可以使用仅功能成员属性进行回调界面

Is that possible to make a callback interface with only function-member attribute?

本文关键字:回调 界面 属性 成员 功能 可以使      更新时间:2023-10-16

上下文:

嵌入式C 没有堆的使用。

我想掌握我的代码(包括大小(,因此我不想使用标准lib,例如std :: function。

1st方法:

让我们使用CRTP的修改版本:

以此示例(这是我代码的简化版本(

注意:我回调的方法可能具有这些签名:bool (ChildCrtp::*)(void);void (ChildCrtp::*)(int)(一个用于操作,一个用于条件(。

#include <iostream>
#include <stdint.h>
using namespace std;
void* operator new(size_t size)
{
    cout << "ERROR HEAP USED" << endl;
}
template <typename FunctionType = void, typename... ArgumentType>
class GenericCallback
{
public:
    virtual ~GenericCallback(){}
    virtual FunctionType    Execute(ArgumentType... arg) = 0;       //!< execute callback
    virtual bool            IsValid() const = 0;                    //!< check if callback is valid
};
template <typename ObjectType, typename FunctionType = void, typename... ArgumentType>
class Callback : public GenericCallback<FunctionType, ArgumentType...>
{
public:
    Callback() ://!< Default constructor
        pObject_m(0),
        pFunction_m(0)
    {
    }
    Callback(ObjectType* pObject_m, FunctionType(ObjectType::*pFunction_m)(ArgumentType...))//!< Constructor
    {
        this->pObject_m = pObject_m;
        this->pFunction_m = pFunction_m;
    }
    virtual FunctionType Execute(ArgumentType... arg)//!< execute callback implementation
    {
        return (pObject_m->*pFunction_m)(arg...);
    }
    virtual bool IsValid(void) const//!< callback validity check implementation
    {
        return (pObject_m != 0) && (pFunction_m != 0);
    }
private:
    ObjectType* pObject_m;                                          //!< pointer to object where the callback is defined
    FunctionType(ObjectType::* pFunction_m)(ArgumentType...);       //!< pointer to the callback (function-member) of the object
};
template<typename ChildCrtp>
class Interface
{
public:
    using FooSpecificCallback = Callback<ChildCrtp, bool>;
    virtual int getValue(void) = 0;
    bool IsPositive() { return (getValue() > 0); };
    bool IsNegative(void) { return (getValue() < 0); };
    bool IsEven(void) { return ((getValue() % 2) == 0); };
    bool IsOdd(void) { return ((getValue() % 2) == 1); };
    FooSpecificCallback isPositive_ = FooSpecificCallback(static_cast<ChildCrtp*>(this), &Interface::IsPositive);//line to be removed
    FooSpecificCallback isNegative_ = FooSpecificCallback(static_cast<ChildCrtp*>(this), &Interface::IsNegative);//line to be removed
    FooSpecificCallback isEven_ = FooSpecificCallback(static_cast<ChildCrtp*>(this), &Interface::IsEven);//line to be removed
    FooSpecificCallback isOdd_ = FooSpecificCallback(static_cast<ChildCrtp*>(this), &Interface::IsOdd);//line to be removed
};
class Mother
{
public:
    using FooGenericCallback = GenericCallback<bool>* ;
    int getValue(){return x_;};
    void storeCallback(FooGenericCallback pCallback){pCallback_ = pCallback;};
    bool callCallback(){return (pCallback_->IsValid() == false)?:pCallback_->Execute();};
private:
    int x_ = 3; 
    FooGenericCallback pCallback_;
};
class Child : public Mother, public Interface<Child>
{
public:
    int getValue(){return Mother::getValue();}
    void setup(void){storeCallback(&isPositive_);}
};

int main()
{
    Child c;
    c.setup();
    cout << std::boolalpha << "Is " << c.getValue() << " positive? " << c.callCallback() << endl;
    return 0;
}

此设计有几个问题:

  • 回调对象两次存储
  • 接口具有非函数成员属性:回调。
  • 写一个lib是很痛苦的,因为您需要编写方法和回调,并且必须在使用您的回调的所有类中定义它!
  • 也许使用CRTP不适合使用。为什么我使用CRTP?请参阅[此处]。(如何定义可以继承的模板特定类型?(

解决方案?

