检查MS-DOS(C/C )中的键是否关闭

Checking if a key is down in MS-DOS (C/C++)

本文关键字:是否 MS-DOS 检查      更新时间:2023-10-16

是的,我的意思是真正的MS-DOS,而不是Windows的cmd.exe shell Console。

有没有办法检查键是否在MS-DOS中降低,类似于Winapi中的GetAsyncKeyState()函数?

目前我正在使用kbhit()getch(),但是它确实很慢,在第一个字符之后有延迟,不允许同时允许多个键等。

我正在使用涡轮C 3.1。谁能帮忙?

(顺便说一句,不要问我为什么要在如此古老的系统上编码我的游戏)

涡轮C ,MS-DOS或与Windows功能GetAsyncKeyState相对应的BIOS没有提供的功能。BIOS仅跟踪哪个修饰符键(Shift,Ctrl或Alt)的固定,它不会跟踪任何其他键。如果要执行此操作,则需要直接与键盘控制器进行交谈,然后监视其从键盘收到的Make(键)和断开(键发布)扫描代码。

要做到这一点,您需要连接键盘中断(IRQ 1,INT 0x09),从键盘控制器中读取scancodes,然后更新自己的键盘状态表。

这是一个简单的程序,演示了如何:

#include <conio.h>
#include <dos.h>
#include <stdio.h>
unsigned char normal_keys[0x60];
unsigned char extended_keys[0x60];
static void interrupt 
keyb_int() {
    static unsigned char buffer;
    unsigned char rawcode;
    unsigned char make_break;
    int scancode;
    rawcode = inp(0x60); /* read scancode from keyboard controller */
    make_break = !(rawcode & 0x80); /* bit 7: 0 = make, 1 = break */
    scancode = rawcode & 0x7F;
    if (buffer == 0xE0) { /* second byte of an extended key */
        if (scancode < 0x60) {
            extended_keys[scancode] = make_break;
        }
        buffer = 0;
    } else if (buffer >= 0xE1 && buffer <= 0xE2) {
        buffer = 0; /* ingore these extended keys */
    } else if (rawcode >= 0xE0 && rawcode <= 0xE2) {
        buffer = rawcode; /* first byte of an extended key */
    } else if (scancode < 0x60) {
        normal_keys[scancode] = make_break;
    }
    outp(0x20, 0x20); /* must send EOI to finish interrupt */
}
static void interrupt (*old_keyb_int)();
void
hook_keyb_int(void) {
    old_keyb_int = getvect(0x09);
    setvect(0x09, keyb_int);
}
void
unhook_keyb_int(void) {
    if (old_keyb_int != NULL) {
        setvect(0x09, old_keyb_int);
        old_keyb_int = NULL;
    }
}
int
ctrlbrk_handler(void) {
    unhook_keyb_int();
    _setcursortype(_NORMALCURSOR);
    return 0;
}
static
putkeys(int y, unsigned char const *keys) {
    int i;
    gotoxy(1, y);
    for (i = 0; i < 0x30; i++) {
        putch(keys[i] + '0');
    }
}
void
game(void) {
    _setcursortype(_NOCURSOR);
    clrscr();
    while(!normal_keys[1]) {
        putkeys(1, normal_keys);
        putkeys(2, normal_keys + 0x30);
        putkeys(4, extended_keys);
        putkeys(5, extended_keys + 0x30);
    }
    gotoxy(1, 6);
    _setcursortype(_NORMALCURSOR);
}
int
main() {
    ctrlbrk(ctrlbrk_handler);
    hook_keyb_int();
    game();
    unhook_keyb_int();
    return 0;
}   

上面的代码已与Borland C 3.1编译,并在Dosbox和MS-DOS 6.11下进行了测试,在VirtualBox下运行。它显示了键盘的当前状态为0和1的字符串,一个1表示与该位置的扫描代码相对应的键。按ESC键退出程序。

请注意,该程序不会链接原始键盘处理程序,因此在键盘中断挂钩时,普通的MS-DOS和BIOS键盘功能将无法工作。另请注意,它在退出之前还原原始键盘处理程序。这至关重要,因为MS-DOS不会执行此操作。它还正确处理了发送两个字节扫描代码的扩展键,这是您在这里答案中链接到的问题中的代码的问题。

你为什么要在su&hellip上编码游戏;只是开玩笑!

