无法使用 SDL/C++ 打开窗口

Can't open a window with SDL/C++

本文关键字:C++ 开窗口 SDL      更新时间:2023-10-16

我在我的代码中卡住了一个大bug,我不能打开我的游戏运行后的第一个窗口!它只是空白打开几秒钟,然后自动关闭。我不知道我的代码有什么问题,因为我在遵循一系列教程,我的代码看起来像教程中的代码。下面是我的代码:

#include "stdafx.h"
#include "FirstClass.h"

FirstClass::FirstClass(void){
bool quit = false;
window = NULL;
window = SDL_CreateWindow("Snaykie v1.0",350, 150, 800, 500, SDL_WINDOW_SHOWN);
if (window == NULL){
    std::cout << "Can not open the game!" << std::endl;
}
renderer = NULL;
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
evt = new SDL_Event();
//background image
txt = NULL;
txt = IMG_LoadTexture(renderer, "mainview.bmp");
rct.x = 0 ;
rct.y = 0;
rct.h = 500;
rct.w = 800;
//button start 
sbutt = NULL;
sbutt = IMG_LoadTexture(renderer, "startbutton.bmp");
startrct.x = 0 ;
startrct.y = 0;
startrct.h = 100;
startrct.w = 100;
}

FirstClass::~FirstClass(void)
{
SDL_DestroyTexture(txt);
SDL_DestroyTexture(sbutt);
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
delete evt;
} 
//the code below is the loops that let the window stucks forever to keep      opened
void FirstClass ::  GameStart(void){
while (!quit && evt->type != SDL_QUIT){
    SDL_PollEvent(evt);
   SDL_RenderClear(renderer);
   SDL_RenderCopy(renderer, txt, NULL, &rct);
   SDL_RenderCopy(renderer, sbutt, NULL, &startrct);
   SDL_RenderPresent(renderer);
}
}

请帮帮我,谢谢,我真的遇到大麻烦了

您处理evt变量的方式不好。它被分配,但没有初始化,您将未初始化的值与SDL_QUIT进行比较。您应该重新排序FirstClass::GameStart内部的代码,最好使用局部变量(因为实际上不需要使用动态分配的变量),并从构造函数和析构函数中删除现有evt的分配和删除。这是FirstClass::GameStart的一个更好的版本:

void FirstClass::GameStart(void){
    SDL_Event evt;
    while (SDL_PollEvent(&evt)){
        if (evt.type == SDL_QUIT) {
            // a user requested termination has been received, exit the loop
            break;
        }
        else {
            // filter the event?
            SDL_RenderClear(renderer);
            SDL_RenderCopy(renderer, txt, NULL, &rct);
            SDL_RenderCopy(renderer, sbutt, NULL, &startrct);
            SDL_RenderPresent(renderer);
        }
    }
}

还要确保您实际上是从main调用FirstClass::GameStart函数,也许您根本没有运行事件循环。