如何重载下标操作符以允许RPG字符数组

How to overload the subscript operator to allow an array of RPG characters?

本文关键字:RPG 数组 字符 操作符 下标 何重载 重载      更新时间:2023-10-16

尝试重载下标操作符,这样我就可以为我的游戏创建一个字符数组。想不出大点子。我想只是传递一个整数(即索引),并让它返回调用对象的名称(即。字符本身)

下标运算符

Character * Character::&operator[](int index)
{
     return this->mName[index];
}
我得到的错误是:
Error: a reference type of "Character*&" (not const-qualified) cannot be 
initialized with a value type of char.  

顺便说一句,我正在使用我自己的字符串类——这是我自己写的(也就是说,这毕竟是学校)——所以我可以在必要时重载任何东西。

character.h

#ifndef CHARACTER_H
#define CHARACTER_H
#include "backpack.h"
#include "coinpouch.h"
#include "string.h"
class Character
{
public:
//Default constructor
Character();
//Destructor
~Character();
//Constructor
Character(const String & name, const CoinPouch & pouch, const BackPack & purse);
//Copy Constructor
Character(const Character & copy);
//Overloaded assignment operator
Character &operator=(const Character & rhs);
//Overloaded subscript operator
Character * &operator[](int index);
//Setters
void setName(String name);
void setCoinPouch(CoinPouch pouch);
void setBackPack(BackPack purse);
//Getters
String getName();
CoinPouch getPouch();
BackPack getPurse();
//Methods
void Display();

private:
//Data members
String mName;
CoinPouch mPouch;
BackPack mPurse;
};
#endif

你把事情搞混了!如果您重载Character::operator[],这意味着您希望能够像处理数组一样处理Character对象。也就是说,您可以这样做:

Character c("Bob", pouch, purse);
c[0]; // Using the Character like an array

但那不是你想要的。相反,你只需要一个Character数组。你根本不需要重载operator[]来做这件事,你只需要声明一个数组:

Character array[10]; // This is an array of Characters
array[0].setName("Bob"); // This sets the 0th Character's name to Bob