内存泄漏在哪里?2d数组类

Where are the memory leaks? 2d array class

本文关键字:数组 2d 泄漏 在哪里 内存      更新时间:2023-10-16

我为一个类提交了这个程序,错误消息说有一些内存泄漏,但我找不到(我甚至问了另一位教授)

这是错误消息:

==27796== HEAP SUMMARY:
==27796==     in use at exit: 160 bytes in 2 blocks
==27796==   total heap usage: 192 allocs, 190 frees, 21,989 bytes allocated
==27796== 
==27796== 160 bytes in 2 blocks are definitely lost in loss record 1 of 1
==27796==    at 0x402ADFC: operator new[](unsigned int) (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==27796==    by 0x804D5C2: SweeperGrid::SweeperGrid(SweeperGrid const&) (in /tmp/grading20151030-8173-zfd6af-0/sweepertest)
==27796==    by 0x804BF57: main (sweepertest.cpp:357)

下面是我使用新代码或删除的任何代码:

//显式值构造函数

 SweeperGrid::SweeperGrid(const int initialRows, const int initialCols, const int density){
    if ((initialRows<5 || initialCols<5) || (density<25 || density>75)) {
        throw out_of_range("Grid not large enough (number of rows or columns cannot be fewer than 5) or density is too low or high (must be between 25% and 75%)");
    }
numRows = initialRows;
numColumns = initialCols;
numBombs = 0;
grid = new SweeperCell*[numRows];
for(int i=0; i <numRows; i++){
    grid[i] = new SweeperCell[numColumns];
}
srand(time(0));
for(int i=0; i<numRows; i++){
    for (int j=0; j<numColumns; j++){
        if(rand()%100+1<density){
            PlaceBomb(i, j);
        }
    }
}
}

//复制构造函数

SweeperGrid::SweeperGrid(SweeperGrid const & source){
    numRows=source.GetRows();
    numColumns=source.GetColumns();
    numBombs=source.GetBombs();
grid = new SweeperCell * [numRows];
for(int i=0; i < numRows; i++){
    grid[i] = new SweeperCell[numColumns];
}
for(int i=0; i<numRows; i++){
    for (int j=0; j<numColumns; j++){
        grid[i][j] = source.At(i, j);
    }
}
}

//自毁

SweeperGrid::~SweeperGrid(){
for(int i=0; i<numRows; i++){
        delete [] grid[i];
}
delete [] grid;
}

//功能:过载分配操作员

void SweeperGrid::operator= (SweeperGrid const & source){
    numRows=source.GetRows();
    numColumns=source.GetColumns();
    numBombs=source.GetBombs();
for(int i=0; i<numRows; i++){
    delete [] grid[i];
}
delete [] grid;
grid = new SweeperCell * [numRows];
for(int i=0; i < numRows; i++){
    grid[i] = new SweeperCell[numColumns];
}
for(int i=0; i<numRows; i++){
    for (int j=0; j<numColumns; j++){
        grid[i][j] = source.At(i, j);
    }
}
}

您的问题是由删除的行数与分配的行数不同引起的:

void SweeperGrid::operator= (SweeperGrid const & source){
    numRows=source.GetRows(); // numRows becomes the assigned number of rows here.
                              // This is a problem, because now you don't remember how many
                              // rows you need to delete!
    numColumns=source.GetColumns();
    numBombs=source.GetBombs();
    for(int i=0; i<numRows; i++){ // you delete rows here, but the number of rows found in
                                  // the NEW grid, not the old one.
        delete [] grid[i];
    }
    delete [] grid;
...
}

一个简单的解决方案:

void SweeperGrid::operator= (SweeperGrid const & source){
    for(int i=0; i<numRows; i++){ // you delete rows here, while you still remember 
                                  // how many you should delete
        delete [] grid[i];
    }
    delete [] grid;
    numRows=source.GetRows(); // numRows becomes the assigned number of rows here.
                              // This is not a problem, because now you don't need to
                              // remember how many rows you need to delete.
    numColumns=source.GetColumns();
    numBombs=source.GetBombs();
...
}

这类问题正是为什么手动使用deletenew是一个可怕的想法——此外,它也不是例外安全的(如果在构造函数中,在您已经分配了其他内容之后,分配其中一行失败,会发生什么?您会丢失以前在构造函数中分配的每一块内存,直到关闭程序才被看到。)

对此,更简单的解决方案是应用R资源A获取IsII初始化习惯用法(简称RAII),并使用一个容器来控制资源,该容器通过在构建时分配资源和在销毁时解除分配来控制资源——矢量可以为您做到这一点,智能指针等漂亮的东西也可以。这就免除了您处理每一个问题的责任。仅有一个的分配。如果。甚至。a.单身。一失败,因为有了RAII,如果失败,已经分配的资源就会清理本身

举个例子,如果我对grid使用向量的向量,而不是对一堆c风格动态数组使用c风格动态阵列,那么赋值运算符可能会是什么样子:

void SweeperGrid::operator= (SweeperGrid const & source){
    numRows=source.GetRows(); 
    numColumns=source.GetColumns();
    numBombs=source.GetBombs();
    grid = source.grid;
}