在MS-DOS中," API"函数被用作中断服务器。在X86汇编语言中,您使用INT指令并指定要执行的中断的数量。大多数中断要求在执行INT之前,将其"参数"设置在某些寄存器中。在INT指令将控件返回到您的代码之后,其结果将被放置在某些寄存器和/或标志中,如中断呼叫的文档所定义。

我不知道Turbo C 如何实现中断,因为这可以预先参与编程,但我确实知道它可以使您执行它们。Google在周围进行语法,或检查您的Turbo C 文档。

知道这些中断会在您搜索时为您带来解决方案的90%。拉尔夫·布朗(Ralf Brown)编译并出版了著名的DOS和BIOS中断代码清单。它们也应该在任何有关DOS编程的书中可用 - 如果您认真对待复古编程,那么您绝对应该考虑使用一本。亚马逊上的二手副本只能让您退缩几美元。当今大多数人都认为这些毫无价值。

这是一个网站,列出了可用于DOS中断21H的子功能。与您使用相关的是01060708。这些基本上是C标准库(例如getch)在引擎盖下进行的功能。我发现很难想象,但是我听到有报道说,当天程序员回到当天的速度更快地打电话给了DOS。我质疑的原因是,我无法想象运行时库实施者将是如此愚蠢,以提供不必要的缓慢实现。但是也许是。

如果DOS中断对您来说仍然太慢,那么您的最后一个追索方法是直接使用BIOS中断。这可能会在速度上产生明显的影响,因为您绕过了可能的每个抽象层。但这确实使您的程序大大降低了便携式,这就是像DOS这样的操作系统提供这些较高级别功能的原因。同样,检查拉尔夫·布朗(Ralf Brown)的列表中是否与您使用相关的中断。例如,带有01h子功能的INT 16

按箭头键射击两个键盘中断?(INT 09H)这个问题中的实现效果很好,因此,如果有人出于某种原因需要准备好功能,那么您就可以了:

unsigned char read_scancode() {
    unsigned char res;
    _asm {
        in al, 60h
        mov res, al
        in al, 61h
        or al, 128
        out 61h, al
        xor al, 128
        out 61h, al
    }
    return res;
}

(编辑:对未签名的char更正的char,因此将此函数的返回值放在"如果"语句中,诸如scancode & 0x80实际上有效)

按下键时,它返回其中列出的scancodes之一http://www.ctyme.com/intr/rb-0045.htm,当它发布时,它返回了相同的scancode,但带有80h。P>

如果您实际运行的是在游戏循环中运行的,则最终将溢出BIOS键盘缓冲区,并且计算机会向您发出哔哔声。释放键盘缓冲区的一种方法当然是while(kbhit()) getch();,但由于我们在286 Realmode上,并且我们所有的硬件都可以使用,因此这是一个更低级的解决方案:

void free_keyb_buf() {
    *(char*)(0x0040001A) = 0x20;
    *(char*)(0x0040001C) = 0x20;
}

如果您正在寻找解释如何以及为什么起作用,那么您就可以了:

BIOS键盘缓冲区从0040:001Ah开始,看起来像:2字节"头"指针,2字节"尾巴"指针和32个字节的2字节scancodes。"尾部"指针指示从键盘缓冲区开始读取的何处,"头"指示指示停止的位置。因此,通过将两个设置为0x20(因此它们实际上指向0040:0020h),我们基本上欺骗了计算机认为没有新的击键可以提取。

所以,我最近经历了所有这些内容,只是碰巧拥有所需的代码。(另外,我将链接您的一些很棒的书,以从PDF格式获取信息。)

因此,这种工作方式是您需要在索引9H处覆盖内存中的中断向量表。中断向量表只是一个内存表,指向当中断触发时要运行的代码(这些称为中断处理程序例程或ISR)。当键盘控制器准备好使用scancode时,触发中断9H。

无论如何,我们首先需要通过调用键盘installdriver()函数来覆盖旧的int9h isr。现在,当触发int9h时,键盘isr()函数被调用,并且从键盘控制器中获取scancode,并根据值(key_pressed)或0(key_realed)在键盘中设置一个值[]从键盘控制器检索的扫描代码。

