用鼠标方向绘制一条等长的直线

Draw a line with a constant length by mouse direction

本文关键字:一条 鼠标 方向 绘制      更新时间:2023-10-16

正如问题所说,我想在X,Y位置开始画一条线,例如,在鼠标方向上10个像素…函数我已经画了2点之间的线,但我不知道如何做到这一点与恒定长度的鼠标方向

函数如下:

    void D3DGraphics::DrawLine( int x1,int y1,int x2,int y2,int r,int g,int blu )
{
    int dx = x2 - x1;
    int dy = y2 - y1;
    if( dy == 0 && dx == 0 )
    {
        PutPixel( x1,y1,r,g,blu );
    }
    else if( abs( dy ) > abs( dx ) )
    {
        if( dy < 0 )
        {
            int temp = x1;
            x1 = x2;
            x2 = temp;
            temp = y1;
            y1 = y2;
            y2 = temp;
        }
        float m = (float)dx / (float)dy;
        float b = x1 - m*y1;
        for( int y = y1; y <= y2; y = y + 1 )
        {
            int x = (int)(m*y + b + 0.5f);
            PutPixel( x,y,r,g,blu );
        }
    }
    else
    {
        if( dx < 0 )
        {
            int temp = x1;
            x1 = x2;
            x2 = temp;
            temp = y1;
            y1 = y2;
            y2 = temp;
        }
        float m = (float)dy / (float)dx;
        float b = y1 - m*x1;
        for( int x = x1; x <= x2; x = x + 1 )
        {
            int y = (int)(m*x + b + 0.5f);
            PutPixel( x,y,r,g,blu );
        }
    }
}

我也有一个函数来获取鼠标在屏幕上的X和Y位置(getmouseX(), getmouseY())

  1. Direct3D具有D3DXVECTOR2D3DXVECTOR3D3DXCOLOR等类似结构。你应该使用它们。或者用typedef D3DXVECTOR2 Vec2;或者类似的东西。这些结构带有数学函数,所以使用它们是有意义的。哦,它们对浮点数进行操作。
  2. 一次画一个像素是一个糟糕的主题-它很慢。此外,您可以使用IDirect3DDevice9->DrawPrimitive( D3DPT_LINELIST ..)
  3. 在一次调用中轻松绘制整条线。
  4. 即使你不想使用D3DX*结构,你也应该使用结构来存储颜色和坐标:

的例子:

struct Coord{
    int x, y;
};
struct Color{
    unsigned char a, b, g, r;
};

关于你的问题。

typedef D3DXVECTOR2 Vec2;
....
Vec2 startPos = ...;
Vec2 endPos = getMousePos();
const float desiredLength = ...;//whatever you need here.
Vec2 diff = endPos - startPos; //should work. If it doesn't, use
                               //D3DXVec2Subtract(&diff, &endPos, &startPoss);
float currentLength = D3DXVec2Length(&diff);
if (currentLength != 0)
    D3DXVec2Scale(&diff, &diff, desiredLength/currentLength);// diff *= desiredLength/currentLength
else
    diff = Vec2(0.0f, 0.0f);
endPos = startPos + diff; //if it doesn't work, use D3DXVec2Add(&endPos, &startPos, &diff);

这样endPos就不会比desiredLength更远。除非startPos == endPos

注:如果你真的想自己画线,你可能需要研究布里森汉姆线绘制算法。

ratio =(起始位置与鼠标位置之间的距离)/10

x = startX+(mouseX-startX)/ratioy = startY+(鼠标-startY)/ratio

我想大概是这样的