如何将C++结构转换为 C# 等效结构?

How to convert a C++ struct to C# equivalent?

本文关键字:结构 转换 C++      更新时间:2023-10-16

这是我C++结构(文档说每个实例的大小必须正好是 10 个字节(:

#pragma pack (1)
struct LaserPoint {
WORD x;
WORD y;
byte colors[6];
};

我做了以下 C# 结构:

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct LaserPoint {
public UInt16 x;                   // 2 bytes
public UInt16 y;                   // 2 bytes
public byte[] colors;              // 6 bytes
}

以下是我在 C# 项目中的完整测试代码:

using System;
using System.Runtime.InteropServices;
namespace StructSizeTest {
class Program {
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct LaserPoint {
public UInt16 x;                   // 2 bytes
public UInt16 y;                   // 2 bytes
public byte[] colors;              // byte[6] = 6 bytes
}
static void Main(string[] args) {
LaserPoint point = new LaserPoint();
point.x = (UInt16)16384;
point.y = (UInt16)32768;
point.colors = new byte[6];
point.colors[0] = 255;
point.colors[1] = 255;
point.colors[2] = 255;
point.colors[3] = 255;
point.colors[4] = 255;
point.colors[5] = 255;
Console.WriteLine("LaserPoint.Size: " + Marshal.SizeOf(point));
Console.ReadLine();
}
}
}

这是控制台上的输出:

LaserPoint.Size: 8

为什么point大小为 8 字节而不是 10 字节?

UInt16  = 2 bytes
UInt16  = 2 bytes
byte[6] = 6 bytes
Total   = 10 bytes ?

我在这里缺少什么?

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct LaserPoint {
public UInt16 x;                   // 2 bytes
public UInt16 y;                   // 2 bytes
public byte[] colors;              // 6 bytes
}

byte[] colors不是 6 个字节宽。它甚至不是一个实际的数组,而是对堆上字节数组的引用。根据您的平台,它的大小为 32 位(4 字节(或 64 位(8 字节((内部它是一个指针(。这就是为什么您获得 8 字节的大小(2 字节 + 2 字节 + 4 字节(。在 64 位平台上,您将获得 12 字节 (2+2+8( 的大小。

要使struct的行为像C++struct添加MarshalAsAttribute并指定UnmanagedType.ByValArraySizeConst

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct LaserPoint {
public UInt16 x;                  
public UInt16 y;                         
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] colors;             
}

我认为问题出在数组上...试试这个:

[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct LaserPoint {
public UInt16 x;                   // 2 bytes
public UInt16 y;                   // 2 bytes
[MarhalAs(UnmanagedType.ByValArray, SizeConst = 6]
public byte[] colors;              // 6 bytes
}