在编译时分配内存的工厂模式,以及如何打印编译时信息

Factory pattern allocating memory at compile time, and how to print compile time info

本文关键字:编译 何打印 信息 打印 内存 分配 工厂 模式      更新时间:2023-10-16

我使用的是工厂模式。它基本上允许类在编译时注册并存储在映射中。然后可以使用 BaseFactory::createInstance(( 返回实例

我不确定地图在编译时如何保存类名!!如何在运行时有效的编译时分配内存?

在这种情况下,所有类都派生自父类Bump_BaseObject

//C++ STL used for adding Reflection
#include <string>
#include <map>

class Bump_BaseObject;
/**
 * Derived Base objects creation factory
 */
template<typename T>
Bump_BaseObject* createT(void)
{
#pragma message("createT instantiated")
    return new T();
}
struct BaseFactory {
    typedef std::map<std::string, Bump_BaseObject*(*)()> map_type;
    //return an instance of the class type 's'
    static Bump_BaseObject* createInstance(const std::string& s) {
        map_type::iterator it = getMap()->find(s);
        if(it == getMap()->end())
            return 0;
        //this is where we instatiate and allocate memory for the object(it must NOT have any arguments)
        //we could write a variant that accepts args, but there is no need.
        return it->second();
    }
    //check if 's' is present in the map of registered types
    static bool checkIfRegisteredType(const std::string& s) {
        map_type::iterator it = getMap()->find(s);
        if(it == getMap()->end())
            return false;
        return true;
    }
protected:
    static map_type* getMap() {
        // never delete'ed. (exist until program termination)
        // because we can't guarantee correct destruction order
        if(!objectMap) { objectMap = new map_type; }
        return objectMap;
    }
private:
    static map_type * objectMap;
};
#define VALUE_TO_STRING(x) #x
template<typename T>
struct DerivedRegister : BaseFactory {
    DerivedRegister(const std::string& s) {

#pragma message("Type registered")
        getMap()->insert(std::pair<std::string, Bump_BaseObject*(*)()>(s, &createT<T>));
    }
};

还有没有办法在注册时打印类名?

我认为您的代码完全混乱,将预处理器指令与奇怪的继承模式混合在一起。与其尝试修复它,我想提供一个通用的、自注册的工厂框架(它将在注册发生时打印出来(。

请注意,所有全局初始化都发生在动态初始化阶段,即在调用main()之前的运行时。

Base.hpp:

#include <unordered_map>
#include <string>
class Base
{
public:
    typedef Base * (*base_creator_fn)();
    typedef std::unordered_map<std::string, base_creator_fn> registry_map;
    virtual ~Base() = default;
    static registry_map & registry();
    static Base * instantiate(std::string const & name);
};
struct Registrar
{
    Registrar(std::string name, Base::base_creator_fn func);
};

基.cpp:

#include "Base.hpp"
#include <iostream>
registry_map & Base::registry()
{
    static registry_map impl;
    return impl;
}
Base * Base::instantiate(std::string const & name)
{
    auto it = Base::registry().find(name);
    return it == Base::registry().end() ? nullptr : (it->second)();
}
Registrar::Registrar(std::string name, Base::base_creator_fn func)
{
    Base::registry()[name] = func;
    std::cout << "Registering class '" << name << "'n";
}

使用示例

例子.hpp:

#include "Base.hpp"
class DerivedExample : public Base
{
    static Registrar registrar;
public:
    static Base * create() { return new DerivedExample; }
    // ...
};

示例.cpp:

#include "Example.hpp"
Registrar DerivedExample::registrar("DerivedExample", DerivedExample::create);

主.cpp

#include "Example.hpp"
int main()
{
    Base * p = Base::instantiate("DerivedExample");
    Base * q = Base::instantiate("AnotherExample");
}

这里的关键是每个派生类都有一个静态Registrar成员,该成员在程序的动态初始化阶段进行初始化(以未指定的顺序(,并且每个构造函数执行实际插入到注册表图中,以及打印出日志消息。


(如果你没有现代的C++编译器,你将不得不使用旧的C++98风格的语法:(

virtual ~Base() { }   //  no "= default"
Base::registry_map::const_iterator it = Base::registry().find(name); // no "auto"