这甚至可能吗?

我在正确的道路上吗?如果没有,什么是正确的工具?

我已经谷歌搜索并找到了几条曲目,但仍然无法弄清楚如何做:

1(使用模板Typedef

看不到

如何

2(函数为模板参数

我知道将函数作为模板参数是可能的/有效

但是我的尝试没有成功:

#include <iostream>
#include <stdint.h>
using namespace std;
void* operator new(size_t size)
{
    cout << "ERROR HEAP USED" << endl;
}
template <typename FunctionType = void, typename... ArgumentType>
class GenericCallback
{
public:
    virtual ~GenericCallback(){}
    virtual FunctionType    Execute(ArgumentType... arg) = 0;       //!< execute callback
    virtual bool            IsValid() const = 0;                    //!< check if callback is valid
};
template <typename ObjectType, typename FunctionType = void, typename... ArgumentType>
class Callback : public GenericCallback<FunctionType, ArgumentType...>
{
public:
    Callback() ://!< Default constructor
        pObject_m(0),
        pFunction_m(0)
    {
    }
    Callback(ObjectType* pObject_m, FunctionType(ObjectType::*pFunction_m)(ArgumentType...))//!< Constructor
    {
        this->pObject_m = pObject_m;
        this->pFunction_m = pFunction_m;
    }
    virtual FunctionType Execute(ArgumentType... arg)//!< execute callback implementation
    {
        return (pObject_m->*pFunction_m)(arg...);
    }
    virtual bool IsValid(void) const//!< callback validity check implementation
    {
        return (pObject_m != 0) && (pFunction_m != 0);
    }
private:
    ObjectType* pObject_m;                                          //!< pointer to object where the callback is defined
    FunctionType(ObjectType::* pFunction_m)(ArgumentType...);       //!< pointer to the callback (function-member) of the object
};
template<typename ChildCrtp>
class Interface
{
public:
    using FooSpecificCallback = Callback<ChildCrtp, bool>;
    using FooPrototype = bool(Interface::*)();
    template<FooPrototype op>
    FooSpecificCallback* checkIf(void)
    {
        //I'm trying to take the address of this temporary object, which is not legal in C++.
        return &FooSpecificCallback(static_cast<ChildCrtp*>(this), op);
    }
    virtual int getValue(void) = 0;
    bool IsNegative() { return (getValue() < 0); };
};
class Mother
{
public:
    using FooGenericCallback = GenericCallback<bool>*;
    int getValue(){return x_;};
    void storeCallback(FooGenericCallback pCallback){pCallback_ = pCallback;};
    bool callCallback(){return (pCallback_->IsValid() == false)?:pCallback_->Execute();};
private:
    int x_ = 3; 
    FooGenericCallback pCallback_;
};
class Child : public Mother, public Interface<Child>
{
public:
    int getValue(){return Mother::getValue();}
    void setup(void){storeCallback(checkIf<&Child::IsNegative>());}
};

int main()
{
    Child c;
    c.setup();
    cout << std::boolalpha << "expectFalse: " << c.callCallback() << endl;
    return 0;
}

我得到以下错误

error: taking address of temporary [-fpermissive]

由于不可能取一个临时对象的地址,在C 中是不合法的。

此回调接口的问题是它需要一个指针来存储对象" foogogenericCallback",这不能是" foospecificcallback",因为母亲类是不知道的对象类型。

3(其他方法将回调作为接口

如何将回调作为接口

实现

但是该解决方案仍然使用对象将函数成员存储在接口(或接口的孩子(中。

4(lambdas ...

