人生游戏中的随机播种不能很好地工作

Random seeding in Game of Life cannot working well

本文关键字:不能 很好 工作 随机 人生游戏      更新时间:2023-10-16

我正在为作业开发生活游戏。我尝试使用随机数进行播种,但下一代不起作用。如何使用随机播种来检查下一代。当我使用手册播种时,代码正常工作。但是当我使用随机播种时不起作用。

手动播种

for (int i = 0;i<n;i++)
{
    cout << "Enter the coordinates of cell " << i + 1 << " : ";
    cin >> x >> y;
    gridOne[x][y] = true;
    printGrid(gridOne);
}

随机播种

void generation(int gridOne[gridSize + 1][gridSize + 1])
{
int row, col;
srand(time(0));
for (row = 0; row < gridSize + 1; row++)
{
    for (col = 0; col < gridSize + 1; col++)
    {
        gridOne[gridSize + 1][gridSize + 1] = (int)(rand() % 2);
        cout << gridOne[gridSize + 1][gridSize + 1] << ' ';
    }
    cout << endl;
}
}

主要程序

int main()
{
clock_t begin, finish;
bool gridOne[gridSize + 1][gridSize + 1] = {};
//seeding code
cout << "Please enter number of iteration : " << endl;
cin >> iteration;
for (int a = 0; a<iteration; a++)
{
    begin = clock();
    printGrid(gridOne);
    determineState(gridOne);
    cout << endl;
}
finish = clock();
cout << "The elapsed time : " << (double)(finish - begin) / CLOCKS_PER_SEC;
system("pause");
return 0;
}

void printGrid(bool gridOne[gridSize + 1][gridSize + 1]) {
for (int a = 1; a < gridSize; a++)
{
    for (int b = 1; b < gridSize; b++)
    {
        if (gridOne[a][b] == true)
        {
            cout << " xDB ";
        }
        else
        {
            cout << " . ";
        }
        if (b == gridSize - 1)
        {
            cout << endl;
        }
    }
    }
    }

     void compareGrid(bool gridOne[gridSize + 1][gridSize + 1], bool gridTwo[gridSize + 1][gridSize + 1]) {
for (int a = 0; a < gridSize; a++)
{
    for (int b = 0; b < gridSize; b++)
    {
        gridTwo[a][b] = gridOne[a][b];
    }
}
}
void determineState(bool gridOne[gridSize + 1][gridSize + 1]) {
bool gridTwo[gridSize + 1][gridSize + 1] = {};
compareGrid(gridOne, gridTwo);
for (int a = 1; a < gridSize; a++)
{
    for (int b = 1; b < gridSize; b++)
    {
        int alive = 0;
        for (int c = -1; c < 2; c++)
        {
            for (int d = -1; d < 2; d++)
            {
                if (!(c == 0 && d == 0))
                {
                    if (gridTwo[a + c][b + d])
                    {
                        ++alive;
                    }
                }
            }
        }
        if (alive < 2)
        {
            gridOne[a][b] = false;
        }
        else if (alive == 3)
        {
            gridOne[a][b] = true;
        }
        else if (alive > 3)
        {
            gridOne[a][b] = false;
        }
    }
}
}

预先感谢。

for (col = 0; col < gridSize + 1; col++)
{
    gridOne[gridSize + 1][gridSize + 1] = (int)(rand() % 2);
    cout << gridOne[gridSize + 1][gridSize + 1] << ' ';
}

检查Gridone数组上的索引,您始终在内存中编辑与数组末端相同的位置。应该是

for (col = 0; col < gridSize + 1; col++)
{
    gridOne[row][col] = (int)(rand() % 2);
    cout << gridOne[row][col] << ' ';
}