Android Studio在System.loadLibrary(libName)中崩溃

cocos2dx Android Studio crash in System.loadLibrary(libName)

本文关键字:libName 崩溃 loadLibrary Studio System Android      更新时间:2023-10-16

我想在mac上使用cocos2dx Android Studio。

我下载

:

android-ndk-r9d, android studio 2.1.1和apache-ant-1.9.7。cocos2dx 3.11.1

现在我成功地创建了一个项目,使用命令:

cocos new TEST -p com.your_company.test -l cpp -d /Users/mac-corei5-1/Desktop/Sayem/cocos2dx/Project

现在当我试图在Android Studio中运行项目在模拟器或Android设备它在System.loadLibrary(libName); where libName=MyGame崩溃
我在logcat中得到了这个崩溃日志

  06-30 04:46:15.291 4866-4866/com.your_company.test E/AndroidRuntime: FATAL EXCEPTION: main
                 Process: com.your_company.test, PID: 4866
    java.lang.UnsatisfiedLinkError: Couldn't load MyGame from loader dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.your_company.test-2.apk"],nativeLibraryDirectories=[/data/app-lib/com.your_company.test-2, /vendor/lib, /system/lib]]]: findLibrary returned null
                     at java.lang.Runtime.loadLibrary(Runtime.java:358)
                     at java.lang.System.loadLibrary(System.java:526)
                     at org.cocos2dx.lib.Cocos2dxActivity.onLoadNativeLibraries(Cocos2dxActivity.java:246)
                     at org.cocos2dx.lib.Cocos2dxActivity.onCreate(Cocos2dxActivity.java:260)
                     at android.app.Activity.performCreate(Activity.java:5231)
                     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
                     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
                     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
                     at android.app.ActivityThread.access$800(ActivityThread.java:135)
                     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
                     at android.os.Handler.dispatchMessage(Handler.java:102)
                     at android.os.Looper.loop(Looper.java:136)
                     at android.app.ActivityThread.main(ActivityThread.java:5017)
                     at java.lang.reflect.Method.invokeNative(Native Method)
                     at java.lang.reflect.Method.invoke(Method.java:515)
                     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
                     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
                     at dalvik.system.NativeStart.main(Native Method)

即使Cocos2d-x 3.10+已经购买了android studio支持和gradle构建支持,它仍然有很多漏洞。你的构建崩溃的原因是因为你没有使用Android-Studio构建选项实际创建。so文件。尝试运行

cocos compile -p android --android-studio

通过CLI正确生成文件。

然后你可以通过Android-studio运行项目,但记住任何时候你改变游戏的源代码,你都必须运行CLI命令。