C++服务器无法从客户端/Winsock 接收数据
C++ server unable to receive data from client / Winsock
我正在开发一个简单的客户端-服务器应用程序。但是,客户端运行后,我在服务器端收到带有 recv() 的消息错误 10038。套接字号描述符在客户端和服务器中保留相同的值,因此我认为没有套接字错误。任何帮助将不胜感激。
客户:
#ifndef UNICODE
#define UNICODE
#endif
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
// Need to link with Ws2_32.lib.
#pragma comment(lib, "ws2_32.lib")
int wmain()
{
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
printf("WSAStartup() failed with error: %dn", iResult);
return 1;
}
// Create a socket for connecting to server.
SOCKET ConnectSocket;
ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket() failed with error: %ldn", WSAGetLastError());
WSACleanup();
return 1;
}
printf("Socket descriptor: %dn",ConnectSocket);
// The sockaddr_in structure specifies the address family,
// IP address, and port of the server to be connected to.
sockaddr_in Service;
memset(&Service, 0, sizeof(Service));
Service.sin_family = AF_INET;
Service.sin_addr.s_addr = inet_addr("127.0.0.1");
Service.sin_port = htons(27015);
// Connect to server.
iResult = connect(ConnectSocket, (SOCKADDR *) &Service, sizeof (Service));
if (iResult == SOCKET_ERROR) {
printf("connect() failed with error: %ldn", WSAGetLastError());
iResult = closesocket(ConnectSocket);
if (iResult == SOCKET_ERROR)
printf("closesocket() failed with error: %ldn", WSAGetLastError());
WSACleanup();
return 1;
}
printf("Connected to server.n");
// Message that has to be sent.
char receiveBuffer[1000];
char message[1000];
printf("nEnter message: ");
gets_s(message);
printf("Message you wrote is: %sn", message);
// Send a message.
if (send(ConnectSocket, message, sizeof(message), 0) == SOCKET_ERROR)
{
printf("send() failed with error code: %dn", WSAGetLastError());
}
printf("Message successfully sent to server.");
// Receive a message.
if (recv(ConnectSocket, receiveBuffer, 1000, 0) == SOCKET_ERROR)
{
printf("recv() failed with error code: %dn", WSAGetLastError());
while(1);
}
printf("nServer says:");
printf(receiveBuffer,sizeof(receiveBuffer));
while(1);
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
服务器:
#ifndef UNICODE
#define UNICODE
#endif
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment(lib, "ws2_32.lib")
int wmain()
{
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
printf("WSAStartup() failed with error: %dn", iResult);
return 1;
}
// Create a socket for connecting to client.
SOCKET ConnectSocket;
ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket() failed with error: %ldn", WSAGetLastError());
WSACleanup();
return 1;
}
printf("Socket descriptor: %dn", ConnectSocket);
// The sockaddr_in structure specifies the address family,
// IP address, and port of the server to be connected to.
sockaddr_in Service;
memset(&Service, 0, sizeof(Service));
Service.sin_family = AF_INET;
Service.sin_addr.s_addr = inet_addr("127.0.0.1");
Service.sin_port = htons(27015);
//Bind.
if (bind(ConnectSocket, (struct sockaddr *)&Service, sizeof(Service)) == SOCKET_ERROR)
{
printf("Bind failed with error code: %dn" , WSAGetLastError());
}
printf("Bind done.n");
// Listen on the socket for a client.
if (listen(ConnectSocket, 1) == SOCKET_ERROR)
{
printf ("listen() failed with error: %ldn", WSAGetLastError() );
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("listen() run successfully.n");
// Accept a connection from a client.
SOCKET acceptSocket;
acceptSocket = accept(ConnectSocket, NULL, NULL);
if (acceptSocket == INVALID_SOCKET) {
printf("accept() failed with error: %dn", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
else{
printf("accept() run successfully.n");
}
// No longer need server socket.
closesocket(ConnectSocket);
char receiveBuffer[1000];
int recv_len;
printf("nWaiting for data...n");
fflush(stdout);
// Receive a message.
if (recv_len = recv(ConnectSocket, receiveBuffer, 1000, 0) == SOCKET_ERROR)
{
printf("Socket descriptor, after recv(): %dn", ConnectSocket);
printf("recv() failed with error code: %dn", WSAGetLastError());
while(1);
}
// Send a message.
if (send(ConnectSocket, receiveBuffer, recv_len, 0) == SOCKET_ERROR)
{
printf("sendto() failed with error code: %dn", WSAGetLastError());
while(1);
}
else
printf("nMessage sent back to client.");
while(1);
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
我是Winsock编程的初学者,任何帮助将不胜感激。
>错误 10038 是 WSAENOTSOCK,这意味着您没有有效的套接字。在服务器端,关闭服务器套接字 ( ConnectSocket
) 后使用它。要接收和发送,您需要改用连接的套接字 ( acceptSocket
)。另外,完成后您需要关闭acceptSocket
,不要第二次关闭ConnectSocket
。
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