编译器构造-在编译c++控制台我的程序时,我在包含的矢量头文件中得到错误,这是可能的吗?

compiler construction - in compiling c++ console my program, i get an error in the included vector header file, is it possible?

本文关键字:文件 错误 控制台 我的 c++ 编译 程序 编译器 包含      更新时间:2023-10-16

这是完整的错误信息

> In file included from
> c:mingwbin../lib/gcc/mingw32/4.7.2/include/c++/vector:63:0,
>                      from PlayerDatabase.h:4,
>                      from PlayerDatabase.cpp:6: 
c:mingwbin../lib/gcc/mingw32/4.7.2/include/c++/bits/stl_construct.h:
> In function 'void std::_Construct(_T1*, const _T2&)':
> c:mingwbin../lib/gcc/mingw32/4.7.2/include/c++/bits/stl_construct.h:85:13:
> error: expected type-specifier before 'static_cast'
> c:mingwbin../lib/gcc/mingw32/4.7.2/include/c++/bits/stl_construct.h:85:13:
> error: expected ')' before 'static_cast'
> c:mingwbin../lib/gcc/mingw32/4.7.2/include/c++/bits/stl_construct.h:85:13:
> error: expected ';' before 'static_cast' 

包含在PlayerDatabase.h:4的文件是矢量头文件

我在我的cpp文件中使用了动态强制转换,将投手和击球手指针更改为基类棒球手指针,然后通过push_back()将它们插入向量,这是问题吗?

是playerdatabase.h文件

#include <vector>
#include "BaseballPlayer.h"
#include "Hitter.h"
#include "Pitcher.h"

//这是playerdatabase类的定义

class PlayerDatabase {
public:
    PlayerDatabase();
    PlayerDatabase(PlayerDatabase&);
    PlayerDatabase& operator= (PlayerDatabase&);
    ~PlayerDatabase();
    void print_team(std::ofstream&);
    void load_team(std::ifstream&);
    void create_good_team();
    void create_small_team();
    int get_team_count();
private:
    std::vector<BaseballPlayer*> team;
};
这是playerdatabase.cpp
#include <iomanip>
#include "cppMemDbg.h"
#include "PlayerDatabase.h"
const char HITTER='H';
const char PITCHER='P';
const int REDUCE_BY=4;

//不带参数的默认构造函数

PlayerDatabase::PlayerDatabase(){

}

//复制构造函数

PlayerDatabase::PlayerDatabase(PlayerDatabase& right){
std::vector<BaseballPlayer*>::iterator begin, end;
begin=right.team.begin();
end=right.team.end();
while (begin!=end){
    Pitcher* pPlayer= dynamic_cast<Pitcher*>(*begin);
    if (pPlayer){
        Pitcher* pitcher= new Pitcher(*pPlayer);
        team.push_back(dynamic_cast<BaseballPlayer*>(pitcher));
    }
    else{
        Hitter* hPlayer= dynamic_cast<Hitter*>(*begin);
        Hitter* hitter= new Hitter(*hPlayer);
        team.push_back(dynamic_cast<BaseballPlayer*>(hitter));
    }
    begin++;
}

}

//赋值操作

PlayerDatabase& PlayerDatabase::operator= (PlayerDatabase& right){
if (team==right.team)
    return *this;
else {
    std::vector<BaseballPlayer*>::iterator begin, end;
    begin=right.team.begin();
    end=right.team.end();
    while (begin!=end){
        Pitcher* pPlayer= dynamic_cast<Pitcher*>(*begin);
        if (pPlayer){
            Pitcher* pitcher= new Pitcher(*pPlayer);
            BaseballPlayer* bplayer= dynamic_cast<BaseballPlayer*>(pitcher);
            team.push_back(bplayer);
        }
        else{
            Hitter* hPlayer= dynamic_cast<Hitter*>(*begin);
            Hitter* hitter= new Hitter(*hPlayer);
            BaseballPlayer* bplayer= dynamic_cast<BaseballPlayer*>(hitter);
            team.push_back(bplayer);
        }
        begin++;
    }
}
return *this;

}

//构造函数

PlayerDatabase::~PlayerDatabase(){
std::vector<BaseballPlayer*>::iterator iter;
for (iter=team.begin();iter!=team.end();iter++){
    if (*iter)
        delete *iter;
    *iter=nullptr;
}
team.clear();

