为什么这个指针(WinProc中的pGame)为NULL

Why is this pointer (pGame inside WinProc) NULL?

本文关键字:pGame NULL 中的 WinProc 指针 为什么      更新时间:2023-10-16

这是我的WinMain:

int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nShowCmd)
{
    if(SUCCEEDED(CoInitialize(NULL)))
    {
        {
            Game game;
            game.CreateRessources(hInst);
            game.ShowMainScreen();
            HWND hwnd=game.Getm_hWnd();
            HWND* pHWND=&hwnd;
            game.pWinsock->Initialize(hwnd);
            ShowWindow(game.Getm_hWnd(),SW_MAXIMIZE);
            UpdateWindow(game.Getm_hWnd());
            MSG msg;
            ZeroMemory(&msg,sizeof(MSG));
            while(GetMessage(&msg,NULL,0,0))
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
        CoUninitialize();
    }
    return 0;
}

这里有我的窗口创建类:

void Game::CreateWindowClass(HINSTANCE hInst)
{
    // Create a window class
    WNDCLASSEX wClass;
    ZeroMemory(&wClass,sizeof(WNDCLASSEX));
    wClass.cbClsExtra=NULL;
    wClass.cbSize=sizeof(WNDCLASSEX);
    wClass.cbWndExtra=NULL;
    wClass.hbrBackground=(HBRUSH)COLOR_WINDOW;
    wClass.hCursor=LoadCursor(NULL,IDC_ARROW);
    wClass.hIcon=NULL;
    wClass.hIconSm=NULL;
    wClass.hInstance=hInst;
    wClass.lpfnWndProc=WinProc;
    wClass.lpszClassName="Window Class";
    wClass.lpszMenuName=NULL;
    wClass.style=CS_HREDRAW|CS_VREDRAW;
    if(!RegisterClassEx(&wClass))
    {
        int nResult=GetLastError();
        MessageBox(NULL,"Failed to register window class","Window Class Failed",MB_ICONERROR);
    }
    m_hWnd=CreateWindowEx(NULL,
            "Window Class",
            "Game",
            WS_OVERLAPPEDWINDOW|WS_MAXIMIZE,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            NULL,
            NULL,
            hInst,
            this);
    if(!m_hWnd)
    {
        int nResult=GetLastError();
        MessageBox(NULL,"Window class creation failed","Window Class Failed",MB_ICONERROR);
    }
}

这是游戏::CreateRessources:

void Game::CreateRessources(HINSTANCE hInst)
{   
    CreateWindowClass(hInst);
    pD2DResources=CreateD2DResources(m_hWnd);
    pMessageLog=CreateMessageLog();
    pWinsock=CreateWinsock();
}

最后,我的WinProc在后面几行:if(pGame==NULL(MessageBox(NULL,"指针pGame为NULL","错误",NULL(;

LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    if(msg==WM_CREATE)
    {
        LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
            Game* pGame = (Game*)pcs->lpCreateParams;
            ::SetWindowLongPtrW(
                hWnd,
                GWLP_USERDATA,
                PtrToUlong(pGame)
                );
    }
    else if(msg==WM_DESTROY)
    {
        PostQuitMessage(0);
        return 0;
    }
    else
    {
        Game* pGame = reinterpret_cast<Game*>(static_cast<LONG_PTR>(
            ::GetWindowLongPtrW(
                hWnd,
                GWLP_USERDATA
                )));
        if(pGame==NULL)
            MessageBox(NULL,"Pointer pGame is NULL","Error",NULL);
        if(pGame->pD2DResources!=NULL)
        {
            switch(msg)
            {

由于某种原因,由于弹出MessageBox,pGame为NULL。为什么会这样?

编辑:顺便说一句,我正在动态创建一些对象,我的游戏对象中的私有指针被分配给这些动态创建的对象。这可能与这个问题有关吗?

因为WM_CREATE不是窗口过程获得的第一条消息。参见WM_NCCREATE