c;
}

Cuda文件vectorAddition.cu描述了一个简单的矢量加法,如下所示:

#include <cuda.h>
#include <builtin_types.h>
extern "C"
__global__ void vectorAdditionCUDA(const float* a, const float* b, float* c, int n)
{
    int ii = blockDim.x * blockIdx.x + threadIdx.x;
    if (ii < n)
        c[ii] = a[ii] + b[ii];
}
void vectorAddition(const float* a, const float* b, float* c, int n) {
    float *a_cuda, *b_cuda, *c_cuda;
    unsigned int nBytes = sizeof(float) * n;
    int threadsPerBlock = 256;
    int blocksPerGrid   = (n + threadsPerBlock - 1) / threadsPerBlock;
    // allocate and copy memory into the device
    cudaMalloc((void **)& a_cuda, nBytes);
    cudaMalloc((void **)& b_cuda, nBytes);
    cudaMalloc((void **)& c_cuda, nBytes);
    cudaMemcpy(a_cuda, a, nBytes, cudaMemcpyHostToDevice);
    cudaMemcpy(b_cuda, b, nBytes, cudaMemcpyHostToDevice);
    vectorAdditionCUDA<<<blocksPerGrid, threadsPerBlock>>>(a_cuda, b_cuda, c_cuda, n);
    // load the answer back into the host
    cudaMemcpy(c, c_cuda, nBytes, cudaMemcpyDeviceToHost);
    cudaFree(a_cuda);
    cudaFree(b_cuda);
    cudaFree(c_cuda);
}

如果你能做到这一点,那么我认为更复杂的例子是不言而喻的。

编辑(24-1-2013):我添加了带有额外D_DEBUG标志的QMAKE_LFLAGS_DEBUG = /NODEFAULTLIB:msvcrtd.libCONFIG(debug),这样它也可以在调试模式下编译。

使用msvc 2010,我发现链接器不接受-l参数,但nvcc需要它。因此,我在.pro文件中做了一个简单的更改:

# Add the necessary libraries
CUDA_LIBS = cuda cudart
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
# LIBRARIES IN FORMAT NEEDED BY NVCC
NVCC_LIBS = $$join(CUDA_LIBS,' -l','-l', '')
# LIBRARIES IN FORMAT NEEDED BY VISUAL C++ LINKER
LIBS += $$join(CUDA_LIBS,'.lib ', '', '.lib')

和nvcc命令(发布版本):

cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}

插入了$$NVCC_LBS而不是$$LIBS。整个.pro文件,对我有效:

QT       += core
QT       -= gui
TARGET = TestCUDA
CONFIG   += console
CONFIG   -= app_bundle
TEMPLATE = app
# Define output directories
DESTDIR = release
OBJECTS_DIR = release/obj
CUDA_OBJECTS_DIR = release/cuda
# Source files
SOURCES += main.cpp
# This makes the .cu files appear in your project
OTHER_FILES +=  vectorAddition.cu
# CUDA settings <-- may change depending on your system
CUDA_SOURCES += vectorAddition.cu
#CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C"   # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v5.0"           # Path to cuda toolkit install
SYSTEM_NAME = win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_11           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math
# include paths
INCLUDEPATH += $$CUDA_DIR/include
               #$$CUDA_SDK/common/inc/ 
               #$$CUDA_SDK/../shared/inc/
# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME
                #$$CUDA_SDK/common/lib/$$SYSTEM_NAME 
                #$$CUDA_SDK/../shared/lib/$$SYSTEM_NAME

# The following library conflicts with something in Cuda
QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib
QMAKE_LFLAGS_DEBUG   = /NODEFAULTLIB:msvcrtd.lib
# Add the necessary libraries
CUDA_LIBS = cuda cudart
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
NVCC_LIBS = $$join(CUDA_LIBS,' -l','-l', '')
LIBS += $$join(CUDA_LIBS,'.lib ', '', '.lib')
# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
    # Debug mode
    cuda_d.input = CUDA_SOURCES
    cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
    # Release mode
    cuda.input = CUDA_SOURCES
    cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda
}

我还添加了一些必要的声明,即QT+=核心,以便应用程序工作,还删除了SDK部分,我觉得这在这种情况下没有用。

我尝试了这种组合。由于中存在大量依赖项,无法使其工作我的项目。我的最终解决方案是在Windows上将应用程序分解为两个独立的应用程序1)

  1. CUDA应用程序在VC中开发并在Windows中作为服务/DLL运行
  2. 在QT中开发的GUI界面,并使用DLL执行CUDA相关任务

希望它能节省其他的一些时间