我的OpenGL平面有问题

Having problems with my OpenGL plane

本文关键字:有问题 平面 OpenGL 我的      更新时间:2023-10-16

我在使用顶点数组创建平面(使用GL_TRIANGLE)时遇到了一点麻烦。

下面是我的代码:

float halfW = (getPlaneWidth() / 2);
float halfD = (getPlaneDepth() / 2);
//Generate vertices
for(int z = halfD; z >= -halfD; z--)
{
    for(int x = -halfW; x <= halfW; x++)
    {
        float xV = x * cellWidth;
        float yV = 0;
        float zV = z * cellDepth;
        Vertices.push_back(xV);
        Vertices.push_back(yV);
        Vertices.push_back(zV);
        float xN = xV - getX();
        float yN = yV - getY();
        float zN = zV - getZ();
        setNormals(&xN, &yN, &zN); //Calculate normals
        Normals.push_back(xN);
        Normals.push_back(yN);
        Normals.push_back(zN);
    }
}
//Generate indices
for(int y = 0; y < getPlaneDepth(); y++)
{
    for(int x = 0; x < getPlaneWidth(); x++)
    {
        int curVertex = (x + (y * (getPlaneDepth() + 1))); //Bottom left vertex ID
        if(curVertex%2 == 0)
        {
            Indices.push_back((x)    + (y)   * (getPlaneDepth()+1)); //Bottom Left
            Indices.push_back((x+1)  + (y)   * (getPlaneDepth()+1)); //Bottom Right
            Indices.push_back((x+1)  + (y+1) * (getPlaneDepth()+1)); //Top Right
            Indices.push_back((x+1)  + (y+1) * (getPlaneDepth()+1)); //Top Right
            Indices.push_back((x)    + (y+1) * (getPlaneDepth()+1)); //Top Left
            Indices.push_back((x)    + (y)   * (getPlaneDepth()+1)); //Bottom Left
        }
        else //reverse triangle
        {
            Indices.push_back((x+1)  + (y)   * (getPlaneDepth()+1)); //Bottom Right
            Indices.push_back((x)    + (y)   * (getPlaneDepth()+1)); //Bottom Left
            Indices.push_back((x)    + (y+1) * (getPlaneDepth()+1)); //Top Left
            Indices.push_back((x)    + (y+1) * (getPlaneDepth()+1)); //Top Left
            Indices.push_back((x+1)  + (y+1) * (getPlaneDepth()+1)); //Top Right
            Indices.push_back((x+1)  + (y)   * (getPlaneDepth()+1)); //Bottom Right
        }
    }
}

如果宽度和深度相同,代码可以正常工作,但如果它们不同,它就会出错。

有人看到问题了吗?

我已经这样编码了,这样枢轴点就在平面的中间。

    int curVertex = (x + (y * (getPlaneWidth() + 1))); //Bottom left vertex ID
    if(curVertex%2 == 0)
    {
        Indices.push_back((x)    + (y)   * (getPlaneWidth()+1)); //Bottom Left
        Indices.push_back((x+1)  + (y)   * (getPlaneWidth()+1)); //Bottom Right
        Indices.push_back((x+1)  + (y+1) * (getPlaneWidth()+1)); //Top Right
        Indices.push_back((x+1)  + (y+1) * (getPlaneWidth()+1)); //Top Right
        Indices.push_back((x)    + (y+1) * (getPlaneWidth()+1)); //Top Left
        Indices.push_back((x)    + (y)   * (getPlaneWidth()+1)); //Bottom Left
    }
    else //reverse triangle
    {
        Indices.push_back((x+1)  + (y)   * (getPlaneWidth()+1)); //Bottom Right
        Indices.push_back((x)    + (y)   * (getPlaneWidth()+1)); //Bottom Left
        Indices.push_back((x)    + (y+1) * (getPlaneWidth()+1)); //Top Left
        Indices.push_back((x)    + (y+1) * (getPlaneWidth()+1)); //Top Left
        Indices.push_back((x+1)  + (y+1) * (getPlaneWidth()+1)); //Top Right
        Indices.push_back((x+1)  + (y)   * (getPlaneWidth()+1)); //Bottom Right
    }

?