CMake 生成的 Xcode 项目无法编译

CMake generated Xcode project won't compile

本文关键字:编译 项目 Xcode CMake      更新时间:2023-10-16

我有一个在Mac上开发的c++项目。我可以通过命令行使用ninja或gmake来构建它,没有问题,但一旦我生成Xcode项目,它就失败了。

项目本身是一个静态库,链接到一个运行googletest的命令行应用程序。

我得到的错误是,当涉及到构建最终的可执行文件时,Xcode说它找不到静态库。这是我的CMakeLists.txt:

CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(MyProject)
SET(CMAKE_VERBOSE_MAKEFILE 0)  # set to 1 for verbose Makefile
SET(MyProject_VERSION_MAJOR 1)
SET(MyProject_VERSION_MINOR 0)
SET(CMAKE_BUILD_TYPE DEBUG)
ENABLE_LANGUAGE(CXX)
# Build the static lib
FILE(GLOB SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
FILE(GLOB G2LOG "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/*.cpp")
FILE(GLOB LIBZIP "${CMAKE_CURRENT_SOURCE_DIR}/src/libzip/*.c")
FILE(GLOB LIBXML "${CMAKE_CURRENT_SOURCE_DIR}/src/libxml/*.c")
FILE(GLOB LIBXSLT "${CMAKE_CURRENT_SOURCE_DIR}/src/libxslt/*.c")
# Settings that work with Unix, Linux and OSX
IF (UNIX)
    # Ideally we should use -Werror but libxml2 will break
    SET(FLAGS "-Wno-attributes -g -Wall -std=c++11 -stdlib=libc++ -Wunused -D_GLIBCXX_USE_NANOSLEEP -m64")
    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_REENTRANT -DTRIO_HAVE_CONFIG_H")
    FILE(GLOB to_remove "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/crashhandler_win.cpp")
    IF (${CMAKE_BUILD_TYPE} MATCHES DEBUG)
        SET(FLAGS "${FLAGS} -DGOOGLETEST")
    ENDIF(${CMAKE_BUILD_TYPE} MATCHES DEBUG)
ENDIF(UNIX)
IF (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
    SET(CMAKE_CXX_FLAGS  "${FLAGS}")
    INCLUDE_DIRECTORIES("/System/Library/Frameworks/")
    FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
    SET(CMAKE_CXX_FLAGS  "${FLAGS} -rdynamic")
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
IF (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
    FILE(GLOB to_remove "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/crashhandler_unix.cpp")
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
LIST(REMOVE_ITEM G2LOG ${to_remove})
# Build the main library
ADD_LIBRARY(g2log OBJECT ${G2LOG})
ADD_LIBRARY(libzip OBJECT ${LIBZIP})
ADD_LIBRARY(core OBJECT ${SOURCES})
ADD_LIBRARY(libxml OBJECT ${LIBXML})
ADD_LIBRARY(libxslt OBJECT ${LIBXSLT})
ADD_LIBRARY(MyProject STATIC $<TARGET_OBJECTS:core> $<TARGET_OBJECTS:libxslt> $<TARGET_OBJECTS:libxml> $<TARGET_OBJECTS:libzip> $<TARGET_OBJECTS:g2log>)
ADD_EXECUTABLE(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/tests/src/MyProjectTests.cpp")
TARGET_LINK_LIBRARIES(MyProjectTests MyProject)
IF (UNIX)
    TARGET_LINK_LIBRARIES(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/src/somelib/libsomelib.a")
    TARGET_LINK_LIBRARIES(MyProjectTests "${APP_SERVICES_LIBRARY}")
    TARGET_LINK_LIBRARIES(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/tests/src/libgtest.a")
    FIND_PACKAGE(ZLIB REQUIRED)
    IF (ZLIB_FOUND)
        INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
        TARGET_LINK_LIBRARIES(MyProjectTests ${ZLIB_LIBRARIES})
    ENDIF(ZLIB_FOUND)
    IF (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
        # In OSX link to iconv installed by Macports
        LINK_DIRECTORIES("/opt/local/lib/")
        TARGET_LINK_LIBRARIES(MyProjectTests iconv)
    ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
ENDIF(UNIX)

你不能使用Xcode生成器创建仅由对象文件组成的库。从文档:

Some native build systems may not like targets that have only object files,
so consider adding at least one real source file to any target that
references $<TARGET_OBJECTS:objlib>.