构建器模式、模板和嵌套类

Builder pattern, templates and nested class

本文关键字:嵌套 模式 构建      更新时间:2023-10-16

我试图在c++中开发一个嵌套的构建器类,但我一直得到这个"无效使用不完整类型'类Npc::Builder<'T>"错误。我搜索了很多,但我找不到答案。有人能帮帮我吗?

下面是我的代码:

Npc.h
class Npc{
     ...
    template<class T, class enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
    class Builder{
    private:
        T* instance;
    public:
        Npc::Builder<T>* create();
        Npc::Builder<T>* name(string name);
        Npc::Builder<T>* charClass(string charClass);
        Npc::Builder<T>* hp(int hp);
        Npc::Builder<T>* mana(int mana);
        Npc::Builder<T>* attackPower(int attackPower);
        Npc::Builder<T>* magicPower(int magicPower);
        Npc::Builder<T>* defense(int defense);
        Npc::Builder<T>* magicDefense(int magicDefense);
        T* build();
    };
};

Npc.cpp
...
template<class T, class enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
Npc::Builder<T>* Npc::Builder<T>::create() {
   ...
}
main.cpp
...
Npc::Builder<Warrior>* builder = new Npc::Builder<Warrior>();
...

谢谢!

您的代码中有一些语法错误。最重要的是,您缺少一个typename(因为您有一个依赖类型),而且在这种情况下,第二个模板参数也是一个非类型,因为您将其默认为nullptr。使用

// non-type param
template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* = nullptr> 
class Builder { ... };

或者使其成为类型

// type param
template<class T, class = typename std::enable_if<std::is_base_of<Npc, T>::value>::type> 
class Builder { ... };

下一行

template<class T, enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
Npc::Builder<T>* Npc::Builder<T>::create() {
   ...
}

错误:缺少typename,不能有默认参数。在定义中,编译器也认为您部分专门化了模板成员函数,这是不允许的。您需要的是如下内容:

template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U>
Npc::Builder<T, U>* 
Npc::Builder<T, U>::create() {
    return nullptr;
}

下面的代码显示了一个完整的工作示例,修复了上面提到的所有问题:

#include <iostream>
#include <type_traits>
class Npc {
public: 
    template<class T, 
             typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U = nullptr>
    class Builder {
    private:
        T* instance;    
    public:
        Builder* create(); // no need for Noc::Builder<T>, due to template name injection
        Builder* name(std::string name);
        Builder* charClass(std::string charClass);
        Builder* hp(int hp);
        Builder* mana(int mana);
        Builder* attackPower(int attackPower);
        Builder* magicPower(int magicPower);
        Builder* defense(int defense);
        Builder* magicDefense(int magicDefense);
        T* build();
    };
};
struct Warrior: Npc{};
template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U>
Npc::Builder<T, U>* 
Npc::Builder<T, U>::create() {
    return nullptr;
}
int main()
{
    Npc::Builder<Warrior>* builder = new Npc::Builder<Warrior>();
    delete builder;
}

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