miscflags d3d11_resource_misc_gdi_compatible用于GDI兼容纹理,而idxgi

MiscFlags D3D11_RESOURCE_MISC_GDI_COMPATIBLE is used for GDI compatible texture, yet IDXGISurface1::GetDC throws exception

本文关键字:纹理 idxgi GDI 用于 resource d3d11 misc gdi compatible miscflags      更新时间:2023-10-16

我正在用Miscflags D3D11_Resource_Misc_gdi_compatible创建纹理。但是调试层显示以下错误。如果我使用 d3d10_resource_misc_gdi_compatible flag createTexture2d() - 引发异常。为什么调试层期望D3D10_RESOURCE_MISC代替D3D11_RESOURCE_MISC?

dxgi错误:idxgisurface1 :: getDC:GetDC只能为使用D3D10_RESOURCE_MISC_GDI_GDI_COMPATIBLE FLAG创建的纹理调用GETDC。[其他错误#89:]

TRY_POINTER(renderer);
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Width = gsl::narrow_cast<UINT>(width);
desc.Height = gsl::narrow_cast<UINT>(height);
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
ID3D11DevicePtr device = renderer->Device();
ID3D11Texture2DPtr  texture2D;
IF_FAILED_THROW_HR(device->CreateTexture2D(&desc, nullptr, &texture2D));

对不起。我的错。在从表面兼容GDI兼容DC之前,idxgisurface1已无效。现在正在工作!无DXGI错误。