使用mingw对魔鬼功能的未定义引用

Undefined references to DevIL functions using MinGW

本文关键字:未定义 引用 功能 mingw 使用      更新时间:2023-10-16

我在c 链接,静态与动态,.lib vs .a等方面的经验不太经验。

请注意下面的所有魔鬼库(魔鬼,伊卢,ilut)都有-l。至于库文件,我将dll放在system32和syswow64中,以及mingw lib中的.libs。Eclipse项目的"当前工具链"确实是MingW GCC。该项目只有1个源文件facecube.cpp(具有main())。我想念什么?

包括:

#include "Angel.h"
#include <ILconfig.h>
#include <ILilut_config.h>
#include <ILil.h>
#include <ILilu.h>
#include <ILilut.h>
#include <iostream>
using namespace std;

编译器输出:

16:50:49 **** Rebuild of configuration Release for project TextureCube ****
Info: Internal Builder is used for build
g++ -DGLEW_STATIC "-IC:\Users\Brent\Desktop\angel_code\include" "-IC:\Users\Brent\Desktop\6631AdvGraphics\4631_HW4_brent_barre\include" -O3 -Wall -c -fmessage-length=0 -o facecube.o "..\facecube.cpp" 
In file included from ..facecube.cpp:7:0:
C:UsersBrentDesktop6631AdvGraphics4631_HW4_brent_barreinclude/IL/ilut.h:333:0: warning: ignoring #pragma warning  [-Wunknown-pragmas]
C:UsersBrentDesktop6631AdvGraphics4631_HW4_brent_barreinclude/IL/ilut.h:334:0: warning: ignoring #pragma warning  [-Wunknown-pragmas]
C:UsersBrentDesktop6631AdvGraphics4631_HW4_brent_barreinclude/IL/ilut.h:356:0: warning: ignoring #pragma warning  [-Wunknown-pragmas]
..facecube.cpp: In function 'void quad(int, int, int, int)':
..facecube.cpp:56:12: warning: unused variable 'colors' [-Wunused-variable]
..facecube.cpp: In function 'void init()':
..facecube.cpp:129:38: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
..facecube.cpp:130:39: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
In file included from C:UsersBrentDesktopangel_codeinclude/Angel.h:75:0,
                 from ..facecube.cpp:6:
C:UsersBrentDesktopangel_codeinclude/CheckError.h: At global scope:
C:UsersBrentDesktopangel_codeinclude/CheckError.h:37:1: warning: 'void _CheckError(const char*, int)' defined but not used [-Wunused-function]
g++ -DGLEW_STATIC "-IC:\Users\Brent\Desktop\angel_code\include" "-IC:\Users\Brent\Desktop\6631AdvGraphics\4631_HW4_brent_barre\include" -O3 -Wall -c -fmessage-length=0 -o "Common\InitShader.o" "..\Common\InitShader.cpp" 
In file included from C:UsersBrentDesktopangel_codeinclude/Angel.h:75:0,
                 from ..CommonInitShader.cpp:2:
C:UsersBrentDesktopangel_codeinclude/CheckError.h:37:1: warning: 'void _CheckError(const char*, int)' defined but not used [-Wunused-function]
g++ -o TextureCube.exe facecube.o "Common\InitShader.o" -lfreeglut -lglew32 -lopengl32 -lwinmm -lgdi32 -lDevIL -lILU -lILUT 
facecube.o:facecube.cpp:(.text+0x53f): undefined reference to `__imp__ilInit@0'
facecube.o:facecube.cpp:(.text+0x545): undefined reference to `__imp__iluInit@0'
facecube.o:facecube.cpp:(.text+0x54b): undefined reference to `__imp__ilutInit@0'
facecube.o:facecube.cpp:(.text+0x558): undefined reference to `__imp__ilutRenderer@4'
facecube.o:facecube.cpp:(.text+0x566): undefined reference to `__imp__ilutGLLoadImage@4'
collect2.exe: error: ld returned 1 exit status
16:50:50 Build Finished (took 1s.38ms)

从上方忽略的Pragma警告的代码(似乎与我无关):

333 #pragma warning(push)
334 #pragma warning(disable : 4115)  // Disables 'named type definition in parentheses' warning
...
356 #pragma warning(pop)

看起来您正在混合32位和64位模块。具体来说,当我编译32位程序但链接到64位魔鬼库时,我可以遇到相同的问题。

确保您已经下载并链接到Devil-SDK-X86-1.7.8 SDK(http://downloads.sourceforge.net/project/project/openil/devil windows sdk/120sdk/1.7.7.8/devilil-sdk-x86-1.7.8.8.zip)。您还应该确保使用相应SDK的标题,尽管这可能不太关键。