C++编译和运行在Geany中,而不是在Netbeans,Eclipse,Code::Blocks中。为什么?

C++ compiles & runs in Geany, not in Netbeans, Eclipse, Code::Blocks. Why?

本文关键字:Code Eclipse Blocks 为什么 Netbeans 编译 运行 Geany C++      更新时间:2023-10-16

我正在课堂学习C 。他们让我们在带有Ubuntu的虚拟机上使用Geany。我错过了IDE的力量,所以我尝试了几种:NetBeans,Eclipse和Code :: Blocks。

我为作业编译和运行的代码在VM上没有问题。当我尝试所有其他IDE时,编译器会给我一个错误。我在Windows 7上尝试了Netbeans和Eclipse,并在同一VM中尝试了Ununtu。在寻找答案时,这个帮助主题说,Geany对我来说正在为我做很多事情。因此,我尝试使用删除标题和源代码的各种#include语句,解决了问题(只是开玩笑!),并且无法弄清楚到底发生了什么。

arraybagtester2.cxx :(这是我在geany中编译/运行的)

#include <iostream>
#include <string>
#include "ArrayBag.h"
using namespace std;
int main()
    {
        // a bunch of stuff
    }

arraybag.h :(由教授提供,没有任何更改/需要的更改)

#ifndef _ARRAY_BAG
#define _ARRAY_BAG
#include "BagInterface.h"
template<class ItemType>
class ArrayBag : public BagInterface<ItemType>
{
    private:
        static const int DEFAULT_CAPACITY = 4;
        ItemType* itemArray; //array must be dynamic; so pointers are very yes
        int numberOfItems;
        int myCapacity; //added variable to track capacity
    public:
        ArrayBag(int capacity = DEFAULT_CAPACITY); // new constructor
        ArrayBag(const ArrayBag& anotherBag); // copy constructor
        ~ArrayBag(); //destructor
        int getCurrentSize() const;
        int getCapacity() const;
        void resize(int newCapacity); // resize
        bool isEmpty() const;
        bool isFull() const;
        bool add(const ItemType& newEntry);
        bool remove(const ItemType& anEntry);
        void clear();
        bool contains(const ItemType& anEntry) const;
        int getFrequencyOf(const ItemType& anEntry) const;
        vector<ItemType> toVector() const;
        ArrayBag& operator=(const ArrayBag& anotherBag);
};
#include "ArrayBag.cxx"
#endif

baginterface.h(由教科书作者提供,请注意版权。我瘫痪以维持其版权。)

//  Created by Frank M. Carrano and Tim Henry.
//  Copyright (c) 2013 __Pearson Education__. All rights reserved.
/** Listing 1-1.
    @file BagInterface.h */
#ifndef _BAG_INTERFACE
#define _BAG_INTERFACE
#include <vector>
using namespace std;
template<class ItemType>
class BagInterface
{
public:
   virtual .... stuff here, all virtual functions ...
};
#endif

arraybag.cxx:肉和土豆以及我们应该(仅)编辑的内容,错误从第9行开始:

