我正在尝试使用矢量拍摄
I'm trying to shoot with vectors
我目前正在用c++编写一个带有direct X的游戏,目前有一个向量来存储绘制我所有的精灵。我无法让子弹在矢量中工作。子弹射出,但只有一颗在应该有50 的时候射出
//this vector also contains all other sprites i have like my player and my score and other sprites
///Draw is a class
vector<Draw*> chap;
vector<Draw*>::iterator it;
Draw *bullet = NULL;
///initialization of stuff
for (int i = 0; i < gt; i++)
{
bullet = new Draw[gt];
//this sets the x position and y position and other properties
bullet[i].setDraw(blet,0,0,.1,.1,0,64,64,1,0,1,color,0,0,90,0,0,false);
chap.push_back(&bullet[i]);
}
//end initialization
///game loop
for (int i = 0; i < bell; i++)
{
for (it = chap.begin(); it != chap.end(); it++)
{
(*it)->testShoot(&bullet[i], ME);
ME->playerMove();
monster1->move();
}
}
///end loop there is other stuff in loop but doesn't effect anything
/// what i'm using
void Draw::testShoot(Draw *sprite, Draw *sprite1)
{
if ((int)timeGetTime() < timer + 100)return;
timer = timeGetTime();
for (int i = 0; i < 50; i++)
{
if (Key_Down(DIK_SPACE))
{
if (!sprite[i].alive)
{
sprite[i].x = sprite1->x + sprite1->width / 4;
sprite[i].y = sprite1->y + sprite1->height / 4;
sprite[i].velx = 1;
sprite[i].vely = 0;
sprite[i].alive = true;
break;
}
}
}
}
bullet = new Draw[gt];
应该在for
循环之前,而不是在循环内部。现在,在循环的每次迭代中,您都要创建一个新数组,该数组只有一个填充的元素,并且在每次覆盖bullet
中的值时,会丢失以前创建的数组。
换句话说,这个:
for (int i = 0; i < gt; i++)
{
bullet = new Draw[gt];
bullet[i].setDraw( ...
应该是这样的:
bullet = new Draw[gt];
for (int i = 0; i < gt; i++)
{
bullet[i].setDraw( ...
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