C :多态容器 /迭代器与编译时间概念 /特征

C++: Polymorphic container / iterator vs compile time concept / traits

本文关键字:编译 时间 特征 迭代器 多态      更新时间:2023-10-16

背景

这纯粹是出于教育目的。如果您不想阅读整个背景,则可以跳过底部的问题。

我编写了一个队列接口(摘要类)和2个基于调整数组和链接列表的派生实现。

template <typename T>
class IQueue {
public:
  virtual void enqueue(T item) = 0;
  virtual T dequeue() = 0;
  virtual bool isEmpty() = 0;
  virtual int size() = 0;
}
template <typename T>
class LinkedListQueue : public IQueue<T> {...}
template <typename T>
class ResizingArrayQueue : public IQueue<T> {...}

我希望能够使用符合STL的迭代器来浏览队列的元素(我知道队列不应该是迭代的),因此我可以使用for (auto e: c)queue.begin()/queue.end()

由于我使用运行时多态性,因此我必须将客户端迭代器类添加到IQueue,并使用PIMPL IDIOM在派生的队列类中实例化实际实现的特定特定迭代器,以避免对象切片问题。因此,增强代码看起来像:

template <typename T>
class IQueue {
public:
    virtual void enqueue(T item) = 0;
    virtual T dequeue() = 0;
    virtual bool isEmpty() = 0;
    virtual int size() = 0;
public:
    class IteratorImpl {
    public:
        virtual void increment () = 0;
        virtual bool operator== (const IteratorImpl& other) const = 0;
        virtual bool operator!= (const IteratorImpl& other) const = 0;
        virtual T& operator* () const = 0;
        virtual T& operator-> () const = 0;
        virtual void swap (IteratorImpl& other) = 0;
        virtual IteratorImpl* clone() = 0;
    };
public:
    class ClientIterator : public std::iterator<std::forward_iterator_tag, T> {
        std::unique_ptr<IteratorImpl> impl;
    public:
        ClientIterator(const ClientIterator& other) : impl(other.impl->clone()) {}
        ClientIterator(std::unique_ptr<IteratorImpl> it) : impl(std::move(it)) {}
        void swap(ClientIterator& other) noexcept {
            impl->swap(*(other.impl));
        }
        ClientIterator& operator++ () {
            impl->increment();
            return *this;
        }
        ClientIterator operator++ (int) {
            ClientIterator tmp(*this);
            impl->increment();
            return tmp;
        }
        bool operator== (const ClientIterator& other) const {
            return *impl == *other.impl;
        }
        bool operator!= (const ClientIterator& other) const {
            return *impl != *other.impl;
        }
        T& operator* () const {
            return **impl;
        }
        T& operator-> () const {
            return **impl;
        }
    };
    typedef ClientIterator iterator;
    virtual iterator begin() = 0;
    virtual iterator end() = 0;
};

和派生类之一实现begin()/end()方法和派生的迭代器实现:

template <typename T>
class LinkedListQueue : public IQueue<T> {
// ... queue implementation details.
public:
    class LinkedListForwardIterator : public IQueue<T>::IteratorImpl {
    // ... implementation that goes through linked list.
    };
    typename IQueue<T>::ClientIterator begin() {
        std::unique_ptr<LinkedListForwardIterator> impl(new LinkedListForwardIterator(head));
        return typename IQueue<T>::iterator(std::move(impl));
    }
    typename IQueue<T>::ClientIterator end() {
        std::unique_ptr<LinkedListForwardIterator> impl(new LinkedListForwardIterator(nullptr));
        return typename IQueue<T>::iterator(std::move(impl));
    }
};

现在,为了测试迭代器是否有效,我具有以下2个功能:

template <typename T>
void testQueueImpl(std::shared_ptr<IQueue<T> > queue) {
    queue->enqueue(1);
    queue->enqueue(2);
    queue->enqueue(3);
    queue->enqueue(4);
    queue->enqueue(5);
    queue->enqueue(6);
    std::cout << "Iterator behavior check 1st: ";
    for (auto e: *queue) {
        std::cout << e << " ";
    }
    std::cout << std::endl;
    std::cout << "Iterator behavior check 2nd: ";
    for (auto it = queue->begin(); it != queue->end(); it++) {
        std::cout << *it << " ";
    }
}
void testQueue() {
    auto queue = std::make_shared<LinkedListQueue<int> >();
    testQueueImpl<int>(queue);
    auto queue2 = std::make_shared<ResizingArrayQueue<int> >();
    testQueueImpl<int>(queue2);
}

问题

如何摆脱运行时多态性(删除iqueue,删除迭代器PIMPL实现),然后重写testQueue()/testQueueImpl()功能,以便:

  1. 这些功能可以成功测试堆栈实现和堆栈迭代器,而无需具有基类指针。
  2. linkedlistqueue and linkedArrayqueue都遵守某种编译时间界面(存在,deSqueue,isempty,大小方法,开始/结束方法存在,两个类都包含有效的迭代器类)?/ol>

