std::启用 C++11 时的矢量性能回归

std::vector performance regression when enabling C++11

本文关键字:性能 回归 启用 C++11 std      更新时间:2023-10-16

当我启用 C++11 时,我在一个小的C++片段中发现了一个有趣的性能回归:

#include <vector>
struct Item
{
int a;
int b;
};
int main()
{
const std::size_t num_items = 10000000;
std::vector<Item> container;
container.reserve(num_items);
for (std::size_t i = 0; i < num_items; ++i) {
container.push_back(Item());
}
return 0;
}

使用 g++ (GCC) 4.8.2 20131219(预发行版)和 C++03,我得到:

milian:/tmp$ g++ -O3 main.cpp && perf stat -r 10 ./a.out
Performance counter stats for './a.out' (10 runs):
35.206824 task-clock                #    0.988 CPUs utilized            ( +-  1.23% )
4 context-switches          #    0.116 K/sec                    ( +-  4.38% )
0 cpu-migrations            #    0.006 K/sec                    ( +- 66.67% )
849 page-faults               #    0.024 M/sec                    ( +-  6.02% )
95,693,808 cycles                    #    2.718 GHz                      ( +-  1.14% ) [49.72%]
<not supported> stalled-cycles-frontend 
<not supported> stalled-cycles-backend  
95,282,359 instructions              #    1.00  insns per cycle          ( +-  0.65% ) [75.27%]
30,104,021 branches                  #  855.062 M/sec                    ( +-  0.87% ) [77.46%]
6,038 branch-misses             #    0.02% of all branches          ( +- 25.73% ) [75.53%]
0.035648729 seconds time elapsed                                          ( +-  1.22% )

另一方面,启用 C++11 后,性能会显着下降:

milian:/tmp$ g++ -std=c++11 -O3 main.cpp && perf stat -r 10 ./a.out
Performance counter stats for './a.out' (10 runs):
86.485313 task-clock                #    0.994 CPUs utilized            ( +-  0.50% )
9 context-switches          #    0.104 K/sec                    ( +-  1.66% )
2 cpu-migrations            #    0.017 K/sec                    ( +- 26.76% )
798 page-faults               #    0.009 M/sec                    ( +-  8.54% )
237,982,690 cycles                    #    2.752 GHz                      ( +-  0.41% ) [51.32%]
<not supported> stalled-cycles-frontend 
<not supported> stalled-cycles-backend  
135,730,319 instructions              #    0.57  insns per cycle          ( +-  0.32% ) [75.77%]
30,880,156 branches                  #  357.057 M/sec                    ( +-  0.25% ) [75.76%]
4,188 branch-misses             #    0.01% of all branches          ( +-  7.59% ) [74.08%]
0.087016724 seconds time elapsed                                          ( +-  0.50% )

有人可以解释一下吗?到目前为止,我的经验是,通过启用 C++11,STL 会变得更快,尤其是由于移动语义。

编辑:正如建议的那样,使用container.emplace_back();代替,性能与C++03版本相当。C++03版本如何为push_back实现相同的效果?

milian:/tmp$ g++ -std=c++11 -O3 main.cpp && perf stat -r 10 ./a.out
Performance counter stats for './a.out' (10 runs):
36.229348 task-clock                #    0.988 CPUs utilized            ( +-  0.81% )
4 context-switches          #    0.116 K/sec                    ( +-  3.17% )
1 cpu-migrations            #    0.017 K/sec                    ( +- 36.85% )
798 page-faults               #    0.022 M/sec                    ( +-  8.54% )
94,488,818 cycles                    #    2.608 GHz                      ( +-  1.11% ) [50.44%]
<not supported> stalled-cycles-frontend 
<not supported> stalled-cycles-backend  
94,851,411 instructions              #    1.00  insns per cycle          ( +-  0.98% ) [75.22%]
30,468,562 branches                  #  840.991 M/sec                    ( +-  1.07% ) [76.71%]
2,723 branch-misses             #    0.01% of all branches          ( +-  9.84% ) [74.81%]
0.036678068 seconds time elapsed                                          ( +-  0.80% )

我可以使用您在帖子中编写的那些选项在我的机器上重现您的结果。

但是,如果我也启用了链接时间优化(我也将-flto标志传递给 gcc 4.7.2),结果是相同的:

(我正在编译您的原始代码,带有container.push_back(Item());)

