boost::spirit::qi具有相同的简单自适应结构属性的规则会导致编译错误

boost::spirit::qi Rules with identical simple adapted struct attributes give compile error

本文关键字:规则 属性 错误 编译 结构 简单 qi spirit boost 自适应      更新时间:2023-10-16

我想重用一个规则,只需在它前面加一个关键字。所以我的规则是这样的:

#include <boost/fusion/adapted/struct.hpp>
#include <boost/spirit/include/qi.hpp>
#include <string>
namespace qi = boost::spirit::qi;
struct A {
  int index;
  std::string name;
};
BOOST_FUSION_ADAPT_STRUCT(::A, (int, index)(std::string, name))
struct B {
  A data;
};
BOOST_FUSION_ADAPT_STRUCT(::B, (A, data))
int main() {
  typedef std::string::const_iterator iterator_type;
  qi::rule<iterator_type, A()> a_rule = qi::int_ > qi::lit(",") > *(qi::char_);
  qi::rule<iterator_type, B()> b_rule = qi::lit("(") > a_rule > qi::lit(")");
  qi::rule<iterator_type, B()> bad_rule = qi::lit("keyword") > b_rule;
  return 0;
}

这不会编译,因为编译器想要从B创建A(指bad_rule的定义):

C:/tc/gcc_x64_4.8.1_win32_seh_rev1/mingw64/my/src/boost_1_54_0/boost/spirit/home/qi/detail/assign_to.hpp:152:18: error: no matching function for call to 'A::A(const B&)'
             attr = static_cast<Attribute>(val);
                  ^

然而,将struct B更改为不那么简单,可以使其工作:

#include <boost/fusion/adapted/struct.hpp>
#include <boost/spirit/include/qi.hpp>
#include <string>
namespace qi = boost::spirit::qi;
struct A {
  int index;
  std::string name;
};
BOOST_FUSION_ADAPT_STRUCT(::A, (int, index)(std::string, name))
struct B {
  A data;
  int dummy;
};
BOOST_FUSION_ADAPT_STRUCT(::B, (A, data)(int, dummy))
int main() {
  typedef std::string::const_iterator iterator_type;
  qi::rule<iterator_type, A()> a_rule = qi::int_ > qi::lit(",") > *(qi::char_);
  qi::rule<iterator_type, B()> b_rule = qi::lit("(") > a_rule > qi::lit(")") > qi::attr(0);
  qi::rule<iterator_type, B()> bad_rule = qi::lit("keyword") > b_rule;
  return 0;
}

有什么想法吗?没有这个变通办法怎么相处?这里发生了什么?

这又是调整单个元素序列的问题。不幸的是,我不知道这种情况的解决方法。在这种情况下,您可以删除B的自适应并专门化transform_attribute。这里有一个简单的例子,它几乎完全符合您的要求。

#include <boost/fusion/adapted/struct.hpp>
#include <boost/spirit/include/qi.hpp>
#include <string>
namespace qi = boost::spirit::qi;
struct A {
  int index;
  std::string name;
};
BOOST_FUSION_ADAPT_STRUCT(::A, (int, index)(std::string, name))
struct B {
  A data;
};
namespace boost{ namespace spirit{ namespace traits
{
    template <>
    struct transform_attribute<B,A,qi::domain>
    {
        typedef A& type;
        static type pre(B& val){ return val.data;}
        static void post(B&, A const&){}  
        static void fail(B&){} 
    };
}}}
int main() {
  typedef std::string::const_iterator iterator_type;
  qi::rule<iterator_type, A()> a_rule = qi::int_ >> qi::lit(",") >> *(qi::char_-qi::lit(")"));
  qi::rule<iterator_type, B()> b_rule = qi::lit("(") >> a_rule >> qi::lit(")");
  qi::rule<iterator_type, B()> bad_rule = qi::lit("keyword") >> b_rule;
  std::string test="keyword(1,one)";
  iterator_type iter=test.begin(), end=test.end();
  B b;
  bool result = qi::parse(iter,end,bad_rule,b);
  if(result && iter==end)
  {
    std::cout << "Success:" << std::endl;
    std::cout << "b.data.index=" << b.data.index << ", b.data.name=" << b.data.name << std::endl;
  }
  else
  {
    std::cout << "Failed. Unparsed: " << std::string(iter,end) << std::endl;
  }
  return 0;
}

一个更简单的解决方法是放弃自动属性传播,而是将显式赋值写成一个琐碎的语义操作:

qi::rule<iterator_type, B()> bad_rule = "keyword" > b_rule[ qi::_val=qi::_1 ];

我同意这仍然是一个痛苦的解决办法。Spirit V3承诺简化这里的机制,并使属性兼容性在边缘更加平滑。