已设置了键盘[]数组中的相应值之后,您可以调用键盘getKey(),将其作为您想知道的状态的键的scancode,它将在键盘中查找[]数组并返回状态。

有很多细节,但是在这里写的太多了。所有详细信息都可以在我将在此处链接的书籍中找到: IBM PC技术参考 IBM PC在技术参考 3D游戏编程的黑色艺术

希望这些链接保持活跃一段时间。另外,在每个小细节上," 3D游戏编程的黑色艺术"书并不总是完全准确。有时会有错别字,有时会出现错误信息,但是IBM技术参考文献有所有细节(即使有时有点隐秘),但是它们没有示例代码。使用这本书获得一般的想法,并使用参考来获取详细信息。

这是我从键盘获取输入的代码:(对于所有可能的钥匙和某些其他事情,它都没有完全完成,但对于大多数程序和游戏来说都很好。)

另外,还有一些代码可以处理"扩展"键。扩展键的0xe0前缀以其常规扫描代码。还有更多疯狂的细节,所以我不会介绍它,但是,无论如何,有主要工作的代码。

键盘

#ifndef KEYBOARD_H_INCLUDED
#define KEYBOARD_H_INCLUDED
#include "keyboard_scan_codes.h"
unsigned char   KeyboardGetKey(unsigned int scanCode);
void            KeyboardClearKeys();
void            KeyboardInstallDriver();
void            KeyboardUninstallDriver();
void            KeyboardDumpScancodeLog();
#endif // KEYBOARD_H_INCLUDED

键盘

#define MAX_SCAN_CODES 256
#define KEYBOARD_CONTROLLER_OUTPUT_BUFFER 0x60
#define KEYBOARD_CONTROLLER_STATUS_REGISTER 0x64
#define KEY_PRESSED 1
#define KEY_RELEASED 0
#define PIC_OPERATION_COMMAND_PORT 0x20
#define KEYBOARD_INTERRUPT_VECTOR 0x09
// PPI stands for Programmable Peripheral Interface (which is the Intel 8255A chip)
// The PPI ports are only for IBM PC and XT, however port A is mapped to the same
// I/O address as the Keyboard Controller's (Intel 8042 chip) output buffer for compatibility.
#define PPI_PORT_A 0x60
#define PPI_PORT_B 0x61
#define PPI_PORT_C 0x62
#define PPI_COMMAND_REGISTER 0x63
#include <dos.h>
#include <string.h>
#include <stdio.h>
#include <conio.h>
#include "keyboard.h"
void interrupt (*oldKeyboardIsr)() = (void *)0;
unsigned char keyStates[MAX_SCAN_CODES];
unsigned char keyCodeLog[256] = {0};
unsigned char keyCodeLogPosition = 0;
static unsigned char isPreviousCodeExtended = 0;
unsigned char KeyboardGetKey(unsigned int scanCode)
{
    // Check for the extended code
    if(scanCode >> 8 == 0xE0)
    {
        // Get rid of the extended code
        scanCode &= 0xFF;
        return keyStates[scanCode + 0x7F];
    }
    else
    {
        return keyStates[scanCode];
    }
}
void KeyboardClearKeys()
{
    memset(&keyStates[0], 0, MAX_SCAN_CODES);
}
void interrupt far KeyboardIsr()
{
    static unsigned char scanCode;
    unsigned char ppiPortB;
    _asm {
        cli // disable interrupts
    };
    /* The keyboard controller, by default, will send scan codes
    // in Scan Code Set 1 (reference the IBM Technical References
    // for a complete list of scan codes).
    //
    // Scan codes in this set come as make/break codes. The make
    // code is the normal scan code of the key, and the break code
    // is the make code bitwise "OR"ed with 0x80 (the high bit is set).
    //
    // On keyboards after the original IBM Model F 83-key, an 0xE0
    // is prepended to some keys that didn't exist on the original keyboard.
    //
    // Some keys have their scan codes affected by the state of
    // the shift, and num-lock keys. These certain
    // keys have, potentially, quite long scan codes with multiple
    // possible 0xE0 bytes along with other codes to indicate the
    // state of the shift, and num-lock keys.
    //
    // There are two other Scan Code Sets, Set 2 and Set 3. Set 2
    // was introduced with the IBM PC AT, and Set 3 with the IBM
    // PS/2. Set 3 is by far the easiest and most simple set to work
    // with, but not all keyboards support it.
    //
    // Note:
    // The "keyboard controller" chip is different depending on
    // which machine is being used. The original IBM PC uses the
    // Intel 8255A-5, while the IBM PC AT uses the Intel 8042 (UPI-42AH).
    // On the 8255A-5, port 0x61 can be read and written to for various
    // things, one of which will clear the keyboard and disable it or
    // re enable it. There is no such function on the AT and newer, but
    // it is not needed anyways. The 8042 uses ports 0x60 and 0x64. Both
    // the 8255A-5 and the 8042 give the scan codes from the keyboard
    // through port 0x60.
    // On the IBM PC and XT and compatibles, you MUST clear the keyboard
    // after reading the scancode by reading the value at port 0x61,
    // flipping the 7th bit to a 1, and writing that value back to port 0x61.
    // After that is done, flip the 7th bit back to 0 to re-enable the keyboard.
    //
    // On IBM PC ATs and newer, writing and reading port 0x61 does nothing (as far
    // as I know), and using it to clear the keyboard isn't necessary.*/
    scanCode = 0;
    ppiPortB = 0;
    ppiPortB = inp(PPI_PORT_B); // get the current settings in PPI port B
    scanCode = inp(KEYBOARD_CONTROLLER_OUTPUT_BUFFER); // get the scancode waiting in the output buffer
    outp(PPI_PORT_B, ppiPortB | 0x80); // set the 7th bit of PPI port B (clear keyboard)
    outp(PPI_PORT_B, ppiPortB); // clear the 7th bit of the PPI (enable keyboard)
    // Log scancode
    keyCodeLog[keyCodeLogPosition] = scanCode;
    if(keyCodeLogPosition < 255)
    {
        ++keyCodeLogPosition;
    }

