在 Main.exe 中的 0x6FDFDBF0 (vcruntime140.dll) 引发异常

Exception thrown at 0x6FDFDBF0 (vcruntime140.dll) in Main.exe

本文关键字:dll 异常 vcruntime140 Main exe 中的 0x6FDFDBF0      更新时间:2023-10-16

我正在为C++的学校做一项作业,其中包含我们必须开始的骨架,其中还涉及我正确导入的 SFML 库。框架由 2 个.cpp文件、一个 .h 头文件和/Assets 中的所有文件组成。下面列出了三个文件。

主.cpp

#include "Game.h"
int main()
{
    Game theGame;
    theGame.loop();
    return 0;
}

游戏.cpp

#include <iostream>
#include <fstream>
#include "Game.h"
Game::Game()
{
    std::ifstream fileHndl;
    fileHndl.open("Assets/mapdata.txt");
    fileHndl >> mapCols;
    fileHndl >> mapRows;
    playerX = mapCols / 2;
    playerY = mapRows / 2;
    mapData = new int *[mapRows];
    for (int i = 0; i < mapRows; i++) {
        mapData[i] = new int[mapCols];
    }
    for (int i = 0; i < mapRows; i++) {
        for (int j = 0; j < mapCols; j++) {
            fileHndl >> mapData[i][j];
        }
    }
    window.create(sf::VideoMode(1280, 1024), "COMP2501 Demo");
    window.setFramerateLimit(5);
    playerTexture.loadFromFile("Assets/actor.png");
    playerTexture.setSmooth(true);
    playerSprite.setTexture(this->playerTexture);
    floorTexture.loadFromFile("Assets/floor.png");
    floorTexture.setSmooth(true);
    crateTexture.loadFromFile("Assets/crate.png");
    crateTexture.setSmooth(true);
    mapSprites = new sf::Sprite *[mapRows];
    for (int i = 0; i < mapRows; i++) {
        mapSprites[i] = new sf::Sprite[mapCols];
    }
    for (int i = 0; i < mapRows; i++)
    {
        for (int j = 0; j < mapCols; j++)
        {
            mapSprites[i][j].setPosition(j * 64, i * 64);
            if (mapData[i][j] == 1)
            {
                mapSprites[i][j].setTexture(this->floorTexture);
            }
            else
            {
                mapSprites[i][j].setTexture(this->crateTexture);
            }
        }
    }
}
Game::~Game()
{ }
void Game::loop()
{
    while (window.isOpen())
    {
        inputs();
        update();
        render();
    }
}
void Game::inputs()
{
    sf::Event event;
    while (window.pollEvent(event))
    {
        switch (event.type)
        {
            case sf::Event::Closed:
                window.close();
                break;
        }
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
    {
        if (this->mapData[this->playerX - 1][this->playerY] == 1)
        {
            this->playerX--;
        }
    }
    else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
    {
        if (this->mapData[this->playerX + 1][this->playerY] == 1)
        {
            this->playerX++;
        }
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
    {
        if (this->mapData[this->playerX][this->playerY - 1] == 1)
        {
            this->playerY--;
        }
    }
    else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
    {
        if (this->mapData[this->playerX][this->playerY + 1] == 1)
        {
            this->playerY++;
        }
    }
}
void Game::update()
{ }
void Game::render()
{
    playerSprite.setPosition(playerY * 64, playerX * 64);
    window.clear();
    for (int i = 0; i < mapRows; i++) {
        for (int j = 0; j < mapCols; j++) {
            window.draw(mapSprites[i][j]);
        }
    }
    window.draw(playerSprite);
    window.display();
}

游戏.h

#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
class Game
{
    public:
        Game();
        ~Game();
        void loop();
        void inputs();
        void update();
        void render();
        sf::RenderWindow window;
        int playerX, playerY;
        sf::Texture playerTexture;
        sf::Sprite playerSprite;
        int mapRows, mapCols;
        int **mapData;
        sf::Sprite **mapSprites;
        sf::Texture floorTexture;
        sf::Texture crateTexture;
};

该程序编译正确,但在运行时它给了我以下内容。

'Main.exe' (Win32): Loaded 'C:UsersAlexDocumentsVisual Studio 2015ProjectsMainDebugMain.exe'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ntdll.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64kernel32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64KernelBase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:UsersAlexDocumentsVisual Studio 2015ProjectsMainDebugsfml-graphics-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:UsersAlexDocumentsVisual Studio 2015ProjectsMainDebugsfml-window-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:UsersAlexDocumentsVisual Studio 2015ProjectsMainDebugsfml-system-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64winmm.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcrt.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64user32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64lpk.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64usp10.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64advapi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64sechost.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64rpcrt4.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64sspicli.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64cryptbase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcp140.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64vcruntime140.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-runtime-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-timezone-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-file-l2-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-localization-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-synch-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-processthreads-l1-1-1.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-core-file-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-string-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-heap-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-stdio-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-convert-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-locale-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-math-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-multibyte-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-time-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-filesystem-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-environment-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64api-ms-win-crt-utility-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64opengl32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64glu32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ddraw.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64dciman32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64setupapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64cfgmgr32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64oleaut32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ole32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64devobj.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64dwmapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcp140d.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64vcruntime140d.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbased.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64imm32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64msctf.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64uxtheme.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64nvoglv32.dll'. Cannot find or open the PDB file.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64shell32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64shlwapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64wtsapi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64version.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64dbghelp.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:WindowsSysWOW64gdi32.dll'
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64wintrust.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64crypt32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64msasn1.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ntmarta.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64Wldap32.dll'. Symbols loaded.
The thread 0x4c0 has exited with code 0 (0x0).
The thread 0x1be8 has exited with code 0 (0x0).
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64powrprof.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:WindowsSysWOW64powrprof.dll'
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64winsta.dll'. Symbols loaded.
The thread 0x1924 has exited with code 0 (0x0).
The thread 0x1b50 has exited with code 0 (0x0).
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64dinput.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64hid.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:WindowsSysWOW64ole32.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:WindowsSysWOW64ole32.dll'
Exception thrown at 0x6FDFDBF0 (vcruntime140.dll) in Main.exe: 0xC0000005: Access violation reading location 0x00477000.
The program '[6440] Main.exe' has exited with code 0 (0x0).
vcruntime140.dll!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 634 Unknown
vcruntime140.dll!__vcrt_FlsGetValue(unsigned long) Line 401 C++

我已经查找了多种解决方案,例如重新安装 x64 和 x86 可重新分发的 Visual Studio 2015 并启用 Microsoft 符号,但我仍然收到此错误。它似乎是由 vcruntime140.dll 引起的。

我遇到了同样的问题。我将动态库作为其他依赖项包含在内:

sfml-graphics-d.lib
sfml-window-d.lib
sfml-system-d.lib

它有效。

但请记住,我的配置已设置为活动(调试)。

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