    可能的解决方案

    对于1)似乎我可以简单地将模板参数更改为整个容器,并且程序成功地编译并运行。但这不会检查begin()/end()/enqueue()方法的存在。

    for 2)从我在互联网上找到的东西,似乎相关的解决方案涉及类型特征/sfinae/或概念(容器概念,转发迭代概念)。Boost Concepts库似乎允许注释类符合容器概念的班级,但是我对一个独立的解决方案(除了STL之外没有外部库)感兴趣。

    template <typename Container>
    void testQueueImpl(Container queue) {
        queue->enqueue(1);
        queue->enqueue(2);
        queue->enqueue(3);
        queue->enqueue(4);
        queue->enqueue(5);
        queue->enqueue(6);
        std::cout << "Size: " << queue->size() << std::endl;
        std::cout << "Iterator behavior check 1st: ";
        for (auto e: *queue) {
            std::cout << e << " ";
        }
        std::cout << std::endl;
        std::cout << "Iterator behavior check 2nd: ";
        for (auto it = queue->begin(); it != queue->end(); it++) {
            std::cout << *it << " ";
        }
        std::cout << std::endl;
    }
    void testQueue() {
        auto queue = std::make_shared<LinkedListQueue<int> >();
        testQueueImpl<std::shared_ptr<LinkedListQueue<int> > >(queue);
        auto queue2 = std::make_shared<ResizingArrayQueue<int> >();
        testQueueImpl<std::shared_ptr<ResizingArrayQueue<int> > >(queue2);
    }
    

这是您可能想做的最小可编译示例。

请注意,目前,此示例仅支持const begin()和const end()。

添加进一步的方法和可变的迭代器是读者的练习

编辑:提供了共享相同策略类的编译时间和运行时多态性队列的工作示例。

#include <iostream>
#include <list>
#include <vector>
#include <memory>
#include <typeinfo>
#include <typeindex>
/// COMPILE TIME Polymorphic queue of objects of type Element
template<typename Element, class Policy>
struct queue_concept
{
    // Define interface
    struct const_iterator;
    void push_back(Element e);
    const_iterator begin() const;
    const_iterator end() const;

    // Implementation
private:
    Policy _policy;
};
// implement class methods an inner classes
template<typename Element, class Policy>
struct queue_concept<Element, Policy>::const_iterator
{
    using iterator_type = typename Policy::container_type::const_iterator;
    const_iterator(iterator_type iter = iterator_type {})
    : _iter { std::move(iter) }
    {}
    const Element& operator*() const {
        return *_iter;
    }
    const_iterator& operator++() {
        std::advance(_iter, 1);
    }
    bool operator!=(const const_iterator& other) const {
        return _iter != other._iter;
    }
    iterator_type _iter;
};
template<typename Element, class Policy>
void queue_concept<Element, Policy>::push_back(Element e)
{
    _policy._data.push_back(std::move(e));
}
template<typename Element, class Policy>
typename queue_concept<Element, Policy>::const_iterator queue_concept<Element, Policy>::begin() const
{
    return const_iterator { _policy._data.begin() };
}
template<typename Element, class Policy>
typename queue_concept<Element, Policy>::const_iterator queue_concept<Element, Policy>::end() const
{
    return const_iterator { _policy._data.end() };
}
/// RUNTIME Polymorphic queue of objects of type Element
template<typename Element>
struct IQueue
{
    struct const_iterator
    {
        struct Concept {
            // virtual base class so make destructor virtual...
            virtual ~Concept() = default;
            virtual const Element& get_element() const = 0;
            virtual void increment(std::size_t distance) = 0;
            bool equal_to(const Concept& rhs)
            {
                if (this->get_type() == rhs.get_type()) {
                    return unsafe_is_equal(rhs);
                }
                return false;
            }
            virtual bool unsafe_is_equal(const Concept& rhs) const = 0;
            virtual std::type_index get_type() const = 0;
            // provide copy support
            virtual std::unique_ptr<Concept> clone() const = 0;
        };
        template<class Iter>
        struct Model : public Concept {
            Model(Iter iter) : _iter { std::move(iter) }
            {}
            const Element& get_element() const override {
                return *_iter;
            }
            void increment(std::size_t distance) override {
                std::advance(_iter, distance);
            }
            bool unsafe_is_equal(const Concept& rhs) const override {
                auto _rhs = static_cast<const Model&>(rhs);
                return _iter == _rhs._iter;
            }
            std::type_index get_type() const override {
                return std::type_index(typeid(*this));
            }
            std::unique_ptr<Concept> clone() const override {
                return std::unique_ptr<Concept> { new Model(*this) };
            }
        private:
            Iter _iter;    
        };
        // constructor
        template<class Iter>
        const_iterator(Iter iter)
        : _impl { new Model<Iter> { std::move(iter) } }
        {}
        // default constructor - constructs an invalid iterator
        const_iterator()
        {}
        // provide copy support since impl is a unique_ptr
        const_iterator(const const_iterator& other)
        : _impl { other._impl ? other._impl->clone() : std::unique_ptr<Concept>{} }
        {}
        const_iterator& operator=(const_iterator& other)
        {
            auto p = other._impl ? other._impl->clone() : std::unique_ptr<Concept>{};
            std::swap(_impl, p);
        }
        // since we provided copy support we must provide move support
        const_iterator(const_iterator&& rhs) = default;
        const_iterator& operator=(const_iterator&& rhs) = default;
        const Element& operator*() const {
            return _impl->get_element();
        }
        const_iterator& operator++() {
            _impl->increment(1);
            return *this;
        }
        bool operator!=(const const_iterator& rhs) const
        {
            return !(_impl->equal_to(*(rhs._impl)));
        }
    private:
        std::unique_ptr<Concept> _impl;
    };