$ g++ -std=c++11 -O3 -flto regr.cpp && perf stat -r 10 ./a.out 
Performance counter stats for './a.out' (10 runs):
35.426793 task-clock                #    0.986 CPUs utilized            ( +-  1.75% )
4 context-switches          #    0.116 K/sec                    ( +-  5.69% )
0 CPU-migrations            #    0.006 K/sec                    ( +- 66.67% )
19,801 page-faults               #    0.559 M/sec                  
99,028,466 cycles                    #    2.795 GHz                      ( +-  1.89% ) [77.53%]
50,721,061 stalled-cycles-frontend   #   51.22% frontend cycles idle     ( +-  3.74% ) [79.47%]
25,585,331 stalled-cycles-backend    #   25.84% backend  cycles idle     ( +-  4.90% ) [73.07%]
141,947,224 instructions              #    1.43  insns per cycle        
#    0.36  stalled cycles per insn  ( +-  0.52% ) [88.72%]
37,697,368 branches                  # 1064.092 M/sec                    ( +-  0.52% ) [88.75%]
26,700 branch-misses             #    0.07% of all branches          ( +-  3.91% ) [83.64%]
0.035943226 seconds time elapsed                                          ( +-  1.79% )

$ g++ -std=c++98 -O3 -flto regr.cpp && perf stat -r 10 ./a.out 
Performance counter stats for './a.out' (10 runs):
35.510495 task-clock                #    0.988 CPUs utilized            ( +-  2.54% )
4 context-switches          #    0.101 K/sec                    ( +-  7.41% )
0 CPU-migrations            #    0.003 K/sec                    ( +-100.00% )
19,801 page-faults               #    0.558 M/sec                    ( +-  0.00% )
98,463,570 cycles                    #    2.773 GHz                      ( +-  1.09% ) [77.71%]
50,079,978 stalled-cycles-frontend   #   50.86% frontend cycles idle     ( +-  2.20% ) [79.41%]
26,270,699 stalled-cycles-backend    #   26.68% backend  cycles idle     ( +-  8.91% ) [74.43%]
141,427,211 instructions              #    1.44  insns per cycle        
#    0.35  stalled cycles per insn  ( +-  0.23% ) [87.66%]
37,366,375 branches                  # 1052.263 M/sec                    ( +-  0.48% ) [88.61%]
26,621 branch-misses             #    0.07% of all branches          ( +-  5.28% ) [83.26%]
0.035953916 seconds time elapsed  

至于原因,需要查看生成的汇编代码(g++ -std=c++11 -O3 -S regr.cpp)。在 C++11 模式下,生成的代码比 C++98 模式更混乱,并且在默认inline-limit的 C++11 模式下内联函数
void std::vector<Item,std::allocator<Item>>::_M_emplace_back_aux<Item>(Item&&)
失败。

这种失败的内联具有多米诺骨牌效应。不是因为正在调用此函数 (甚至不叫!但因为我们必须做好准备:如果它被召唤, 函数参数(Item.aItem.b)必须已经在正确的位置。这导致 一个非常混乱的代码。

下面是生成的代码的相关部分,用于内联成功的情况:

.L42:
testq   %rbx, %rbx  # container$D13376$_M_impl$_M_finish
je  .L3 #,
movl    $0, (%rbx)  #, container$D13376$_M_impl$_M_finish_136->a
movl    $0, 4(%rbx) #, container$D13376$_M_impl$_M_finish_136->b
.L3:
addq    $8, %rbx    #, container$D13376$_M_impl$_M_finish
subq    $1, %rbp    #, ivtmp.106
je  .L41    #,
.L14:
cmpq    %rbx, %rdx  # container$D13376$_M_impl$_M_finish, container$D13376$_M_impl$_M_end_of_storage
jne .L42    #,

这是一个漂亮而紧凑的 for 循环。现在,让我们将其与失败的内联案例进行比较:

.L49:
testq   %rax, %rax  # D.15772
je  .L26    #,
movq    16(%rsp), %rdx  # D.13379, D.13379
movq    %rdx, (%rax)    # D.13379, *D.15772_60
.L26:
addq    $8, %rax    #, tmp75
subq    $1, %rbx    #, ivtmp.117
movq    %rax, 40(%rsp)  # tmp75, container.D.13376._M_impl._M_finish
je  .L48    #,
.L28:
movq    40(%rsp), %rax  # container.D.13376._M_impl._M_finish, D.15772
cmpq    48(%rsp), %rax  # container.D.13376._M_impl._M_end_of_storage, D.15772
movl    $0, 16(%rsp)    #, D.13379.a
movl    $0, 20(%rsp)    #, D.13379.b
jne .L49    #,
leaq    16(%rsp), %rsi  #,
leaq    32(%rsp), %rdi  #,
call    _ZNSt6vectorI4ItemSaIS0_EE19_M_emplace_back_auxIIS0_EEEvDpOT_   #

