C++ 和 Lua 函数之间的交互与 3D 矢量参数

interace between C++ and Lua function with 3D vector arguments

本文关键字:3D 参数 交互 Lua 函数 之间 C++      更新时间:2023-10-16

我有C++函数(在我的游戏引擎中运行一些物理模拟(,看起来像这样:

void doSomePhysics( int nIters, Vec3d pos, Vec3d vel ){ /*... don't care ...*/ }

我想从 lua 脚本调用这个函数,如下所示:

doSomePhysics( 100, {1.0,-2.0,3.0}, {-8.0,7.0,-6.0} ) 

我正在尝试弄清楚如何使lua接口到这个函数。

我想做几个通用的辅助函数来传递 2D、3D 和 4D 矢量和矩阵,因为我会大量使用它们。

这是我目前正在尝试做的草图(但我知道这是不正确的(:

void lua_getVec3(lua_State *L, Vec3d& vec ){
// universal helper function to get Vec3 function argument from Lua to C++ function
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1);
int a_size = lua_rawlen(L, 1);
lua_rawgeti(L, 1, 1); vec.x = lua_tonumber(L, -1);
lua_rawgeti(L, 2, 2); vec.y = lua_tonumber(L, -2);
lua_rawgeti(L, 3, 3); vec.z = lua_tonumber(L, -3);
lua_pop(L, 3);
}
int l_doSomePhysics(lua_State* L){
// lua interface for doSomePhysics
Vec3d pos,vel;
int n = lua_tointeger(L, 1);
lua_getVec3(L, pos );
lua_getVec3(L, vel );
doSomePhysics(n,pos,vel);
lua_pushnumber(state, 123);
return 1;
} 

我读了几个简短的教程 1 2 3,但它似乎非常复杂、令人困惑且容易出错......我完全迷失在堆栈索引中(我在堆栈中的当前位置是什么?,什么是正确的相对索引?等等(。我不愿意相信最著名的游戏脚本语言需要如此多的样板代码和如此多的痛苦来连接每个小函数。


编辑:在弗拉德的帮助下,我能够为3D矢量和矩阵做到这一点

void lua_getVec3(lua_State *L, int idx, Vec3d& vec){
// universal helper function to get Vec3 function argument from Lua to C++ function
luaL_checktype(L, idx, LUA_TTABLE);
lua_rawgeti(L, idx, 1); vec.x = lua_tonumber(L, -1); lua_pop(L, 1);
lua_rawgeti(L, idx, 2); vec.y = lua_tonumber(L, -1); lua_pop(L, 1);
lua_rawgeti(L, idx, 3); vec.z = lua_tonumber(L, -1); lua_pop(L, 1);
}
void lua_getMat3(lua_State *L, int idx, Mat3d& mat){
// universal helper function to get Mat3 function argument from Lua to C++ function
luaL_checktype(L, idx, LUA_TTABLE);
lua_pushinteger(L, 1); lua_gettable(L, idx); lua_getVec3(L, -1, mat.a ); lua_pop(L, 1);
lua_pushinteger(L, 2); lua_gettable(L, idx); lua_getVec3(L, -1, mat.b ); lua_pop(L, 1);
lua_pushinteger(L, 3); lua_gettable(L, idx); lua_getVec3(L, -1, mat.c ); lua_pop(L, 1);
}
extern "C"
int l_doSomePhysics2(lua_State* L){
// lua interface for doSomePhysics
Vec3d pos;
Mat3d mat;
int n = lua_tointeger(L, 1);
lua_getVec3(L, 2, pos );
lua_getMat3(L, 3, mat );
doSomePhysics2(n,pos,mat);
//lua_pushnumber(L, 123);
return 3;
}

适用于此 lua 函数:

mat = {{1.1,-0.1,0.1},{-0.2,2.2,0.2},{-0.3,0.3,3.3}}
doSomePhysics2( 100, {-7.7,8.8,9.9}, mat )

您的void lua_getVec3(lua_State *L, Vec3d& vec)缺少重要信息 - Lua 堆栈上参数表的位置。将其重写为类似以下内容:

void lua_getVec3(lua_State *L, int idx, Vec3d& vec){
// universal helper function to get Vec3 function argument from Lua to C++ function
luaL_checktype(L, idx, LUA_TTABLE);
lua_rawgeti(L, idx, 1); vec.x = lua_tonumber(L, -1);
lua_rawgeti(L, idx, 2); vec.y = lua_tonumber(L, -1);
lua_rawgeti(L, idx, 3); vec.z = lua_tonumber(L, -1);
lua_pop(L, 3);
}

并像这样称呼它:

int l_doSomePhysics(lua_State* L){
// lua interface for doSomePhysics
Vec3d pos,vel;
int n = lua_tointeger(L, 1);
lua_getVec3(L, 2, pos );
lua_getVec3(L, 3, vel);
doSomePhysics(n,pos,vel);
lua_pushnumber(state, 123);
return 1;
}