}

//一个函数,将棒球运动员的信息打印到标准输出中,并将其写入给定的文件

void PlayerDatabase::print_team(std::ofstream& outputFile){
int totalHits=0, totalAtBats=0, totalEarnedRuns=0;
float totalInningsPitched=0.0;
std::vector<BaseballPlayer*>::iterator begin, end;
begin=team.begin();
end=team.end();
int member=1;
while (begin!=end){
    std::cout<<"Member "<<member<<std::endl;
    (*begin)->print_player(outputFile);
    Pitcher* pPlayer= dynamic_cast<Pitcher*>(*begin);
    if (pPlayer){
        totalEarnedRuns+=pPlayer->earnedRuns;
        totalInningsPitched+=pPlayer->inningsPitched;
        begin++;
        member++;
    }
    else{
        Hitter* hPlayer= dynamic_cast<Hitter*>(*begin);
        totalHits+=hPlayer->hits;
        totalAtBats+=hPlayer->atBats;
        begin++;
        member++;
    }
}
if(totalAtBats==0||totalInningsPitched==0.0){
    if(totalAtBats==0&&totalInningsPitched==0.0){
        std::cout<<"Team Batting Average: "<<"n/a"<<std::endl;
        std::cout<<"Team ERA: "<<"n/a"<<std::endl;
    }
    else if (totalAtBats==0){
        std::cout<<"Team Batting Average: "<<"n/a"<<std::endl;
        std::cout<<"Team ERA: "<<(totalEarnedRuns/totalInningsPitched*9)<<std::endl;
    }
    else {
        std::cout<<"Team Batting Average: "<<std::fixed<<std::setprecision(3)<<totalHits/(double)totalAtBats<<std::endl;
        std::cout<<"Team ERA: "<<"n/a"<<std::endl;
    }
}
else{
    std::cout<<"Team Batting Average: "<<std::fixed<<std::setprecision(3)<<totalHits/(double)totalAtBats<<std::endl;
    std::cout<<"Team ERA: "<<(totalEarnedRuns/totalInningsPitched*9)<<std::endl;
}

}

//从格式化的输入文件中加载棒球运动员

void PlayerDatabase::load_team(std::ifstream& input){
int counter=1;
while (!input.eof()){
    char playerType;
    input.get(playerType);
    if (playerType==HITTER){
        Hitter* hitter= new Hitter;
        hitter->load_player(input);
        std::cout<<"Loading member "<<counter<<std::endl;
        team.push_back(dynamic_cast<BaseballPlayer*>(hitter));
        counter++;
    }
    else if (playerType==PITCHER){
        Pitcher* pitcher= new Pitcher;
        pitcher->load_player(input);
        std::cout<<"Loading member "<<counter<<std::endl;
        team.push_back(dynamic_cast<BaseballPlayer*>(pitcher));
        counter++;
    }
}

}

//一个基于goodHitter()和goodPitcher()函数通过消除一些人来创建优秀团队的函数

void PlayerDatabase::create_good_team(){
std::vector<BaseballPlayer*> goodTeam;
std::vector<BaseballPlayer*>::iterator begin, end;
begin=team.begin();
end=team.end();
while (begin!=end){
    Pitcher* pPlayer= dynamic_cast<Pitcher*>(*begin);
    if (pPlayer){
        if(pPlayer->goodPitcher()){
            goodTeam.push_back(dynamic_cast<BaseballPlayer*>(pPlayer));
        }
        else {
            if (*begin)
                delete *begin;
            *begin=nullptr;
        }
        begin++;
    }
    else{
        Hitter* hPlayer= dynamic_cast<Hitter*>(*begin);
        if(hPlayer->goodHitter()){
            goodTeam.push_back(dynamic_cast<BaseballPlayer*>(hPlayer));
        }
        else {
            if (*begin)
                delete *begin;
            *begin=nullptr;
        }
        begin++;
    }
}
team.clear();
team=goodTeam;

}

//创建一个小团队,删除向量中的前四名球员

void PlayerDatabase::create_small_team(){
if(get_team_count()>=REDUCE_BY){
    std::vector<BaseballPlayer*>::iterator first, fifth;
    first= team.begin();
    fifth=first+REDUCE_BY;
    while (first!=fifth){
        if (*first)
            delete *first;
        *first=nullptr;
        first++;
    }
    team.erase(team.begin(),fifth);
}
else {
    std::vector<BaseballPlayer*>::iterator first,last;
    first= team.begin();
    last=team.end();
    while(first!=last){
        if (*first)
            delete *first;
        *first=nullptr;
        first++;
    }
    team.clear();
}

}//团队成员数

int PlayerDatabase::get_team_count(){
return team.size();

}

这部分有什么问题吗?
 std::vector<BaseballPlayer*>::iterator begin, end;
 begin=right.team.begin();
 end=right.team.end();

代码太多了!但是有一些地方是错误的:

PlayerDatabase(PlayerDatabase&); // this is the one the error is complaining about

声明了一个可变复制构造函数。如果你想这样也没关系,但你可能不想。你想要这样:

PlayerDatabase(PlayerDatabase const&);

对于赋值操作符也是一样,除非它需要修改源代码(而你不想这样做),它应该是:

PlayerDatabase& operator= (PlayerDatabase const&);

我在你的整个代码中没有看到一个const限定符,所以你可能没有意识到常量正确性。您应该对这个主题做一些研究,但它基本上表示操作是否会修改给定的参数。