我知道Lambdas会简化我的生活,的确,我首先使用Lambdas进行了工作,并且代码大小从60kb增加到120KB(!(,因为Lambdas的存储方式:在STD ::功能中。答案不应该是" lambda":(

我可能已经过度简化了您的需求,但是有什么问题:

template<typename Base>
class Interface : public Base
{
public:
    static bool IsNegative(Base* userData)
    {
        auto that = static_cast<Base*>(userData);
        return that->getValue() < 0;
    }
};
class Mother
{
public:
    using Callback = bool (*) (Mother*);
    int getValue() { return x_; }
    void storeCallback(Callback pCallback) { pCallback_ = pCallback; }
    bool callCallback() {return pCallback_ ? (*pCallback_)(this) : throw 42;}
private:
    int x_ = 3; 
    Callback pCallback_;
};
class Child : public Interface<Mother>
{
public:
    void setup(){ storeCallback(&Interface::IsNegative); }
};
int main()
{
    Child c;
    c.setup();
    std::cout << std::boolalpha << "expectFalse: " << c.callCallback() << std::endl;
}

demo

我仍然不确定我是否正确理解您的意图。但是,遵循编码没有错误的编译,尽管我没有进一步测试:

template<typename ChildCrtp>
class MotherInterface
{
protected:
    //Callback types
    using SomethingBooleanCallback = bool (ChildCrtp::*)();
protected:
    //Helper methods
    bool AlwaysTrue(void) { return true; };
    SomethingBooleanCallback callback;
public:
    void UseCallback(SomethingBooleanCallback a) {callback = a;}
    bool CallCallback() {return ((ChildCrtp *)this->*callback)();}
};
template<typename ChildCrtp>
class SpecializedInterfaceA : public MotherInterface<ChildCrtp>
{
public:
    /// methods to be overridden in child methods where the callbacks need to be bound
    virtual int GetValue (void) const = 0;
protected:
    ///another helper methods
    bool IsPositive(void) { return (GetValue() > 0); };
    bool IsNegative(void) { return (GetValue() < 0); };
    bool IsEven(void) { return ((GetValue() % 2) == 0); };
    bool IsOdd(void) { return ((GetValue() % 2) == 1); };
};
template<typename ChildCrtp>
class ChildA1 : public SpecializedInterfaceA<ChildCrtp>
{
public:
    //implements the interface 
    virtual int GetValue (void) const final override { return value;} ;
    //bind the interfaces' callback by a reference to the object "isPositive", which contains a pointer to the desired method and a pointer to the object that owns the method)
    void BindPositive(void) { this->UseCallback(&ChildA1::IsPositive); };
private:
    //an attribute
    int value;
};

这是固定版本。

#include <iostream>
#include <stdint.h>
using namespace std;
template <typename FunctionType = void, typename... ArgumentType>
class GenericCallback
{
public:
    virtual ~GenericCallback(){}
    virtual FunctionType    Execute(ArgumentType... arg) = 0;       //!< execute callback
    virtual bool            IsValid() const = 0;                    //!< check if callback is valid
};
template <typename ObjectType, typename FunctionType = void, typename... ArgumentType>
class Callback : public GenericCallback<FunctionType, ArgumentType...>
{
public:
    Callback() ://!< Default constructor
        pObject_m(0),
        pFunction_m(0)
    {
    }
    Callback(ObjectType* pObject_m, FunctionType(ObjectType::*pFunction_m)(ArgumentType...))//!< Constructor
    {
        this->pObject_m = pObject_m;
        this->pFunction_m = pFunction_m;
    }
    virtual FunctionType Execute(ArgumentType... arg)//!< execute callback implementation
    {
        return (pObject_m->*pFunction_m)(arg...);
    }
    virtual bool IsValid(void) const//!< callback validity check implementation
    {
        return (pObject_m != 0) && (pFunction_m != 0);
    }
private:
    ObjectType* pObject_m;                                          //!< pointer to object where the callback is defined
    FunctionType(ObjectType::* pFunction_m)(ArgumentType...);       //!< pointer to the callback (function-member) of the object
};
template<typename ChildCrtp>
class Interface
{
public:
    using FooSpecificCallback = Callback<ChildCrtp, bool>;
    using FooPrototype = bool(Interface::*)();
    template<FooPrototype op>
    FooSpecificCallback* checkIf(void)
    {
        return new FooSpecificCallback(static_cast<ChildCrtp*>(this), op);
    }
    virtual int getValue(void) = 0;
    bool IsNegative() { return (getValue() < 0); };
};
class Mother
{
public:
    using FooGenericCallback = GenericCallback<bool>*;
    int getValue(){return x_;};
    void storeCallback(FooGenericCallback pCallback){pCallback_ = pCallback;};
    bool callCallback(){return (pCallback_->IsValid() == false)?:pCallback_->Execute();};
private:
    int x_ = 3; 
    FooGenericCallback pCallback_;
};
class Child : public Mother, public Interface<Child>
{
public:
    int getValue(){return Mother::getValue();}
    void setup(void){storeCallback(checkIf<&Child::IsNegative>());}
};