#include <vector>
#include <cstddef>
#include <algorithm>
#include "ArrayBag.h"
// Constructor; creates and initializes an empty Bag of "capacity" size
template <class ItemType>
********************//LINE 9:**************************
ArrayBag<ItemType>::ArrayBag(int capacity)
{
    myCapacity = capacity;
    itemArray = new ItemType[myCapacity];
    numberOfItems = 0;
}
// Copy constructor; creates and initializes Bag from another Bag
template <class ItemType>
ArrayBag<ItemType>::ArrayBag(const ArrayBag& anotherBag)
{
    numberOfItems = anotherBag.getCurrentSize();
    myCapacity = anotherBag.getCapacity();
    itemArray = new ItemType[myCapacity];
    for (int i = 0; i < numberOfItems; ++i)
        itemArray[i] = anotherBag.itemArray[i];
}
//destructor
template <class ItemType>
ArrayBag<ItemType>::~ArrayBag()
{
    delete [] itemArray;
}
// Assignment operator
template <class ItemType>
ArrayBag<ItemType>& ArrayBag<ItemType>::operator=(const ArrayBag<ItemType>& anotherBag)
{
    // see if we're trying to assign to ourself, stupid user
    if (&anotherBag == this)
        return *this;
    clear();
    //ArrayBag<ItemType>::~ArrayBag();
    delete [] itemArray;
    //ArrayBag<ItemType>::ArrayBag(anotherBag);
    numberOfItems = anotherBag.getCurrentSize();
    myCapacity = anotherBag.getCapacity();
    itemArray = new ItemType[myCapacity];
    for (int i = 0; i < numberOfItems; ++i)
        itemArray[i] = anotherBag.itemArray[i];
    return *this;
}
// Return the number of Items being stored in the Bag
template <class ItemType>
int ArrayBag<ItemType>::getCurrentSize() const
{
    return numberOfItems;
}
// Return the capacity of the bag (the maximum Items it can store)
template <class ItemType>
int ArrayBag<ItemType>::getCapacity( ) const
{
    return myCapacity;
}
//Resizes the bag's capacity to newCapacity
//if the new size is larger, copy all bag contents
// we don't downsize a bag in HW2
template <class ItemType>
void ArrayBag<ItemType>::resize(int newCapacity)
{
    ItemType* oldArray = itemArray;
    itemArray = new ItemType[newCapacity];
    for(int i = 0; i < myCapacity; ++i)
        itemArray[i] = oldArray[i];
    delete [] oldArray;
}
// Report whether the Bag is empty
// Return true if the Bag is empty (storing no Items);
// Return false if Items exist in the Bag
template <class ItemType>
bool ArrayBag<ItemType>::isEmpty() const
{
    return (numberOfItems == 0);
}
// Report whether the Bag is full
// Return true if the Bag is filled to capacity
// Return false if there is still room
template <class ItemType>
bool ArrayBag<ItemType>::isFull() const
{
    //This bag is resizeable, so it's never full
    return false;
}
// Give the Bag a new Item to store
// If Bag is full, double capacity and add newItem
// Else, Bag must add this Item to its Item array and update its numberOfItems
// If Bag is full after this, return true; else return false
template <class ItemType>
bool ArrayBag<ItemType>::add(const ItemType& newItem)
{
    if (numberOfItems == myCapacity)
    {
        resize(myCapacity * 2);
        myCapacity = myCapacity * 2;
    }
    itemArray[numberOfItems++] = newItem;
    //This bag is resizeable, so it's never full
    return false;
}
// Make the Bag act like an empty Bag again
template <class ItemType>
void ArrayBag<ItemType>::clear()
{
    numberOfItems = 0;
}
// Remove an Item from the bag
// If Item is not there, nothing changes and we return false
// Else, we fill in its spot in that Item array and count number of Items down
template <class ItemType>
bool ArrayBag<ItemType>::remove(const ItemType& anItem)
{
    for (int i = 0; i < numberOfItems; ++i)
    {
        if (itemArray[i] == anItem)
        {
            itemArray[i] = itemArray[--numberOfItems];
            return true;
        }
    }
    return false;
}
// Check if an Item is in the Bag
// Return true if it is in the Bag, and false if not
template <class ItemType>
bool ArrayBag<ItemType>::contains(const ItemType& anItem) const
{
    for (int i = 0; i < numberOfItems; ++i)
        if (itemArray[i] == anItem) return true;
    return false;
}
// Check how many times an Item is in the Bag
// return 0 if it's not there; otherwise,
// return the number of times it occurs
template <class ItemType>
int ArrayBag<ItemType>::getFrequencyOf(const ItemType& anItem) const
{
    int frequency = 0;
    for (int i = 0; i < numberOfItems; ++i)
        if (anItem == itemArray[i]) ++frequency;
    return frequency;
}
// Make an output vector of Items from the bag (for checking)
template <class ItemType>
vector<ItemType> ArrayBag<ItemType>::toVector() const
{
    vector<ItemType> bagContents;
    for (int i = 0; i < numberOfItems; ++i)
        bagContents.push_back(itemArray[i]);
    return bagContents;
}

这是arraybag.cxx中的每种方法生成的错误:

c:用户... hw2 arraybag.cxx | 9 |错误:重新定义 'arraybag :: arraybag(int)'| c: users ... hw2 arraybag.cxx | 9 |错误: 'arraybag :: arraybag(int)'先前在此处声明

...为了清晰而被截断...

我想了解:

  1. 当其他人不这样做时,为什么Geany可以工作?
  2. 在Windows上是否有(易于)修复(不是Netbeans正在引起问题)来解决此问题吗?(我似乎更喜欢Netbeans,没有其他原因。)或:
  3. 更传统传统标准包括这些关系和文件?

包括文件 ArrayBag.cxx(这是非常奇怪的方法,但无论如何),并且不应该被编译。只需编译ArrayBagTester2.cxx,就可以了。

顺便说一句:我同意以前的评论,即这东西是一种怪兽...

您不应将arraybag.cxx作为单独的汇编单元编译。请参阅此处:

为什么仅在标题文件中实现模板?

模板实现文件是不是单独的编译单元,但是您的命令行建议它被编译为一个。