Valgrind 在 QThread::start() 上报告内存泄漏

Valgrind reports memory leak on QThread::start()

本文关键字:报告 内存 泄漏 QThread start Valgrind      更新时间:2023-10-16

问题出在VMware上,不知何故,3D加速会导致内存泄漏和SIGSEGV,导致程序崩溃。

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===============================我对以下代码有问题:

gc = new GameController(scene);
subthread = new QThread(this);
gc->moveToThread(subthread);
subthread->start();

这应该是一个常规的子线程初始化,但 valgrind 内存分析器说:

416 bytes in 1 blocks are possibly lost in loss record 8,318 of 8,856
in Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
1: calloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:762
2: allocate_dtv in /usr/lib64/ld-2.28.so
3: _dl_allocate_tls in /usr/lib64/ld-2.28.so
4: pthread_create@@GLIBC_2.2.5 in /usr/lib64/libpthread-2.28.so
5: QThread::start(QThread::Priority) in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/lib/libQt5Core.so.5.13.2
6: Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
7: main in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/main.cpp:8

直接指向subthread->start().scene不是父级,而是传递的 QGraphicsScene 指针以在子线程中进行一些计算,我在析构函数中 quit((&wait((subthread后手动delete gc。该程序运行顺利,但因此我无法进行任何内存分析。

如果我检查外部错误,则有 2 个明确的泄漏,导致"vg_replace_malloc.c"中QApplication a(argc, argv);malloc

544 bytes in 11 blocks are definitely lost in loss record 8,418 of 8,861
in _dl_close_worker in /usr/lib64/ld-2.28.so
1: malloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:309
2: _dl_close_worker in /usr/lib64/ld-2.28.so
3: _dl_close in /usr/lib64/ld-2.28.so
4: _dl_catch_exception in /usr/lib64/libc-2.28.so
5: _dl_catch_error in /usr/lib64/libc-2.28.so
6: _dlerror_run in /usr/lib64/libdl-2.28.so
7: dlclose in /usr/lib64/libdl-2.28.so
8: g_module_close in /usr/lib64/libgmodule-2.0.so.0.5600.4
9: /usr/lib64/libgio-2.0.so.0.5600.4
10: g_type_module_unuse in /usr/lib64/libgobject-2.0.so.0.5600.4
11: /usr/lib64/libgio-2.0.so.0.5600.4
12: g_io_extension_point_get_extensions in /usr/lib64/libgio-2.0.so.0.5600.4
13: /usr/lib64/libgio-2.0.so.0.5600.4
14: g_settings_backend_get_default in /usr/lib64/libgio-2.0.so.0.5600.4
15: /usr/lib64/libgio-2.0.so.0.5600.4
16: /usr/lib64/libgobject-2.0.so.0.5600.4
17: g_object_new_valist in /usr/lib64/libgobject-2.0.so.0.5600.4
18: g_object_new in /usr/lib64/libgobject-2.0.so.0.5600.4
19: g_settings_new_full in /usr/lib64/libgio-2.0.so.0.5600.4
20: /usr/lib64/libgdk-3.so.0.2200.30
21: /usr/lib64/libgdk-3.so.0.2200.30
22: gdk_display_manager_open_display in /usr/lib64/libgdk-3.so.0.2200.30
23: gtk_init_check in /usr/lib64/libgtk-3.so.0.2200.30
24: gtk_init in /usr/lib64/libgtk-3.so.0.2200.30
25: QGtk3Theme::QGtk3Theme() in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/plugins/platformthemes/libqgtk3.so

泄漏可能发生在哪里?

1 个块中的 416 个字节可能会丢失 丢失记录中的 8,318 个,共 8,856

消息可能丢失,这意味着小部件仍然可以访问,这不是像int * x=new int; x = NULL;那样的明确内存泄漏

您有该消息是因为当您的程序完成时,您没有删除/释放所有分配的动态内存,这并不意味着您的程序是错误的。

看看绝对丢失的块,如果你没有一切都可以。为此,您可以使用选项--show-leak-kinds=definite,这相当于执行--show-reachable=no --show-possibly-lost=no

你在Qt应用程序中使用了GTK+风格。这在崩溃的调用堆栈中清晰可见:所有包含gtk的符号都是 GTK+ Qt 样式。在大多数情况下,就分析或内存泄漏测试而言,这是个坏消息。

myprogram -style Fusion一样启动程序 - 这样就不会使用GTK+样式。

例如,要在瓦尔格林德下启动它:

valgrind myprogram -style Fusion

您不想修复 GTK 和 Qt/GTK 互操作层错误以及您自己的代码:)