cmake和VS2012的Maya插件编译问题

Maya plugin compile problems with cmake and VS2012

本文关键字:插件 编译 问题 Maya VS2012 cmake      更新时间:2023-10-16

我正在尝试使用cmake编译Maya API中的示例插件,以创建Visual Studio 2012项目。但是,在编译Maya附带的库时,似乎存在许多问题。第一个问题是库试图弥补一些旧的bool实现缺失,这是通过添加预处理器定义来解决的

add_definitions(-D _BOOL)

到cmake文件。

他们库中的下一个错误是,它试图访问std::ostream,但在"std"中找不到它,这可以使用cmake:中的另一个定义来解决

add_definitions(-D REQUIRE_IOSTREAM)

这导致了我无法解决的最后一个错误,我在谷歌上搜索了它,查看了stackoverflow,并查看了maya附带的示例VSproject文件,无法解决它。错误(共18个)源于链接器,并且都是未解析的外部符号,例如错误:

Error   1   error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MStatus::MStatus(enum MStatus::MStatusCode)" (__imp_??0MStatus@@QAE@W4MStatusCode@0@@Z) referenced in function "public: virtual class MStatus __thiscall hello::doIt(class MArgList const &)" (?doIt@hello@@UAE?AVMStatus@@ABVMArgList@@@Z) C:pathmayacmake_samplehelloworld.obj Sample_helloworld

编辑:使用Andreas的改良cmakelist没有产生任何差异:嘿,谢谢你的回复,但我仍然会收到很多关于内部解决外部问题的错误:

Error   1   error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MStatus::MStatus(enum MStatus::MStatusCode)" (__imp_??0MStatus@@QAE@W4MStatusCode@0@@Z) referenced in function "public: virtual class MStatus __thiscall hello::doIt(class MArgList const &)" (?doIt@hello@@UAE?AVMStatus@@ABVMArgList@@@Z) D:mayacmake_samplehelloworld.obj  Maya_Sample_Plugin
Error   13  error LNK2001: unresolved external symbol "public: virtual bool __thiscall MPxCommand::hasSyntax(void)const " (?hasSyntax@MPxCommand@@UBE_NXZ)  D:mayacmake_samplehelloworld.obj  Maya_Sample_Plugin

我去掉了其他错误,因为它们看起来和上面两个一样。我确保修改cmake文件中的路径以适应我的安装,现在看起来如下:

cmake_minimum_required (VERSION 2.6)
SET(MAYA_PLUGIN_NAME "Maya_Sample_Plugin")
SET(MAYA_DIRECTORY "C:/Program Files/Autodesk/Maya2013")
SET(MAYA_HEADERS_DIR "${MAYA_DIRECTORY}/include")
SET(MAYA_LIBRARY_DIR "${MAYA_DIRECTORY}/lib")
SET(SOURCE_FILES
  helloworld.cpp 
)
source_group("" FILES ${SOURCE_FILES})
INCLUDE_DIRECTORIES(
  ${MAYA_HEADERS_DIR}
  ${Boost_INCLUDE_DIR}
)
LINK_DIRECTORIES(
  ${MAYA_LIBRARY_DIR}
)
SET(LIBRARIES
  Foundation.lib
  OpenMaya.lib
  OpenMayaAnim.lib
  OpenMayaUI.lib
)
SET(MAYA_DEFINITIONS _AFXDLL _MBCS NT_PLUGIN REQUIRE_IOSTREAM _BOOL)
ADD_LIBRARY(${MAYA_PLUGIN_NAME} SHARED ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(${MAYA_PLUGIN_NAME} ${LIBRARIES})
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES COMPILE_DEFINITIONS "${MAYA_DEFINITIONS}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES OUTPUT_NAME "${MAYA_PLUGIN_NAME}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES SUFFIX ".mll")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES CLEAN_DIRECT_OUTPUT 1)

对此事的任何帮助都会得到通知。

您需要告诉链接器要链接哪些库,这是用TARGET_LINK_LIBRARIES完成的。以下是我在CMakeLists.txt.中使用的内容

SET(MAYA_PLUGIN_NAME "myCoolPlugin")
SET(MAYA_DIRECTORY "D:/Program Files (x86)/Autodesk Maya2011")
SET(MAYA_HEADERS_DIR "${MAYA_DIRECTORY}/include")
SET(MAYA_LIBRARY_DIR "${MAYA_DIRECTORY}/lib")
SET(SOURCE_FILES
  myCoolPlugin.cpp 
)
source_group("" FILES ${SOURCE_FILES})
INCLUDE_DIRECTORIES(${MAYA_HEADERS_DIR})
LINK_DIRECTORIES(${MAYA_LIBRARY_DIR})
SET(LIBRARIES Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaUI.lib)
SET(MAYA_DEFINITIONS _AFXDLL _MBCS NT_PLUGIN REQUIRE_IOSTREAM _BOOL)
ADD_LIBRARY(${MAYA_PLUGIN_NAME} SHARED ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(${MAYA_PLUGIN_NAME} ${LIBRARIES})
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES COMPILE_DEFINITIONS "${MAYA_DEFINITIONS}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES OUTPUT_NAME "${MAYA_PLUGIN_NAME}")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES SUFFIX ".mll")
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES CLEAN_DIRECT_OUTPUT 1)
SET_TARGET_PROPERTIES(${MAYA_PLUGIN_NAME} PROPERTIES LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin")