99% CPU, 3.51MB without typedef

99% CPU, 3.51MB without typedef

本文关键字:without typedef 51MB CPU      更新时间:2023-10-16

好的,所以我在一个标头中定义了大约500个函数指针,例如:

void (__stdcall *ptr_glAccum) (GLenum op, GLfloat value);
void (__stdcall *ptr_glActiveTextureARB) (GLenum texture);
void (__stdcall *ptr_glAlphaFunc) (GLenum func, GLclampf ref);
GLboolean (__stdcall *ptr_glAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences);
void (__stdcall *ptr_glArrayElement) (GLint index);
void (__stdcall *ptr_glBegin) (GLenum mode);
void (__stdcall *ptr_glBindBufferARB) (GLenum target, GLuint buffer);
void (__stdcall *ptr_glBindTexture) (GLenum target, GLuint texture);
void (__stdcall *ptr_glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void (__stdcall *ptr_glBlendFunc) (GLenum sfactor, GLenum dfactor);
void (__stdcall *ptr_glBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);

等等。。现在,我没有放typedef或不想放的原因是因为我可以直接分配和使用上面的指针。然而,如果我使用typedef,那么我需要创建一个所述类型的变量,并分配给它,然后使用它。这只会使我的代码从500行增加一倍,达到1000+行。

现在,当我在每个函数指针的开头添加一个typedef时,我的dll是300kb,编译时间不到5秒。。然而,如果我删除如上所示的typedef,它在编译时会飙升到99%的cpu,并输出3.51MB的dll,而编译需要3-4分钟。。一个关键词造成这么多麻烦,真是太离谱了。

在DLL的def文件中,它显示:

ptr_wglUseFontBitmapsA @940 DATA
ptr_wglUseFontBitmapsW @941 DATA
ptr_wglUseFontOutlinesA @942 DATA
ptr_wglUseFontOutlinesW @943 DATA

但有了typedef,"DATA"部分就不见了。

有什么想法让typedef如此特别吗?为什么没有它的行为:S?我使用Mingw G++4.7.2与Codeblocks Windows-7 x64 3.7Ghz I7 8Gb Ram,编译器输出为:

-------------- Clean: Release in OpenGL32 (compiler: GNU GCC Compiler)---------------
Cleaned "OpenGL32 - Release"
-------------- Build: Release in OpenGL32 (compiler: GNU GCC Compiler)---------------
x86_64-w64-mingw32-g++.exe  -O2  -std=c++11 -Wall -DBUILD_DLL  -std=c++11    -c C:UsersBrandonDesktopOpenGL32ImplementationsExports.cpp -o objReleaseImplementationsExports.o
x86_64-w64-mingw32-g++.exe  -O2  -std=c++11 -Wall -DBUILD_DLL  -std=c++11    -c C:UsersBrandonDesktopOpenGL32main.cpp -o objReleasemain.o
x86_64-w64-mingw32-g++.exe -shared -Wl,--output-def=binReleaselibOpenGL32.def -Wl,--out-implib=binReleaselibOpenGL32.a -Wl,--dll  objReleaseImplementationsExports.o objReleasemain.o   -o binReleaseOpenGL32.dll -s -static -static-libgcc -static-libstdc++  -luser32 -lgdi32 -lopengl32 -lglu32 
Output size is 3.51 MB
Process terminated with status 0 (2 minutes, 39 seconds)
0 errors, 0 warnings (2 minutes, 39 seconds)

编辑:整个DLL(根据请求仅包含1/500个函数指针(:

Exports.hpp:

#ifndef EXPORTS_HPP_INCLUDED
#define EXPORTS_HPP_INCLUDED
#include <GL/gl.h>
#include <GL/glext.h>
#include "Platform.hpp"

extern Library* OriginalGL;
void (__stdcall *ptr_glAccum) (GLenum op, GLfloat value);
#endif // EXPORTS_HPP_INCLUDED

Exports.cp:

#include "Exports.hpp"
Library* OriginalGL = nullptr;
bool __stdcall Initialized(void)
{
    char Root[MAX_PATH];
    #if defined _WIN32 || defined _WIN64
        GetSystemDirectoryA(Root, MAX_PATH);
    #ifdef _MSC_VER
        strcat_s(Root, "\opengl32.dll");
    #else
        strcat(Root, "\opengl32.dll");
    #endif
    #else
        strcat(Root, "/usr/lib");
        strcat(Root, "/libGL.so");
    #endif
    OriginalGL = new Library(Root);
    return  OriginalGL->FunctionAddress(ptr_glAccum, "glAccum"); //Just a thin class wrapper around GetProcAddress and LoadLibrary.
}
bool __stdcall DeInitialize(void)
{
    if (OriginalGL)
    {
        delete OriginalGL;
        OriginalGL = nullptr;
        return true;
    }
    return false;
}
extern "C" __stdcall void DetourHook_glAccum(GLenum op, GLfloat value)
{
    (*ptr_glAccum) (op, value);
}

Main.cpp:

#include <windows.h>
extern "C" bool __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
    switch (fdwReason)
    {
        case DLL_PROCESS_ATTACH:
            break;
        case DLL_PROCESS_DETACH:
            break;
        default:
            break;
    }
    return true;
}

使用typedef,您的头产生了许多新类型,每个类型都是函数指针类型。类型只对编译过程有用,在DLL本身中不产生任何跟踪。typedef不产生任何全局变量。

但是,如果没有typedef,您的头将生成一系列全局变量,每个变量都是一个函数指针。全局变量确实会在DLL中获取一个条目,从而增加文件的生成时间和最终大小。