OpenGL C++遮挡查询

OpenGL C++ Occlusion Query

本文关键字:查询 遮挡 C++ OpenGL      更新时间:2023-10-16

在Christer Ericson关于碰撞检测的伟大著作中,他给出了一种使用以下算法检测凸多边形之间碰撞的加速GPU方法。

我对OpenGL完全陌生,我的问题是,给定两个点的std::vector,其中:

struct Point{
    double x,
    double y, 
}

如何将这个std::vector<Point>传递给下面的函数,并在C++中返回结果?我的向量是一个CCW阶的凸多边形。

// Initialize depth buffer to far Z (1.0)
glClearDepth(1.0f);
glClear(GL_DEPTH_BUFFER_BIT);
// Disable color buffer writes
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// Enable depth testing
glEnable(GL_DEPTH_TEST);
// Initialize occlusion queries
Gluint query[1], numSamplesRendered;
glGenQueries(1, query);
// Set pixels to always write depth
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_TRUE);
// Draw front faces of object A
glCullFace(GL_BACK);
RenderObject(A);
// Pass pixels if depth is greater than current depth value
glDepthFunc(GL_GREATER);
// Disable depth buffer updates
glDepthMask(GL_FALSE);
// Render back faces of B with occlusion testing enabled
glBeginQuery(GL_SAMPLES_PASSED, query[0]);
glCullFace(GL_FRONT);
RenderObject(B);
glEndQuery(GL_SAMPLES_PASSED);
// If occlusion test indicates no samples rendered, exit with no collision
glGetQueryObjectuiv(query[0], GL_QUERY_RESULT, &numSamplesRendered);
if (numSamplesRendered == 0) return NO_COLLISION;
// Set pixels to always write depth
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_TRUE);
// Draw front faces of object B
glCullFace(GL_BACK);
RenderObject(B);
// Pass pixels if depth is greater than current depth value
glDepthFunc(GL_GREATER);
// Disable depth buffer updates
glDepthMask(GL_FALSE);
// Render back faces of A with occlusion testing enabled
glBeginQuery(GL_SAMPLES_PASSED, query[0]);
glCullFace(GL_FRONT);
RenderObject(A);
glEndQuery(GL_SAMPLES_PASSED);
// If occlusion test indicates no pixels rendered, exit with no collision
glGetQueryObjectuiv(query[0], GL_QUERY_RESULT, &numSamplesRendered);
if (numSamplesRendered == 0) return NO_COLLISION;
// Objects A and B must be intersecting
return COLLISION;

一种可能的方法:

  1. U需要将std::vector<Point>传递给一个函数,该函数将更新对象(a或B或两者)的缓冲区(顶点/索引)
  2. 调用将执行遮挡查询并返回结果的函数。在你的情况下可能是布尔值