QGraphicsScene项目在两次(x2)位置绘制

QGraphicsScene item is drawn at twice(x2) position

本文关键字:两次 x2 位置 绘制 项目 QGraphicsScene      更新时间:2023-10-16

(警告交叉发布于:https://forum.qt.io/topic/105158/qgraphicsscene-item-is-drawn-at-twice-x2-position)

在下面的代码中,我创建了一个自定义小部件,其中嵌入了一个QGraphicsScene的子类。我的目标是单击并向场景添加一个点。一个点是我的QGraphicsItem(GIPoint)的子类。我想移动该点,然后将其连接到其他点并创建样条路径。

我面临的问题是,该点不是在我单击的位置绘制的,而是在通过将鼠标事件的 scenePos() 坐标加倍形成的地方绘制的。因此,如果我单击(100,100),则点将绘制在(200,200)。我怀疑尽管阅读了文档,但我还是误解了坐标系。

问题 如何在QGraphicsScene中添加项目?似乎相关,但通过mapToScene(event->pos());转换鼠标事件坐标的建议解决方案实际上使位置加倍(在打印之前,它绘制在同一位置,但随后将是x2。现在它也将其打印为 x2)。

因此,我要求另外向我指出一些关于小部件放置如何工作的简单易懂的建议。 顺便说一句,QRectF GIPoint::boundingRect() const { return QRectF(pos().x(), pos().y(), 5, 5);关于矩形的 (x,y) 坐标是否正确?

我的示例代码如下:

/* use the following pro:
QT += widgets core gui
CONFIG += debug console
SOURCES = example.cpp
TARGET = example
*/
#include <QGraphicsItem>
#include <QPainter>
#include <QWidget>
#include <QRectF>
#include <QPointF>
#include <QGraphicsScene>
#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include <QKeyEvent>
#include <QGraphicsView>
#include <QApplication>
#include <QOpenGLWidget>
#include <QMainWindow>
#include <QGridLayout>
#include <QDebug>
class GIPoint : public QGraphicsItem{
public:
GIPoint(QGraphicsItem * parent, const QPointF &position);
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
QRectF boundingRect() const override;
void paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
);
};
class GraphicsSceneWidget : public QGraphicsScene {
public:
explicit GraphicsSceneWidget(QObject *parent);
~GraphicsSceneWidget();
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
};
class VectorGraphicsWidget : public QWidget {
public:
VectorGraphicsWidget(QWidget *parent);
~VectorGraphicsWidget();
private:
GraphicsSceneWidget *myGraphicsSceneWidget;
};
// implementation
GIPoint::GIPoint(
QGraphicsItem *parent,
const QPointF &position
) : QGraphicsItem(parent) {
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setPos(position);
qWarning() << "GIPoint::GIPoint() : init at " << position;
}
QVariant GIPoint::itemChange(
GraphicsItemChange change,
const QVariant &value
){
if (change == QGraphicsItem::ItemPositionChange) {
qWarning("position changed");
}
return value;
}
QRectF GIPoint::boundingRect() const {
return QRectF(pos().x(), pos().y(), 5, 5);
//  return QRectF(0,0, 5, 5);
}
void GIPoint::paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
){
(void )option;
(void )widget;
QPointF xx = scenePos();
QRectF rect = QRectF(xx.x(), xx.y(), 10, 10);
qWarning() << "painting: scenePos " << scenePos() << ", rect " << rect;
QBrush brush = QBrush(Qt::black, Qt::SolidPattern);
//painter->fillRect(rect, brush);
painter->drawRect(rect);
}
GraphicsSceneWidget::GraphicsSceneWidget(QObject *parent)
: QGraphicsScene(parent)
{}
GraphicsSceneWidget::~GraphicsSceneWidget(){}
void GraphicsSceneWidget::mousePressEvent(
QGraphicsSceneMouseEvent *event
){
GIPoint *gip = new GIPoint(Q_NULLPTR, event->scenePos());
addItem(gip);
QGraphicsScene::mousePressEvent(event);
}
VectorGraphicsWidget::VectorGraphicsWidget(QWidget *parent) :
QWidget(parent)
{
myGraphicsSceneWidget = new GraphicsSceneWidget(this);
QGraphicsView *view = new QGraphicsView(myGraphicsSceneWidget);
myGraphicsSceneWidget->setSceneRect(QRectF(0, 0, 500, 500));
QGridLayout *centralLayout = new QGridLayout;
centralLayout->addWidget(view);
setLayout(centralLayout);
myGraphicsSceneWidget->addRect(
QRectF(0, 0, 100, 100),
QPen(Qt::black),
QBrush(Qt::green)
);
view->show();
}
VectorGraphicsWidget::~VectorGraphicsWidget() {
delete myGraphicsSceneWidget;
}
int main(int argc, char **argv){
QApplication app(argc, argv);
app.setApplicationName("test");
app.setOrganizationName("myorg");
app.setOrganizationDomain("myorg.com");
QMainWindow *w = new QMainWindow();
w->resize(500, 500);
w->setCentralWidget(new VectorGraphicsWidget(Q_NULLPTR));
w->show();
return app.exec();
}

问题是boundingRect()paint()方法尊重项目的坐标系,而不是场景。因此,解决方案不是在两种方法中使用scenePos(),而是0, 0

QRectF GIPoint::boundingRect() const {
return QRectF(0, 0, 10, 10);
}
void GIPoint::paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
){
(void )option;
(void )widget;
QRectF rect = QRectF(0, 0, 10, 10);
qWarning() << "painting: scenePos " << scenePos() << ", rect " << rect;
QBrush brush = QBrush(Qt::black, Qt::SolidPattern);
painter->fillRect(rect, brush);
painter->drawRect(rect);
}

虽然我建议使用QGraphicsRectItem,因为它实现了你所做的。