    virtual void push_back(Element e) = 0;
    virtual const_iterator begin() const = 0;
    virtual const_iterator end() const = 0;
};

template<class Element, class Policy>
struct QueueImpl : public IQueue<Element>
{
    void push_back(Element e) override {
        _policy._data.push_back(std::move(e));
    }
    typename IQueue<Element>::const_iterator begin() const override {
        return typename IQueue<Element>::const_iterator { std::begin(_policy._data) };
    }
    typename IQueue<Element>::const_iterator end() const override {
        return typename IQueue<Element>::const_iterator { std::end(_policy._data) };
    }

    Policy _policy;
};
template<class Element>
struct ResizingArrayPolicy
{
    using container_type = std::vector<Element>;
    container_type _data;
};
template<class Element>
struct LinkedListPolicy
{
    using container_type = std::list<Element>;
    container_type _data;
};
template<class Element>
std::unique_ptr<IQueue<Element>> make_poly_resizing_array_queue()
{
    return std::unique_ptr<IQueue<Element>> { new QueueImpl<Element, ResizingArrayPolicy<Element>> };
}
template<class Element>
std::unique_ptr<IQueue<Element>> make_poly_linked_list_queue()
{
    return std::unique_ptr<IQueue<Element>> { new QueueImpl<Element, LinkedListPolicy<Element>>{} };
}
template<class Element>
queue_concept<Element, ResizingArrayPolicy<Element>> make_static_resizing_array_queue()
{
    return queue_concept<Element, ResizingArrayPolicy<Element>>{};
}
template<class Element>
queue_concept<Element, LinkedListPolicy<Element>> make_static_linked_list_queue()
{
    return queue_concept<Element, LinkedListPolicy<Element>>{};
}
using namespace std;
int main()
{
    // create the queues
    auto pq1 = make_poly_resizing_array_queue<int>();
    auto pq2 = make_poly_linked_list_queue<int>();
    // put data in them    
    pq1->push_back(10);
    pq1->push_back(20);
    pq2->push_back(30);
    pq2->push_back(40);
    // prove that iterators are assignable and moveable
    IQueue<int>::const_iterator it;
    it = pq1->begin();
    cout << *it << endl; // should print 10
    auto i2 = pq2->begin();
    it = move(i2);
    cout << *it << endl; // should print 30
    // prove that queues are polymorphic
    auto queues = vector<unique_ptr<IQueue<int>>>{};
    queues.push_back(move(pq1));
    queues.push_back(move(pq2));
    // print the vector of queues
    for(const auto& queue_ptr : queues) {
        for(const auto& item : *queue_ptr) {
            cout << item << endl;
        }
        cout << endl;
    }
    // now the static versions
    auto q1 = make_static_resizing_array_queue<int>();
    auto q2 = make_static_linked_list_queue<int>();
    q1.push_back(10);
    q1.push_back(20);
    q2.push_back(30);
    q2.push_back(40);
    cout << "static queuesn";
    for(const auto& item : q1) {
        cout << item << endl;
    }
    cout << endl;    
    for(const auto& item : q2) {
        cout << item << endl;
    }
    return 0;
}

尚不清楚您是否实际需要运行时多态性(例如什么?)

一种方法可以与C 容器使用的方法相似:有一个可以管理对象的分配/交易和构造/构造/破坏的类。

template <typename T, class Allocator> 
class Queue
{
     Allocator myAllocator;
 public:
        void enqueue(T item) 
        {
            myAllocator.push(item);
        }
       // other operations.        
};

,然后有类似

的东西
template <class T, template <typename ...> class Container, class ... Args>
class BasicAllocator
{
      Container<T, Args...> M_list;
public:     
      void push(T element)
      {
          M_list.push_back(element);
      }
      auto begin() -> decltype( std::begin(M_list) )
      { return std::begin(M_list); }
      auto end()   -> decltype( std::end(M_list) )
      { return std::end(M_list); }
};
template<class T>
using LinkedListAllocator = BasicAllocator<T, std::list>;
template<class T>
using LinkedListQueue = Queue<T, LinkedListAllocator<T>>;

实施dequeue可能有点棘手。
实例示例