如何修复"unresolved external symbol _gladLoadGLLoader referenced in function _main"和"unresolved external

How to fix "unresolved external symbol _gladLoadGLLoader referenced in function _main" and "unresolved external symbol _glad_glViewport"?

本文关键字:external unresolved function main in referenced symbol gladLoadGLLoader 何修复      更新时间:2023-10-16

我在构建程序时不断收到未解析的外部符号错误。但是,该程序编译良好。我正在使用GLFW和GLADE库。

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
//#undef main
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 600, "LearningOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed To Create Window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glViewport(0, 0, 800, 600);
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}

我不断收到相同的 2 个错误:

Main.obj : error LNK2019: unresolved external symbol _gladLoadGLLoader referenced in function _main
Main.obj : error LNK2001: unresolved external symbol _glad_glViewport

转到项目名称 ->添加 ->现有项,然后添加 glad.c

实际上,您应该添加 GLAD 的"src"目录中的 glad.c 文件。