C++二进制到 Java 会"java.lang.Error: Invalid memory access"
C++ binary to Java gets "java.lang.Error: Invalid memory access"
i具有与天然C DLL的JAVA库接口(通过JNA)。此DLL提供了设置某些硬件事件时被调用的回调的功能。
除一个回调外,所有这些回调都可以使用,即使它具有几乎相同的定义。
这些回调签名和枚举在C 代码中定义:
typedef enum _KEYSTATE
{
KEYSTATE_NONE = 0,
KEYSTATE_UP,
KEYSTATE_DOWN,
KEYSTATE_HOLD,
KEYSTATE_INVALID,
} KEYSTATETYPE, *P_KEYSTATETYPE;
typedef enum _DKTYPE
{
DK_NONE = 0,
DK_1,
DK_2,
DK_3,
DK_4,
DK_5,
DK_6,
DK_7,
DK_8,
DK_9,
DK_10,
DK_INVALID,
DK_COUNT = 10
} DKTYPE, *P_DKTYPE;
typedef enum _GESTURETYPE
{
GESTURE_NONE = 0x00000000,
GESTURE_PRESS = 0x00000001,
GESTURE_TAP = 0x00000002,
GESTURE_FLICK = 0x00000004,
GESTURE_ZOOM = 0x00000008,
GESTURE_ROTATE = 0x00000010,
GESTURE_MOVE = 0x00000020,
GESTURE_HOLD = 0x00000040,
GESTURE_RELEASE = 0x00000080,
GESTURE_SCROLL = 0x00000100,
GESTURE_ALL = 0xFFFF
} GESTURETYPE, *P_GESTURETYPE;
typedef enum _EVENTTYPE
{
EVENT_NONE = 0,
EVENT_ACTIVATED,
EVENT_DEACTIVATED,
EVENT_CLOSE,
EVENT_EXIT,
EVENT_INVALID,
} EVENTTYPETYPE, *P_EVENTTYPETYPE;
typedef HRESULT (CALLBACK *DynamicKeyCallbackFunctionType)(DKTYPE, KEYSTATETYPE);
typedef HRESULT (CALLBACK *AppEventCallbackType) (EVENTTYPETYPE, DWORD, DWORD);
typedef HRESULT (CALLBACK *TouchpadGestureCallbackFunctionType)(GESTURETYPE, DWORD, WORD, WORD, WORD);
typedef HRESULT (CALLBACK *KeyboardCallbackFunctionType)(UINT uMsg, WPARAM wParam, LPARAM lParam);
以下接口在Java中定义用于回调:
interface DynamicKeyCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int rawDynamicKeyType, int rawDynamicKeyState);
}
interface AppEventCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int appEventType, WinDef.UINT dwAppMode, WinDef.UINT dwProcessID);
}
interface TouchpadGestureCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(int gestureType, WinDef.UINT dwParameters,
WinDef.USHORT wXPos, WinDef.USHORT wYPos, WinDef.USHORT wZPos);
}
interface KeyboardCallbackFunction extends StdCallLibrary.StdCallCallback {
int callback(WinDef.UINT uMsg, WinDef.UINT_PTR wParam, WinDef.INT_PTR lParam);
}
在API/Library类/接口中使用这些功能来设置它们:
// These are defined in an RazerAPI.java file as wrappers to simplify usage
// lib is an instance of a RazerLibrary from JNA
public Hresult RzSBAppEventSetCallback(AppEventCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBAppEventSetCallback(callback));
}
public Hresult RzSBDynamicKeySetCallback(DynamicKeyCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBDynamicKeySetCallback(callback));
}
public Hresult RzSBKeyboardCaptureSetCallback(KeyboardCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBKeyboardCaptureSetCallback(callback));
}
public Hresult RzSBGestureSetCallback(TouchpadGestureCallbackFunction callback) {
return Hresult.getFromApiValue(lib.RzSBGestureSetCallback(callback));
}
// These are the methods in the interface RazerLibrary.java file passed to JNA
int RzSBAppEventSetCallback(RazerAPI.AppEventCallbackFunction callback);
int RzSBDynamicKeySetCallback(RazerAPI.DynamicKeyCallbackFunction callback);
int RzSBKeyboardCaptureSetCallback(RazerAPI.KeyboardCallbackFunction callback);
int RzSBGestureSetCallback(RazerAPI.TouchpadGestureCallbackFunction callback);
注册回调时,使用了类似的东西(简化以免与数百行混乱,帖子结束时指向完整代码文件的链接)。
public class RazerManager implements DynamicKeyCallbackFunction {
private static DynamicKeyCallbackFunction dkCallback;
private RazerManager() {
dkCallback = this;
RazerAPI api = RazerAPI.INSTANCE;
api.RzSBDynamicKeySetCallback(dkCallback);
}
@Override
public int callback(int type, int state) {
System.out.printf("DK Callback: %s %s", type, state);
return 0; // S_OK
}
}
