C++文本RPG库存系统

C++ Text-RPG Inventory system

本文关键字:系统 RPG 文本 C++      更新时间:2023-10-16

我正在构建文本rpg库存系统,但我真的不知道如何正确创建装备项目。例如,我可以装备玩家库存中的物品,但我无法确定这是什么类型的物品(剑、盾、手套或其他东西),因为物品应该装备在合适的位置(头上戴头盔,手上拿剑等等)。有什么办法吗?

#include <iostream>
#include <vector>
#include <Windows.h>
#include <string>
using namespace std;
void Red()
{
    SetConsoleTextAttribute
    (GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_INTENSITY);
} //Intensive red console text color.
void Green()
{
    SetConsoleTextAttribute
        (GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_INTENSITY);
} //Intensive green console text color.
void Normal()
{
    SetConsoleTextAttribute
        (GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
} //Default console text color.
struct Item{
    string name; //Item name.
    int price; //Item price.
    int purpose; // 0 - Head, 1 - Neck, 2 - Torso, 3 - Hands, 4 - Legs, 5 - Feets.
    int attribute; //Attack, Defense...
};
int main()
{
    //Isn't the smartest way to do so...
    Item Sword{
        "Sword", //This item name is 'Short Sword'.
        87, //Cost 87 gold pieces.
        3, //Use this item with hands. :D.
        10 //+10 attack.
    };
    string input; // input is for player commands.
    vector<string> Equipment = { "<Empty>", "<Empty>", "<Empty>", "<Empty>", "<Empty>","<Empty>" }; //Current equipment.
    vector<string> Inventory = {Sword.name}; //Player Inventory.
    string InventorySlots[] = { "Head", "Neck", "Torso", "Hands", "Legs", "Feets" }; //Player parts where items can be equiped.
    while (true){
        cin >> input;
        if (input == "equipment"){
            for (int i = 0; i < 6; i++){
                Normal();
                cout << InventorySlots[i];
                if (Equipment[i] == "<Empty>")
                    Red();
                cout << " " << Equipment[i] << endl << endl;
            }
            Normal();
        }
        if (input == "equip"){
            cout << "What do you want to equip? ";
            cin >> input;
            for (int i = 0; i < Inventory.size(); i++){
                //Search for item player want to equip and equip it in the right place.
                if (input == Inventory[i]){
                    //Inventory[i] = input;
                    //But how to identify what kind of item it is?
                    cout << "Successfully equiped!" << endl;
                }
            }
        }
        if(input == "inventory"){
            for (int i = 0; i < Inventory.size(); i++){
                cout << "______________________________________________________________" << endl;
                cout << "|  " << Inventory[i] << endl;
                cout << "|  Carried items " << Inventory.size() << " / " << 20 << endl;
                cout << "|_____________________________________________________________" << endl;
            }
        }
    }
    system("PAUSE"); // or 'cin.get()'
    return 0;   
}

这样做有很多可能性。

简单的方法

首先,你必须保留物品的库存,而不是字符串:

vector<Item> Inventory = {Sword, Helmet}; //Player Inventory.

然后你必须使用Inventroy[i].name搜索crh,并使用inventory[i].purpose找到正确的插槽:

        for(int i = 0; i < Inventory.size(); i++){
            //Search for item player want to equip and equip it in the right place.
            if(input == Inventory[i].name){
                Equipment[Inventory[i].purpose] = Inventory[i].name; 
                cout << "Successfully equiped!" << endl;
            }
        }

略有改善

请注意,对于游戏的下一步改进,你的装备也会遇到类似的问题:由于它是一个字符串向量,你无法直接访问物品的属性,例如装备对攻击或防御的影响。

因此,您还应该将Equipment设置为vector<Item>:

Item Empty{"<Empty>", 0, 0, 0};
vector<Item> Equipment{6, Empty};  //Current equipment: 6 x Empty.
...

您还可以考虑将Inventory设置为map<string, Item>,以便通过名称

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