可以提高.Asio strand.dispatch()块

Can Boost.Asio strand.dispatch() block?

本文关键字:dispatch strand Asio      更新时间:2023-10-16

我正在试验Boost。我正在写一个服务器的Asio strand,我想澄清一些事情。

让我们假设SomeClass是这样的:

void SomeClass::foo()
{
    strand_.dispatch(boost::bind(&SomeClass::bar, this));
}

此外,strand有一个io_service,其中有多个线程调用run()

strand::dispatch()的文档中,我读到它保证通过链发布或调度的处理程序不会并发执行,如果满足这一点,处理程序可以在此函数中执行。是什么决定处理程序是否立即执行?

在多线程的情况下,如果多个io_service线程并发调用SomeClass::foo将调度阻塞?也就是说,除了被执行的语句,其他语句都阻塞了。如果是,处理程序是否按顺序执行(它们称为dispatch()的顺序)?

从逻辑上讲,如果没有(b)锁定的可能性,就不可能满足这个保证。dispatch的代码(详见1.46.1中的/impl/strand_service.hpp)证实了这一点。这就是Boost的好处,它都在那里,你可以看到。这里的文档中有关于处理程序调用顺序的信息,包括有时不提供顺序保证的注释。

template <typename Handler>
void strand_service::dispatch(strand_service::implementation_type& impl,
    Handler handler)
{
  // If we are already in the strand then the handler can run immediately.
  if (call_stack<strand_impl>::contains(impl))
  {
    boost::asio::detail::fenced_block b;
    boost_asio_handler_invoke_helpers::invoke(handler, handler);
    return;
  }
  // Allocate and construct an operation to wrap the handler.
  typedef completion_handler<Handler> op;
  typename op::ptr p = { boost::addressof(handler),
    boost_asio_handler_alloc_helpers::allocate(
      sizeof(op), handler), 0 };
  p.p = new (p.v) op(handler);
  // If we are running inside the io_service, and no other handler is queued
  // or running, then the handler can run immediately.
  bool can_dispatch = call_stack<io_service_impl>::contains(&io_service_);
  impl->mutex_.lock();
  bool first = (++impl->count_ == 1);
  if (can_dispatch && first)
  {
    // Immediate invocation is allowed.
    impl->mutex_.unlock();
    // Memory must be releaesed before any upcall is made.
    p.reset();
    // Indicate that this strand is executing on the current thread.
    call_stack<strand_impl>::context ctx(impl);
    // Ensure the next handler, if any, is scheduled on block exit.
    on_dispatch_exit on_exit = { &io_service_, impl };
    (void)on_exit;
    boost::asio::detail::fenced_block b;
    boost_asio_handler_invoke_helpers::invoke(handler, handler);
    return;
  }
  // Immediate invocation is not allowed, so enqueue for later.
  impl->queue_.push(p.p);
  impl->mutex_.unlock();
  p.v = p.p = 0;
  // The first handler to be enqueued is responsible for scheduling the
  // strand.
  if (first)
    io_service_.post_immediate_completion(impl);
}