public class Touchpad implements TouchpadGestureCallbackFunction {
private static TouchpadGestureCallbackFunction gestureCallback;
private Touchpad() {
gestureCallback = this;
RazerAPI api = RazerAPI.INSTANCE;
api.RzSBGestureSetCallback(gestureCallback);
}
@Override
public int callback(int gestureType, UINT param, USHORT x, USHORT y, USHORT z) {
System.out.printf("Gesture: %s", gestureType);
}
}
在用于测试的简单摇摆应用的主循环中创建了一个Razermanager的实例,Razermanager在其构造函数中创建了触摸板实例。a时循环用于使用getMessage处理消息,然后进行翻译和dispatchMessage,如下:
:public class Main {
public static void main(String[] args) throws IOException {
// call javax's invokeLater to run app
}
public Main() {
/* JFrame created here and then shown with setVisible(true); */
RazerManager manager = RazerManager.getInstance();
// Yes this is horrible, blocking everything but it's simply
// used to get messages to go through and trigger the callbacks
WinUser.MSG msg = new WinUser.MSG();
while (true) {
int hasMessage = User32.INSTANCE.GetMessage(msg, null, 0, 0);
if (hasMessage != 0) {
User32.INSTANCE.TranslateMessage(msg);
User32.INSTANCE.DispatchMessage(msg);
}
}
}
}
现在,手势事件可以很好地处理,触摸板类中的回调被调用并正确返回。生成动态密钥事件时,在Window Windows消息的While循环处理中会抛出一个例外:
Exception in thread "AWT-EventQueue-0" java.lang.Error: Invalid memory access
at com.sun.jna.Native.invokeInt(Native Method)
at com.sun.jna.Function.invoke(Function.java:383)
at com.sun.jna.Function.invoke(Function.java:315)
at com.sun.jna.Library$Handler.invoke(Library.java:212)
at com.sun.proxy.$Proxy11.DispatchMessage(Unknown Source)
at com.sharparam.jblade.tester.Main.<init>(Main.java:113)
at com.sharparam.jblade.tester.Main$1.run(Main.java:25)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
这仅发生在动态关键事件中,而不是以手势或狡猾的方式发生。我一生不能理解为什么,因为在C 方面动态键和手势回调非常相似。
编辑:完整的代码可以在github存储库中找到,特别是razerlibrary.java,razerapi.java,razermanager.java和touchpad.java。秋千测试可以找到要点。
,因此事实证明您不能(或至少您必须以不同的方式进行)让一个类实现多个回调接口。创建不同回调接口的明确实现,并将其分配到Razermanager中的回调字段。
这解释了为什么触摸板中的回调是在工作的原因,而Razermanager中的回调不得(TouchPad实现了一个接口,而Razermanager进行了三个接口)。
演示:
public class MyClass {
private static MyCallbackInterface myCallback;
private MyClass() {
myCallback = new CallbackInterface() {
@Override
public int callback(/* parameters */) {
// Do stuff with data here
return 0;
}
}
nativeLib.SetCallback(myCallback);
}
当单个类实现多个回调界面时,本地库或JNA似乎在某个地方感到困惑,并且不知道该调用哪一个。因此,它是随机调用一个(或第一个定义的?)。
- "error: no matching function for call to"构造函数错误
- C++,OpenCV,尝试显示图像时"OpenCV(4.3.0) Error: Assertion failed (size.width>0 && size.height>0)"此错误
- 使用 LuaBridge 将 LuaJIT 绑定到C++会导致"PANIC: unprotected error"
- OpenMP卸载说'fatal error: could not find accel/nvptx-none/mkoffload'
- 如何解决"invalid conversion from 'char' to 'const char*'"
- C++错误:"error: int aaa::bbb is protected within this context"
- 尝试链接我的着色器时,我收到错误代码"error c5145 must write to gl_position"
- 如何处理 c++ 中类实现中的"invalid use of non-static data member"?
- C++,在int数组中输入字符串或字符会输出0,而不是ascii或error
- 使用 cmake 的 LLVM 构建在 tsan_libdispatch_mac.cc 期间失败; "Error: conflicting types for ..."
- C++ "error: invalid use of void expression"
- struct.error:解压缩 C++ 结构时,解包需要 288 字节的缓冲区
- C++二进制到 Java 会"java.lang.Error: Invalid memory access"
- 我在检查字符串时得到"Invalid utf 8 error",但当我使用 std::cout 时似乎是正确的
- WSARecv 有时会返回与 IOCP 端口关联的套接字的"invalid handle (error no 6)"。(C++)
- 在嵌入式八度C++中如何执行脚本文件?( "error: invalid call to script" )
- 来自字符串库组件内部的"error: invalid operands to binary expression"
- "error: invalid conversion from 'int*' to 'int' function"
- 如何解决"[Error] invalid use of incomplete type 'class SLLNode'"链表
- 深度缓冲区作为纹理 - "D3D11 ERROR: The Format is invalid when creating a View"