这段代码很混乱,循环中发生的事情比前一种情况要多得多。 在函数call(显示的最后一行)之前,必须适当放置参数:

leaq    16(%rsp), %rsi  #,
leaq    32(%rsp), %rdi  #,
call    _ZNSt6vectorI4ItemSaIS0_EE19_M_emplace_back_auxIIS0_EEEvDpOT_   #

即使这从未实际执行过,循环也会安排之前的事情:

movl    $0, 16(%rsp)    #, D.13379.a
movl    $0, 20(%rsp)    #, D.13379.b

这会导致代码混乱。如果没有函数call因为内联成功, 我们在循环中只有 2 个移动指令,并且%rsp(堆栈指针)没有混乱。但是,如果内联失败,我们会得到 6 个动作,并且我们弄乱了很多%rsp

只是为了证实我的理论(注意-finline-limit),两者都在 C++11 模式下:

$ g++ -std=c++11 -O3 -finline-limit=105 regr.cpp && perf stat -r 10 ./a.out
Performance counter stats for './a.out' (10 runs):
84.739057 task-clock                #    0.993 CPUs utilized            ( +-  1.34% )
8 context-switches          #    0.096 K/sec                    ( +-  2.22% )
1 CPU-migrations            #    0.009 K/sec                    ( +- 64.01% )
19,801 page-faults               #    0.234 M/sec                  
266,809,312 cycles                    #    3.149 GHz                      ( +-  0.58% ) [81.20%]
206,804,948 stalled-cycles-frontend   #   77.51% frontend cycles idle     ( +-  0.91% ) [81.25%]
129,078,683 stalled-cycles-backend    #   48.38% backend  cycles idle     ( +-  1.37% ) [69.49%]
183,130,306 instructions              #    0.69  insns per cycle        
#    1.13  stalled cycles per insn  ( +-  0.85% ) [85.35%]
38,759,720 branches                  #  457.401 M/sec                    ( +-  0.29% ) [85.43%]
24,527 branch-misses             #    0.06% of all branches          ( +-  2.66% ) [83.52%]
0.085359326 seconds time elapsed                                          ( +-  1.31% )
$ g++ -std=c++11 -O3 -finline-limit=106 regr.cpp && perf stat -r 10 ./a.out
Performance counter stats for './a.out' (10 runs):
37.790325 task-clock                #    0.990 CPUs utilized            ( +-  2.06% )
4 context-switches          #    0.098 K/sec                    ( +-  5.77% )
0 CPU-migrations            #    0.011 K/sec                    ( +- 55.28% )
19,801 page-faults               #    0.524 M/sec                  
104,699,973 cycles                    #    2.771 GHz                      ( +-  2.04% ) [78.91%]
58,023,151 stalled-cycles-frontend   #   55.42% frontend cycles idle     ( +-  4.03% ) [78.88%]
30,572,036 stalled-cycles-backend    #   29.20% backend  cycles idle     ( +-  5.31% ) [71.40%]
140,669,773 instructions              #    1.34  insns per cycle        
#    0.41  stalled cycles per insn  ( +-  1.40% ) [88.14%]
38,117,067 branches                  # 1008.646 M/sec                    ( +-  0.65% ) [89.38%]
27,519 branch-misses             #    0.07% of all branches          ( +-  4.01% ) [86.16%]
0.038187580 seconds time elapsed                                          ( +-  2.05% )

事实上,如果我们要求编译器稍微努力一点来内联该函数,性能差异就会消失。


那么这个故事有什么收获呢?失败的内联可能会花费您很多,您应该充分利用编译器功能:我只能推荐链接时间优化。它为我的程序提供了显着的性能提升(高达 2.5 倍),我需要做的就是通过-flto标志。这是一笔相当划算的交易!;)

但是,我不建议使用inline关键字丢弃代码;让编译器决定做什么。 (无论如何,优化程序都可以将inline关键字视为空格。


好问题,+1!