glGenerateMipmap中的GL_INVALID_OPERATION(不完整的多维数据集映射)

GL_INVALID_OPERATION in glGenerateMipmap(incomplete cube map)

本文关键字:数据集 映射 GL 中的 INVALID OPERATION glGenerateMipmap      更新时间:2023-10-16

我正在尝试学习OpenGL,并使用SOIL加载图像。

我有以下代码:

GLuint texID = 0;
bool loadCubeMap(const char * baseFileName) {
    glActiveTexture(GL_TEXTURE0);
    glGenTextures(1, &texID);
    glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
    const char * suffixes[] = { "posx", "negx", "posy", "negy", "posz", "negz" };
    GLuint targets[] = {
        GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
        GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
        GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
    };
    for (int i = 0; i < 6; i++) {
        int width, height;
        std::string fileName = std::string(baseFileName) + "_" + suffixes[i] + ".png";
        std::cout << "Loading: " << fileName << std::endl;        
        unsigned char * image = SOIL_load_image(fileName.c_str(), &width, &height, 0, SOIL_LOAD_RGB);
        if (!image) {
            std::cerr << __FUNCTION__ << " cannot load image " << fileName << " (" << SOIL_last_result() << ")" << std::endl;
            return false;
        }
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
        SOIL_free_image_data(image);
    }
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
    glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
    glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
    return true;
}

当我调用这个时,图像加载成功,但随后我在控制台中得到一个错误:

---- OGL DEBUG ----
message <1>: 'API' reported 'Error' with 'High' severity: 
GL_INVALID_OPERATION in glGenerateMipmap(incomplete cube map)
---- BACKTRACE ----

并且根本没有显示立方体贴图。你看到这个代码有什么错误吗?

您从未实际为立方体贴图面指定纹理图像。而是在所有立方体面的GL_TEXTURE_2D目标上调用glTexImage2D