Windows 10 OpenGL BSOD, "Kernel Mode Trap"

Windows 10 OpenGL BSOD, "Kernel Mode Trap"

本文关键字:Kernel Trap Mode OpenGL BSOD Windows      更新时间:2023-10-16

所以,我在OpenGL中建立一个默认的上下文,(没有扩展),由于某种原因,只要我的窗口打开,我BSOD与一个"意外的内核模式陷阱"

这是默认设置。因为我刚刚使用了启动VS 2015社区win32应用程序,并逐字应用了OpenGL上下文代码。其中包括一个消息框,据说应该显示我的OpenGL版本(4.4)。然而,它打开空白,在关闭时,当它应该打开OpenGL cs_ddown窗口时,我BSOD.

只是想知道是否有人有洞察力,什么命令是具体导致BSOD,或者如果我的做法是错误的?

我来自Direct3D9的背景。

#include "stdafx.h"
#include "PureGL.h"
#include <glGL.h>
#pragma comment (lib, "opengl32.lib");
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst;                                // current instance
WCHAR szTitle[MAX_LOADSTRING];                  // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING];            // the main window class name
// Forward declarations of functions included in this code module:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
    // TODO: Place code here.
    // Initialize global strings
    LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadStringW(hInstance, IDC_PUREGL, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);
    // Perform application initialization:
    if (!InitInstance (hInstance, nCmdShow))
    {
        return FALSE;
    }
    HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_PUREGL));
    MSG msg;
    // Main message loop:
    while (GetMessage(&msg, nullptr, 0, 0))
    {
        if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    }
    return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
    WNDCLASSEXW wcex;    
    wcex.cbSize = sizeof(WNDCLASSEX);    
    wcex.style          = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = WndProc;
    wcex.cbClsExtra     = 0;
    wcex.cbWndExtra     = 0;
    wcex.hInstance      = hInstance;
    wcex.hIcon          = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_PUREGL));
    wcex.hCursor        = LoadCursor(nullptr, IDC_ARROW);
    wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName   = MAKEINTRESOURCEW(IDC_PUREGL);
    wcex.lpszClassName  = szWindowClass;
    wcex.hIconSm        = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
    return RegisterClassExW(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   hInst = hInstance; // Store instance handle in our global variable
   HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
   if (!hWnd)
   {
      return FALSE;
   }
   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);
   return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    PIXELFORMATDESCRIPTOR pfd = {
        sizeof(PIXELFORMATDESCRIPTOR),
        1,
        PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
        PFD_TYPE_RGBA,
        32,
        0, 0, 0, 0, 0, 0,
        0,
        0,
        0,
        0, 0, 0, 0,
        24,
        8,
        0,
        PFD_MAIN_PLANE,
        0,
        0, 0, 0
    };
    HDC ourWindowHandleToDeviceContext = GetDC(hWnd);
    int letWindowsChooseThisPixelFormat;
    letWindowsChooseThisPixelFormat = ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd);
    SetPixelFormat(ourWindowHandleToDeviceContext, letWindowsChooseThisPixelFormat, &pfd);
    HGLRC ourOpenGLRenderingContext = wglCreateContext(ourWindowHandleToDeviceContext);
    wglMakeCurrent(ourWindowHandleToDeviceContext, ourOpenGLRenderingContext);
    MessageBoxA(0, (char*)glGetString(GL_VERSION), "OPENGL VERSION", 0);
    wglDeleteContext(ourOpenGLRenderingContext);
    PostQuitMessage(0);
    switch (message)
    {
    case WM_COMMAND:
        {
            int wmId = LOWORD(wParam);
            // Parse the menu selections:
            switch (wmId)
            {
            case IDM_EXIT:
                DestroyWindow(hWnd);
                break;
            default:
                return DefWindowProc(hWnd, message, wParam, lParam);
            }
        }
        break;
    case WM_PAINT:
        {
            PAINTSTRUCT ps;
            HDC hdc = BeginPaint(hWnd, &ps);
            // TODO: Add any drawing code that uses hdc here...
            EndPaint(hWnd, &ps);
        }
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

硬件详细信息(如已知问题)- AMD FX 6300,华硕Radeon R9-285

据我所知,GetDC应该失败,因为仍然没有为这个窗口创建客户端区域-第一个窗口消息是WM_NC_CREATE,这对于客户端区域操作来说还为时过早。

只能在WM_CREATE之后执行D3D代码