int main()
{
    Child c;
    c.setup();
    cout << std::boolalpha << "expectFalse: " << c.callCallback() << endl;
    return 0;
}

ps:此代码将指针泄漏为回调,因此您需要添加代码才能正确处理。

此解决方案,灵感来自jarod42的答案,编译和作品。

将Mothera的属性x_更改为nullnegativepositive,然后检查结果。

#include <iostream>
#include <stdint.h>
using namespace std;
static constexpr int STORE_SIZE = 4;
void* operator new(size_t size)
{
    cout << "ERROR HEAP USED" << endl;
}
template<typename T, size_t storeSize>
class CallbackStore
{
public:
    CallbackStore() : that_(nullptr) {};
    CallbackStore(T* that) : that_(that) {};
    using CallbackCondition = bool (*) (T*);
    using CallbackAction = void (*) (T*,int);
    struct Step
    {
        CallbackCondition pCallbackCondition;
        CallbackAction pCallbackAction;
    };
    void setStep(int stepId,CallbackCondition pCallbackCondition, CallbackAction pCallbackAction)
    {
        if(stepId<storeSize)
        {
            store[stepId].pCallbackCondition = pCallbackCondition; 
            store[stepId].pCallbackAction = pCallbackAction; 
        }
        else
        {
            cout << "pointer error" << endl;
        }
    }
    void callStep(int stepId, int param) 
    {
        if((stepId<storeSize) &&
        (store[stepId].pCallbackCondition != nullptr) &&
        (store[stepId].pCallbackAction != nullptr) &&
        (that_ != nullptr))
        {
            bool isActive =  (*(store[stepId].pCallbackCondition))(that_);
            if(isActive) {(*(store[stepId].pCallbackAction))(that_,param);}
        }
        else
        {
            cout << "pointer error" << endl;
        }
    }
    Step store[storeSize];
    T* that_;
};
template<typename Base>
class Interface : public Base // interface
{
public:
    static bool True(Base* baseInstance)
    {
        return true;
    }
    static bool IsNegative(Base* baseInstance)
    {
        return ((static_cast<Base*>(baseInstance))->getValue() < 0);
    }
    static bool IsNull(Base* baseInstance)
    {
        return ((static_cast<Base*>(baseInstance))->getValue() == 0);
    }
    static void PrintValue(Base* baseInstance, int value)
    {
        cout << "print this value : " << value << "." << endl;
    }
};
class MotherA
{
public:
    int getValue() { return x_; }
    void setValue(int x) { x_ = x; }
private:
    int x_ = -3; 
};
class ChildA : public Interface<MotherA>, public CallbackStore<MotherA, STORE_SIZE>
{
public:
    ChildA():Interface<MotherA>(), CallbackStore<MotherA, STORE_SIZE>(this){};
    void setup()
    { 
        setStep(0, &Interface::IsNegative, &Interface::PrintValue ); 
        setStep(1, &Interface::IsNull, &Interface::PrintValue ); 
        setStep(2, &Interface::IsNull, &Interface::PrintValue ); 
        setStep(3, &Interface::True, &Interface::PrintValue ); 
    }
};
int main()
{
    ChildA c;
    c.setup();
    for(int i = 0; i < STORE_SIZE; i++)
    {
        c.callStep(i,8);
    }
    // shall print "print this value : 8." 3 times if x_ is null, twice if x_ is negative.
}