传递变量时的访问冲突

C++ Access violation when passing variable

本文关键字:访问冲突 变量      更新时间:2023-10-16

这是我的问题,如果我通过函数将变量从a类传递到B类,然后在B类中将该变量传递给其他函数进行测试,那么它可以正常工作。但是如果我将变量从A传递给B然后尝试将它赋值给B类中的变量,它会无缘无故地给出错误

//Globals.h
enum TypeofObject { CIRCLE, SQUARE, RECTANGLE, DIAMOND };
//Object.h
#include "Globals.h"
class Object
{
    void Update();
private:
    TypeofObject currentObject;
    CollisionDetection * gameCollision;
};
//Object.cpp
void Object::Update()
{
    //Do stuff here
    gameCollision -> testCollision(currentObject);
}
//CollisionDetection.h
#include "Globals.h"
class CollisionDetection
{
public:
    void testCollision(TypeofObject currentObject);
private:
    void checkObjects(TypeofObject currentObject);
    TypeofObject currentObject;
}
//CollisionDetection.cpp
void CollisionDetection::testCollision(TypeofObject curObject)
{
    currentObject = curObject; //<- If I have this then it gives access violation error
    checkObjects(curObject); //<- Passing it from one function to the next works 
                             //fine but I want to assign it to currentObject so
                             //it doesnt need to be passed
}

我认为这里的问题是Object::gameCollision尚未初始化。CollisionDetection::testCollision函数被正确调用,因为您可以将成员函数想象为带有额外隐藏参数的常规函数:

void CollisionDetection_testCollision(CollisionDetection *this,
                                      TypeOfObject curObject);

根据您的定义,该函数将正确运行,直到访问this的点:

currentObject = curObject; // this->currentObject = curObject

上面的行试图在this对象的偏移量处设置一些内存。如果this没有被正确初始化,该函数将会因为访问冲突而失败。

我假定checkObjects(curObject)不会失败,因为在该函数中您没有访问CollisionDetection的任何数据成员。