不能将一个指针赋值给另一个指针,因为类型不匹配,或者编译器是这么说的

Cannot assign one pointer to another because of type mismatch, or so the compiler says

本文关键字:指针 或者 类型 编译器 不匹配 因为 另一个 赋值 一个 不能      更新时间:2023-10-16

这是头文件代码,stack.h:

#include <iostream>
using namespace std;
//template <class T> struct stackNode;
//template <class T>
struct stackNode {
int item;
stackNode *Next;
stackNode *Prev;
//stackNode *Temp;
};
class stackClass {
public:
stackClass();
stackClass(const stackClass &right);
~stackClass();
stackClass &operator=(const stackClass &right);
int counter;
int StackIsEmpty(void);
//stackNode *origptr;
void push( int item, bool &success);
int pop(void);
int GetStackTop(void);
protected:
stackNode *GetStackTopPtr(void);

private:
stackNode *Top;
stackNode *Current;
//stackNode *origptr;
//stackNode<T> *Next; 
};

下面是实现文件stack.cpp:

#include "stack.h"
//constructor 
stackClass::stackClass(){
        Top = NULL;
        int counter = 0;
            }   
//copy constructor
stackClass::stackClass(const stackClass &right){
        if (right.Top == NULL){
        Top = NULL;
        counter = 0;
            }
        else {
            stackNode * origptr = right.GetStackTopPtr; 
        stackNode * currptr;
        Top = new stackNode; 
        currptr = Top;
        while(origptr->Next != NULL){
            currptr->item = origptr->item;
            origptr = origptr->Next;
            currptr->Next = new stackNode;
            currptr->Next->item = origptr->item;
            currptr = currptr-> Next;
            }
        currptr->Next = NULL;
            }   
    }
//Destructor
stackClass::~stackClass(){  
    while (Top != NULL){
        pop();
                    }               
            }
//push
void stackClass::push(int item, bool &success){
    success = false;
    if (Top == NULL){
        Top = new stackNode;
        Top -> item = item;
        Top -> Next = NULL;
        Top -> Prev = NULL;
        Current = Top; 
        counter++;
        success = true;
        }
    else {
        stackNode * Temp = new stackNode;
        Current -> Next = Temp;
        Temp -> Prev = Current;
        Temp -> Next = NULL; 
        Current = Temp;
        Current -> item = item;
        counter++;
        success = true;
        }
    }
int stackClass::pop(void){      
    if (Top == NULL){
        cout<<"Stack is empty"<<endl;
        }   
    else if (counter == 1){
        Top = NULL;
        delete Current; 
        counter--;
        }
    else if(counter > 1){
        Current -> Prev -> Next = NULL;
        Current = Current -> Prev;
        stackNode * Temp = Current -> Next;
        delete Temp; 
        counter--;              
        }   
    }   
int stackClass::StackIsEmpty(void){
    if (counter == 0)
        return 1;
    else 
        return 0;
    }
int stackClass::GetStackTop(void){
    int item = Top->item ; 
    return item;    
            }   
stackNode *stackClass::GetStackTopPtr(void){
    return Top;         
            }   

问题就在这里,

stack.cpp:在复制构造函数' stackClass::stackClass(const stackClass&) ':
stack.cpp:19:31:错误:无法将' stackClass::GetStackTopPtr '从类型' stackknode * (stackClass::)() '转换为类型' stackknode * '

我不知道为什么编译器会抱怨,似乎在有问题的行中,在stack.cpp中,第19行,right.GetStackTopPrt将返回stackNode *类型,这应该很好地分配给左侧的stackNode*

请帮助如果你知道是什么问题。谢谢!

你想设置

stackNode * origptr = right.GetStackTopPtr;

式中,左侧为stackNode指针,右侧为函数 GetStackTopPtr。我想你的意思是:

stackNode * origptr = right.GetStackTopPtr(); // Note the parentheses!

请记住,编译器非常擅长找出类型,并且在这些事情上几乎总是正确的。不要假设编译器是错误的,先找出你犯的错误!