将jpegs转换为gif太长

Converting jpegs to gifs is too long

本文关键字:gif 太长 转换 jpegs      更新时间:2023-10-16

我正试图用我从摄像机上得到的jpegs制作gif动画。但这个过程是不真实的漫长。我使用了两个不同的库。第一个是用原生C++代码编写的,第二个是Java的。

我尽可能压缩帧,但即使这样也不能减少生成时间。

原生库大约需要80-100秒,Java大约需要40-60秒(我不知道Java是怎么快2倍的,但日志显示了这个结果),5秒的视频每秒16帧(每gif 80帧)。

我根据这个修改了一个位C++算法,因为我遇到了同样的问题(尝试了两个版本,分别修改了一段代码和整个learn()函数)。

在这里你可以看到一段日志:

它是本机实现中的最后三个框架:

D/TimeUtils: Adding frame executed in 949ms
D/TimeUtils: Adding frame executed in 976ms
D/TimeUtils: Adding frame executed in 1028ms
D/TimeUtils: Creating gif with native library executed in 82553ms

这是Java版本中的最后三个帧:

D/TimeUtils: Adding frame executed in 541ms
D/TimeUtils: Adding frame executed in 513ms
D/TimeUtils: Adding frame executed in 521ms
D/TimeUtils: Creating gif with nbadal's library executed in 44811ms

也许还有其他一些有用的日志:

D/CameraActivity: Duration of the captured video is 5000ms
V/CameraActivity: Dimensions are 288w x 288h
D/CameraActivity: Final bitmaps count: 80

TimeUtils.java包含用于检查方法执行时间的静态方法。

NativeGifConverter.java(仅转换函数):

@Override public void createGifFile(String path, List<String> bitmapPaths) {
    Bitmap bitmap = BitmapUtils.retrieve(bitmapPaths.get(0));
    if (init(path, bitmap.getWidth(), bitmap.getHeight(), mNumColors, mQuality, mFrameDelay) != 0) {
      Timber.e("Gifflen init failed");
      return;
    }
    bitmap.recycle();
    for (String bitmapPath : bitmapPaths) {
      bitmap = howLong("Retrieving bitmap", () -> BitmapUtils.retrieve(bitmapPath));
      final int width = bitmap.getWidth();
      final int height = bitmap.getHeight();
      final int[] pixels = new int[width * height];
      final Bitmap finalBitmap = bitmap; // for counting time
      howLongVoid("Retrieving pixels", () -> finalBitmap.getPixels(pixels, 0, width, 0, 0, width, height));
      howLongVoid("Adding frame", () -> addFrame(pixels));
      bitmap.recycle();
    }
    bitmap = null;
    close();
  }

NbadalGifConverter.java(仅转换函数):

  @Override public void createGifFile(String path, List<String> bitmapsNames) {
    final ByteArrayOutputStream bos = new ByteArrayOutputStream();
    final AnimatedGifEncoder encoder = new AnimatedGifEncoder();
    encoder.setDelay(mDelay);
    encoder.setQuality(mQuality);
    encoder.start(bos);
    for (String bitmapName : bitmapsNames) {
      final Bitmap bitmap = howLong("Retrieving bitmap", () -> BitmapUtils.retrieve(bitmapName));
      howLongVoid("Adding frame", () -> encoder.addFrame(bitmap));
    }
    encoder.finish();
    FileUtils.store(bos.toByteArray(), path.substring(0, path.lastIndexOf('.')) + ".gif");
  }

我愿意向您展示另一段相关的代码。如果有任何帮助,我将不胜感激。

[更新]

检索位图的日志:

D/TimeUtils: Retrieving bitmap executed in 3ms
D/TimeUtils: Retrieving bitmap executed in 3ms
D/TimeUtils: Retrieving bitmap executed in 4ms

首先,我要感谢@Spektre的回答:有效的gif/图像颜色量化?