    // Check to see what the code was.
    // Note that we have to process the scan code one byte at a time.
    // This is because we can't get another scan code until the current
    // interrupt is finished.
    switch(scanCode)
    {
    case 0xE0:
        // Extended scancode
        isPreviousCodeExtended = 1;
        break;
    default:
        // Regular scancode
        // Check the high bit, if set, then it's a break code.
        if(isPreviousCodeExtended)
        {
            isPreviousCodeExtended = 0;
            if(scanCode & 0x80)
            {
                scanCode &= 0x7F;
                keyStates[scanCode + 0x7F] = KEY_RELEASED;
            }
            else
            {
                keyStates[scanCode + 0x7F] = KEY_PRESSED;
            }
        }
        else if(scanCode & 0x80)
        {
            scanCode &= 0x7F;
            keyStates[scanCode] = KEY_RELEASED;
        }
        else
        {
            keyStates[scanCode] = KEY_PRESSED;
        }
        break;
    }
    // Send a "Non Specific End of Interrupt" command to the PIC.
    // See Intel 8259A datasheet for details.
    outp(PIC_OPERATION_COMMAND_PORT, 0x20);
    _asm
    {
        sti // enable interrupts
    };
}
void KeyboardInstallDriver()
{
    // Make sure the new ISR isn't already in use.
    if(oldKeyboardIsr == (void *)0)
    {
        oldKeyboardIsr = _dos_getvect(KEYBOARD_INTERRUPT_VECTOR);
        _dos_setvect(KEYBOARD_INTERRUPT_VECTOR, KeyboardIsr);
    }
}
void KeyboardUninstallDriver()
{
    // Make sure the new ISR is in use.
    if(oldKeyboardIsr != (void *)0)
    {
        _dos_setvect(KEYBOARD_INTERRUPT_VECTOR, oldKeyboardIsr);
        oldKeyboardIsr = (void *)0;
    }
}
void KeyboardDumpScancodeLog()
{
    FILE *keyLogFile = fopen("keylog.hex", "w+b");
    if(!keyLogFile)
    {
        printf("ERROR: Couldn't open file for key logging!n");
    }
    else
    {
        int i;
        for(i = 0; i < 256; ++i)
        {
            fputc(keyCodeLog[i], keyLogFile);
        }

        fclose(keyLogFile);
    }
}

键盘_scan_codes.h (只需将所有scancodes定义为qwerty按钮布局)

