如何递归删除Qt3DWindow根实体中的所有节点?

How can I delete all nodes recursively in the root entity of Qt3DWindow?

本文关键字:实体 节点 Qt3DWindow 何递归 递归 删除      更新时间:2023-10-16

我想删除Qt3DWindow根场景的所有根节点。它包含节点的多个层次结构级别。我想删除引用并删除对象。最简单的方法是什么?

我使用了这个递归函数来做到这一点:

void deleteChildrenRecursively(Qt3DCore::QNodeVector& vector)
{
foreach(Qt3DCore::QNode* node, vector){
Qt3DCore::QEntity* entity = (Qt3DCore::QEntity*)node;
QList<Qt3DCore::QComponent*> componentsToDelete;
foreach(Qt3DCore::QComponent* component, entity->components()){
entity->removeComponent(component);
delete(component);
component = NULL;
}
deleteChildrenRecursively(node->childNodes());
delete(node);
node = NULL;
}
}

它以递归方式删除所有 QEntity 及其 QComponent 对象。

用法:

Qt3DCore::QEntity* rootEntity = new Qt3DCore::QEntity();
view->setRootEntity(rootEntity)
...
deleteChildrenRecursively(rootEntity->childNodes());

@Codev的答案是合理的,但它在我的Qt版本5.12.2的应用程序上崩溃了。 所以我重写了递归方法,它有效。

void delete_entity_recursively(Qt3DCore::QNode *node){
Qt3DCore::QEntity* entity = dynamic_cast<Qt3DCore::QEntity*>(node);
if(entity == nullptr){
return;
}
auto components_to_delete = entity->components();
foreach(auto *component,components_to_delete){
entity->removeComponent(component);
delete(component);
component = nullptr;
}
auto children_nodes = entity->childNodes();
foreach(auto *child_node, children_nodes){
delete_entity(child_node);
}
delete entity;
entity = nullptr;
}

用法:

Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
...
delete_entity_recursively(entity);