我和我的同事刚刚把它从C++翻译成Java。它在4倍的时间内显示出良好的效果。我会尝试改进它,但这已经是比AnimatedGifEncoder.java(我以前用过)更好的结果了

这是代码:

public static final int MAX_COLOR_COUNT = 65536;
/**
 * @param pixels rgb 888
 * @param palette int[256]
 * @return indices of colors in palette
 */
private int[][][] createPalette(int[] pixels, int[] palette) {
  final int[] histogram = new int[MAX_COLOR_COUNT]; // pixel count histogram
  final int[] indices = new int[MAX_COLOR_COUNT]; // here index is color value
  for (int i = 0; i < MAX_COLOR_COUNT; i++) {
    indices[i] = i;    
  }
  // creating histogram
  for (int color : pixels) {
    //                   0001 1111             0111 1110 0000         1111 1000 0000 0000
    color = ((color >> 3) & 0x1F) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800);
    if (histogram[color] < Integer.MAX_VALUE) { // picture must be really big
      histogram[color]++;
    }
  }
  // removing zeros
  int j = 0;
  for (int i = 0; i < MAX_COLOR_COUNT; i++) {
    histogram[j] = histogram[i];
    indices[j] = indices[i];
    if (histogram[j] != 0) {
      j++;
    }
  }
  final int histograms = j;
  // bubble sort
  for (int i = 1; i != 0; ) {
    i = 0;
    for (int x = 0, y = 1; y < histograms; x++, y++) {
      if (histogram[x] < histogram[y]) {
        i = histogram[x];
        histogram[x] = histogram[y];
        histogram[y] = i;
        i = indices[x];
        indices[x] = indices[y];
        indices[y] = i;
        i = 1;
      }
    }
  }
  final int[][][] colorMap = new int[32][64][32];
  int colorTableIndex = 0, x = 0;
  for (; x < histograms; x++) { // main colors
    final int color = indices[x];
    // 1f (16) = 0001 1111 (2)
    // 3f (16) = 0011 1111 (2)
    // (1111 1)(111 111)(1 1111)
    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;
    // skip if similar color already in palette[]
    int a = 0, i = 0;
    for (; i < colorTableIndex; i++) {
      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);
      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);
      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);
      // if difference between two colors is pretty small
      // taxicab distance
      int difference = tempB - b;
      if (difference < 0) {
        difference = -difference;
      }
      a = difference;
      difference = tempG - g;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      difference = tempR - r;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      if (a <= 2) { // smaller than 16/8
        a = 1;
        break;
      }
      a = 0;
    }
    if (a != 0) {
      colorMap[r][g][b] = i; // map to existing color
    } else {
      colorMap[r][g][b] = colorTableIndex; // map to new index
      // 1111 1000 1111 1100 1111 1000
      palette[colorTableIndex] = b << 3 | (g << 10) | (r << 19); // fill this index with new color
      colorTableIndex++;
      if (colorTableIndex >= 256/*palette.length*/) {
        x++;
        break;
      }
    }
  }   // colorTableIndex = new color table size
  for (; x < histograms; x++) { // minor colors
    final int color = indices[x];
    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;
    // find closest color
    int minDistance = -1;
    int colorIndex = 0;
    for (int a, i = 0; i < colorTableIndex; i++) {
      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);
      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);
      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);
      int difference = tempB - b;
      if (difference < 0) {
        difference = -difference;
      }
      a = difference;
      difference = tempG - g;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      difference = tempR - r;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      if ((minDistance < 0) || (minDistance > a)) {
        minDistance = a;
        colorIndex = i;
      }
    }
    colorMap[r][g][b] = colorIndex;
  }
  return colorMap;
}
private byte[] map(int[] pixels, int[][][] colorMap) {
  final int pixelsLength = pixels.length;
  final byte[] mapped = new byte[pixelsLength];
  for (int i = 0; i < pixelsLength; i++) {
    final int color =
        ((pixels[i] >> 3) & 0x1F) | ((pixels[i] >> 5) & 0x7E0) | ((pixels[i] >> 8) & 0xF800);
    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;
    mapped[i] = (byte) colorMap[r][g][b];
  }
  return mapped;
}