#ifndef KEYBOARD_SCAN_CODES_H_INCLUDED
#define KEYBOARD_SCAN_CODES_H_INCLUDED

// Original 83 Keys from the IBM 83-key Model F keyboard
#define SCAN_NONE              0x00
#define SCAN_ESC               0x01
#define SCAN_1                 0x02
#define SCAN_2                 0x03
#define SCAN_3                 0x04
#define SCAN_4                 0x05
#define SCAN_5                 0x06
#define SCAN_6                 0x07
#define SCAN_7                 0x08
#define SCAN_8                 0x09
#define SCAN_9                 0x0A
#define SCAN_0                 0x0B
#define SCAN_MINUS             0x0C
#define SCAN_EQUALS            0x0D
#define SCAN_BACKSPACE         0x0E
#define SCAN_TAB               0x0F
#define SCAN_Q                 0x10
#define SCAN_W                 0x11
#define SCAN_E                 0x12
#define SCAN_R                 0x13
#define SCAN_T                 0x14
#define SCAN_Y                 0x15
#define SCAN_U                 0x16
#define SCAN_I                 0x17
#define SCAN_O                 0x18
#define SCAN_P                 0x19
#define SCAN_LEFT_BRACE        0x1A
#define SCAN_RIGHT_BRACE       0x1B
#define SCAN_ENTER             0x1C
#define SCAN_LEFT_CONTROL      0x1D
#define SCAN_A                 0x1E
#define SCAN_S                 0x1F
#define SCAN_D                 0x20
#define SCAN_F                 0x21
#define SCAN_G                 0x22
#define SCAN_H                 0x23
#define SCAN_J                 0x24
#define SCAN_K                 0x25
#define SCAN_L                 0x26
#define SCAN_SEMICOLON         0x27
#define SCAN_APOSTROPHE        0x28
#define SCAN_ACCENT            0x29
#define SCAN_TILDE             0x29 // Duplicate of SCAN_ACCENT with popular Tilde name.
#define SCAN_LEFT_SHIFT        0x2A
#define SCAN_BACK_SLASH        0x2B
#define SCAN_Z                 0x2C
#define SCAN_X                 0x2D
#define SCAN_C                 0x2E
#define SCAN_V                 0x2F
#define SCAN_B                 0x30
#define SCAN_N                 0x31
#define SCAN_M                 0x32
#define SCAN_COMMA             0x33
#define SCAN_PERIOD            0x34
#define SCAN_FORWARD_SLASH     0x35
#define SCAN_RIGHT_SHIFT       0x36
#define SCAN_KP_STAR           0x37
#define SCAN_KP_MULTIPLY       0x37 // Duplicate of SCAN_KP_STAR
#define SCAN_LEFT_ALT          0x38
#define SCAN_SPACE             0x39
#define SCAN_CAPS_LOCK         0x3A
#define SCAN_F1                0x3B
#define SCAN_F2                0x3C
#define SCAN_F3                0x3D
#define SCAN_F4                0x3E
#define SCAN_F5                0x3F
#define SCAN_F6                0x40
#define SCAN_F7                0x41
#define SCAN_F8                0x42
#define SCAN_F9                0x43
#define SCAN_F10               0x44
#define SCAN_NUM_LOCK          0x45
#define SCAN_SCROLL_LOCK       0x46
#define SCAN_KP_7              0x47
#define SCAN_KP_8              0x48
#define SCAN_KP_9              0x49
#define SCAN_KP_MINUS          0x4A
#define SCAN_KP_4              0x4B
#define SCAN_KP_5              0x4C
#define SCAN_KP_6              0x4D
#define SCAN_KP_PLUS           0x4E
#define SCAN_KP_1              0x4F
#define SCAN_KP_2              0x50
#define SCAN_KP_3              0x51
#define SCAN_KP_0              0x52
#define SCAN_KP_PERIOD         0x53
// Extended keys for the IBM 101-key Model M keyboard.
#define SCAN_RIGHT_ALT         0xE038
#define SCAN_RIGHT_CONTROL     0xE01D
#define SCAN_LEFT_ARROW        0xE04B
#define SCAN_RIGHT_ARROW       0xE04D
#define SCAN_UP_ARROW          0xE048
#define SCAN_DOWN_ARROW        0xE050
#define SCAN_NUMPAD_ENTER      0xE01C
#define SCAN_INSERT            0xE052
#define SCAN_DELETE            0xE053
#define SCAN_HOME              0xE047
#define SCAN_END               0xE04F
#define SCAN_PAGE_UP           0xE049
#define SCAN_PAGE_DOWN         0xE051
#define SCAN_KP_FORWARD_SLASH  0xE035
#define SCAN_PRINT_SCREEN      0xE02AE037
#endif // KEYBOARD_SCAN_CODES_H_INCLUDED