我不理解helloworldcocos2d-x的部分代码示例

I do not understand part of the code example of hello world cocos2d-x

本文关键字:代码 不理解 helloworldcocos2d-x      更新时间:2023-10-16

我刚开始使用cocos2d-x,正在阅读HelloWorldScene.cpp代码文件,到目前为止,除了以下几行代码外,我什么都懂:

void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}

我的问题是:变量CC_TARGET_PLATFORM、CC_PLATFORM_IOS做什么,cofigo Director的行::getInstance((->end((做了什么->end((;做功能菜单CloseCallback在哪里调用?

这是代码:

#include "HelloWorldScene.h"
//#include "MainmenuScene.h"
USING_NS_CC; 
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
    return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
//    you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
                                       "continuar.jpg",
                                       "continuar1.jpg",
                                          CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                            origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/*////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
                        origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);*/
return true;
}

void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
auto closeItem = MenuItemImage::create(
                                   "continuar.jpg",
                                   "continuar1.jpg",
                                      CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

MenuItemImage有回调(在某些事件生成时调用的函数(:

  • 按下按钮,但不会松开手指-MenuItemImage显示continuar1.jpg,在其他情况下显示continuar.jpg。

  • on按钮按下(按下后手指向上推(-它用parameter调用函数HelloWorld::menuCloseCallback。

代码块

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
  exit(0);
#endif

检查编译的目标平台是否是iOS,如果是,则在出口中添加(0(;

Director::getInstance((->end((;

结束当前运行的应用程序(关闭-这就是关闭菜单项的作用(此功能在菜单项创建中作为回调连接。