蛇的头部离身体有几个点的距离(c++游戏)

The head of the snake is a couple points away from the body (c++ game)

本文关键字:距离 c++ 游戏 有几个 头部      更新时间:2023-10-16

我在这个项目上工作了一段时间了,我在项目中找不到我的问题。URL: https://github.com/blackwolf12333/Snake蛇离尸体只有几个点的距离,似乎没有移动。我之前有一个段错误,我修复了,但我找不到这个错误的问题!我几乎什么都试过了,从头到尾重写了代码。它是用Linux编写的!

c

#include "snake.h"
#include "ncurses.h"
void update();
void draw_snake();
void check_move(int c);
void cleanup();
int main() {
initscr();
noecho();
cbreak();
snake = create_snake_at(20, 10);
add_body_part(&snake.head);
//add_body_part(snake.head.next);
int key;
printw("Press any key to continue...");
while((key = getch()) != 'q') { // when 'q' is pressed the game will exit.
check_move(key);
update(); // updates game logic/graphics
refresh();
}
refresh();
endwin();
cleanup();
return 0;
}
void update() {
    //clear();
    move_snake();
    draw_snake();
}
void check_move(int c) {
    switch(c) {
    case 6517: // up arrow
move_up();
break;
case 6617:
move_down();
break;
case 6817:
move_left();
break;
case 6717:
move_right();
break;
default:
break;
    }
    draw_snake();
}
void print_body_part(body_part_t *part) {
    move(part->pos.y, part->pos.x);
if(part->head) {
addch('$'); 
} else {
addch('*');
}
}
void draw_snake() {
    body_part_t *next = &snake.head;
    int i = 0;
    while(next) {
        move(i, 0);
        printw("part is head: %dtpart x: %dtpart y: %dn", next->head, next->pos.x, next->pos.y);
        print_body_part(next);
        next = next->next;
        i++;
    }
}
void cleanup() {
    body_part_t *next;
    for(next = &snake.head; next != NULL; next = next->next) {
        //free(next);
    }
}

move.c

#include "move.h"
#include "snake.h"
//TODO: add collision logic here!
void move_up() {
snake.head.pos.y++;
}
void move_down() {
snake.head.pos.y--;
}
void move_left() {
snake.head.pos.x--;
}
void move_right() {
snake.head.pos.x++;
}

move.h

#ifndef MOVE_H
#define MOVE_H
void move_up();
void move_down();
void move_left();
void move_right();
#endif

position.c

#include "position.h"
void initialize_position(position_t *pos, int x, int y) {
pos->x = x;
pos->y = y;
}

position.h

#ifndef POSITION_H
#define POSITION_H
typedef struct position {
int x;
int y;
} position_t;
void initialize_position(position_t *pos, int x, int y);
#endif

snake.c

#include "snake.h"
body_part_t create_body_part(int head, int x, int y);
position_t get_position_next_to(body_part_t *part);
void add_body_part(body_part_t *prev) {
body_part_t *part = malloc(sizeof(body_part_t));
part->head = prev->head & 0;
part->pos = get_position_next_to(prev);
part->dir = prev->dir;
part->next = NULL;
prev->next = part;
}
snake_t create_snake_at(int x, int y) {
snake_t *snake = malloc(sizeof(snake_t));
body_part_t head = create_body_part(1, x, y);
snake->head = head;
snake->health = MAX_HEALTH;
return *snake;
}
body_part_t create_body_part(int head, int x, int y) {
body_part_t *part = malloc(sizeof(body_part_t));
part->head = head;
initialize_position(&part->pos, x, y);
part->dir = LEFT;
part->next = NULL;
return *part;
}
position_t get_position_next_to(body_part_t *part) {
    position_t pos;
    switch(part->dir) {
    case UP:
        initialize_position(&pos, part->pos.x, part->pos.y++);
        break;
    case DOWN:
        initialize_position(&pos, part->pos.x, part->pos.y--);
        break;
    case LEFT:
        initialize_position(&pos, part->pos.x--, part->pos.y);
        break;
    case RIGHT:
        initialize_position(&pos, part->pos.x++, part->pos.y++);
        break;
    default:
        break;
    }
    return pos;
}
void move_snake() {
body_part_t *next;
for(next = &snake.head; next != NULL; next = next->next) {
switch(next->dir) {
case UP:
move_up();
break;
case DOWN:
move_down();
break;
case LEFT:
move_left();
break;
case RIGHT:
move_right();
break;
}
}
}

snake.h

#ifndef SNAKE_H
#define SNAKE_H
#include "stdlib.h"
#include "position.h"
#include "move.h"
#define MAX_HEALTH 20
typedef struct body_part body_part_t;
typedef enum DIR {
UP,
DOWN,
LEFT,
RIGHT
} direction;
typedef struct body_part {
int head;
position_t pos;
direction dir;
body_part_t *next;
} body_part_t;
typedef struct snake {
body_part_t head;
int health;
} snake_t;
/*
This is the main snake struct, if later multiple snakes will be implemented this should be replaced with something else
*/
snake_t snake;
snake_t create_snake_at(int x, int y);
void add_body_part(body_part_t *prev);
void move_snake();
#endif

我认为你的问题可能部分是在get_next_position_to函数,在那里你增加传递到函数的身体部分的位置。我认为这可能只应该添加。'RIGHT'情况也修改X和y

position_t get_position_next_to(body_part_t *part) {
    position_t pos;
    switch(part->dir) {
    case UP:
        initialize_position(&pos, part->pos.x, part->pos.y + 1);
        break;
    case DOWN:
        initialize_position(&pos, part->pos.x, part->pos.y - 1);
        break;
    case LEFT:
        initialize_position(&pos, part->pos.x - 1, part->pos.y);
        break;
    case RIGHT:
        initialize_position(&pos, part->pos.x + 1, part->pos.y);
        break;
    default:
        break;
    }
    return pos;
}

另外,你的move_snake函数不会更新以下身体部位。因为你使用的是链表,你可以将列表的最后一个元素移动到头部之后,并在移动头部之前将位置等从头部复制到下一个元素。为此,您需要将列表更改为双向列表。使用循环缓冲区可以更有效地编写此代码。

你的列表清理函数是错误的,因为你在再次访问下一个元素之前释放了它。您需要存储一个临时对象并进行迭代,然后释放临时对象。你绝对不应该放蛇。头,因为你没有把它弄乱。应该是这样的:

void cleanup() {
    body_part_t* tmp;
    body_part_t *next = snake.head.next;
    while (next) {
        tmp = next;
        next = next->next;
        free(tmp);
    }
}