无法访问构造函数中类的继承成员

Can't access inherited members of class in constructor

本文关键字:继承 成员 访问 构造函数      更新时间:2023-10-16

我是c++新手。我有简单的Unit类和hero类,后者继承自Unit类。英雄类有两个额外的参数,但是构造函数不能到达父类的参数。这里是unit.hpp:

#ifndef UNIT_HPP
#define UNIT_HPP
#include <string>
using namespace std;
class Unit
{
public:
    unsigned short  max_health  = 100;
    string          name        = "Dummy";
    short           health      = 100;
    short           damage      = 10;
    bool            isDead      = 0;
    Unit();
    Unit(string, unsigned short, unsigned short);
};
#endif //UNIT_HPP

这里是unit.cpp:

#include <string>
#include <iostream>
#include "unit.hpp"
using namespace std;
Unit::Unit()
{
    cout << "Dummy was created!" << endl;
};
Unit::Unit(string N, unsigned short HP, unsigned short AT):
    max_health(HP),
    name(N),
    health(HP),
    damage(AT)
{
    cout << N << " was created!" << endl;
};

这里是hero.hpp:

#ifndef HERO_HPP
#define HERO_HPP
#include <string>
#include "unit.hpp"
class Hero : public Unit
{
public:
    unsigned short  max_mana    = 100;
    string          name        = "The Brave Warrior";
    short           mana        = 100;
    Hero (string, unsigned short, unsigned short, unsigned short);
};
#endif //HERO_HPP

最后是hero.cpp:

#include <string>
#include "hero.hpp"
using namespace std;
Hero::Hero(string N, unsigned short HP, unsigned short MP, unsigned short AT):
    max_health(HP),
    max_mana(MP),
    name(N),
    health(HP),
    mana(MP),
    damage(AT)
{
    cout << "The Legendary Hero, " << N << ", was born!" << endl;
}

控制台输出:

src/hero.cpp: In constructor ‘Hero::Hero(std::__cxx11::string, short unsigned int, short unsigned int, short unsigned int)’:
src/hero.cpp:10:5: error: class ‘Hero’ does not have any field named ‘max_health’
     max_health(HP),
     ^
src/hero.cpp:13:5: error: class ‘Hero’ does not have any field named ‘health’
     health(HP),
     ^
src/hero.cpp:15:5: error: class ‘Hero’ does not have any field named ‘damage’
     damage(AT)
     ^

问题在哪里?抱歉我的英语不好。我希望我问的问题是正确的,这么多的新术语给我。提前谢谢你。

你的基类应该负责初始化它的变量,通常通过构造函数方法。

:

unsigned short  max_health  = 100;
string          name        = "Dummy";
short           health      = 100;
short           damage      = 10;
bool            isDead      = 0;

看起来不洁。这些成员应该在构造函数中初始化:

Unit::Unit()
: max_health(100),
name("Dummy"),
health(100),
damage(10),
isDead(false)
{ ; }

同样,对于bool变量,您应该使用truefalse,而不是数字。

编辑1:重复的成员名
子类应该避免使用与基类相同的变量名。

Hero:

  string name;

显示或隐藏基类成员:

  string name;

如果您希望保持这种惯例,您应该使用作用域解析操作符 ::来告诉编译器您引用的是哪个成员:

Hero::name = "Hercules"; // Assign member in Hero class
Unit::name = "Person";   // Assign to member in Unit class.   

c++不允许从子类的初始化器列表中初始化基类的成员。

Hero::Hero(string N, unsigned short HP, unsigned short MP, unsigned short AT):
    Unit(N, HP, AT), // initializes the base class' members
    max_mana(MP),
    name(N),
    mana(MP),
{
    // but you could override the base class' members here
    isDead = true;
    cout << "The Legendary Hero, " << N << ", was zombified!" << endl;
}

另外,在Unit和Hero中都有一个名为'name'的成员,你可能想要删除或重命名其中一个。

在Unit的构造函数中初始化Unit的成员(如果你只希望从Hero调用它,可能是受保护的构造函数),在Hero中初始化Hero的成员。这就是初始化列表的工作方式。或者,你可以在Hero的actor的大括号之间初始化它们,但不建议这样做。

你在Hero.cpp构造函数中要做的是初始化基类的成员。这听起来非常像基类本身的工作!实际上,当到达分号时,也就是说,基类构造函数Unit()已经被调用(因此,它所包含的内容已经初始化)。因此,如果要从Unit中删除Unit(),就会得到编译错误,因为另一个构造函数有参数要接受。还有那些你需要像这样明确指定的:

Hero::Hero(string N, unsigned short HP, unsigned short MP, unsigned short AT):
    Unit(HP, N, HP, AT),
    max_mana(MP),
    mana(MP),
    {}

注意,这里根本没有调用Unit()——只有另一个构造函数被显式调用。