Visual Studio 2017 和 2019 拒绝为C++项目加载符号

Visual Studio 2017 and 2019 Refuse to Load Symbols for C++ Project

本文关键字:C++ 项目 加载 符号 拒绝 Studio 2017 2019 Visual      更新时间:2023-10-16

在最后一天左右的时间里,我一直在为一个项目而苦苦挣扎,该项目拒绝为传统控制台模式应用程序的单项目Visual C++解决方案的启动项目加载调试符号。以下日志的第一行演示了该问题。

'PSQLviaADOCPP32.exe' (Win32): Loaded 'F:Source_CodeVisual_StudioProjectsActian_Pervasive_SQLPSQLviaADOCPPDebugPSQLviaADOCPP32.exe'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64ntdll.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64kernel32.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64KernelBase.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:binWWSYMBOLCRTTime32.dll'. Symbols loaded.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64user32.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64win32u.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32full.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcp_win.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbase.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:binWWSYMBOLNativeConssoleAppAids32.dll'. Symbols loaded.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64vcruntime140d.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbased.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:binWWSYMBOLNativeStringAids32.dll'. Symbols loaded.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64version.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcrt.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64imm32.dll'.
The thread 0x4f64 has exited with code 0 (0x0).
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64kernel.appcore.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64rpcrt4.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64sspicli.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64cryptbase.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64bcryptprimitives.dll'.
'PSQLviaADOCPP32.exe' (Win32): Loaded 'C:WindowsSysWOW64sechost.dll'.
The thread 0x4728 has exited with code 0 (0x0).
The thread 0x2f60 has exited with code 0 (0x0).
The thread 0x23e0 has exited with code 0 (0x0).
The program '[10676] PSQLviaADOCPP32.exe' has exited with code 0 (0x0).

但请注意,符号会为依赖用户 DLL、CRTTime32.dll、NativeConssoleAppAids32.dll 和 NativeStringAids32.dll 加载。

其他几个应用程序(都在同一台计算机上运行)为其各自的启动项目加载符号,如以下示例所示。

'CRTTime_UnitTests32.exe' (Win32): Loaded 'F:Source_CodeVisual_StudioProjectsNATIVEDLLCRTTimeWin32DebugCRTTime_UnitTests32.exe'. Symbols loaded.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64ntdll.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64kernel32.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64KernelBase.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'F:Source_CodeVisual_StudioProjectsNATIVEDLLCRTTimeWin32DebugNativeConssoleAppAids32.dll'. Symbols loaded.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbase.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'F:Source_CodeVisual_StudioProjectsNATIVEDLLCRTTimeWin32DebugCRTTime32.dll'. Symbols loaded.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64user32.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64win32u.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64gdi32full.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcp_win.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64vcruntime140d.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64ucrtbased.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:binWWSYMBOLNativeStringAids32.dll'. Symbols loaded.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'F:Source_CodeVisual_StudioProjectsNATIVEDLLNativeConsoleAppAidsWin32Releasevcruntime140.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64version.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64msvcrt.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64imm32.dll'.
The thread 0x3dc0 has exited with code 0 (0x0).
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64kernel.appcore.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64rpcrt4.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64sspicli.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64cryptbase.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64bcryptprimitives.dll'.
'CRTTime_UnitTests32.exe' (Win32): Loaded 'C:WindowsSysWOW64sechost.dll'.
The thread 0x5ec8 has exited with code 0 (0x0).
The thread 0x488c has exited with code 0 (0x0).
The thread 0x5cbc has exited with code 0 (0x0).
The program '[11144] CRTTime_UnitTests32.exe' has exited with code 0 (0x0).

下面是符号拒绝加载的项目的 vcxproj 文件。

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{932DF08F-A55B-4339-9052-F5E01A709EA5}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>PSQLviaADOCPP</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>fals</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<LinkIncremental>false</LinkIncremental>
<IntDir>$(Platform)$(Configuration)</IntDir>
<TargetName>$(ProjectName)$(PlatformArchitecture)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)INCLUDE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<ControlFlowGuard>Guard</ControlFlowGuard>
<EnableParallelCodeGeneration>false</EnableParallelCodeGeneration>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation>false</BrowseInformation>
<SupportJustMyCode>false</SupportJustMyCode>
<OpenMPSupport>false</OpenMPSupport>
<ShowIncludes>false</ShowIncludes>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)LIB;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>CRTTime$(PlatformArchitecture).lib;NativeConssoleAppAids$(PlatformArchitecture).lib;NativeStringAids$(PlatformArchitecture).lib;%(AdditionalDependencies)</AdditionalDependencies>
<OptimizeReferences>true</OptimizeReferences>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<MapFileName>$(OutDir)$(TargetName).map</MapFileName>
</Link>
<BuildLog>
<Path>$(IntDir)$(TargetName).log</Path>
</BuildLog>
<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)INCLUDE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<SupportJustMyCode>false</SupportJustMyCode>
<SuppressStartupBanner>false</SuppressStartupBanner>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitFramePointers>false</OmitFramePointers>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ControlFlowGuard>Guard</ControlFlowGuard>
<EnableParallelCodeGeneration>false</EnableParallelCodeGeneration>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation>false</BrowseInformation>
<ShowIncludes>false</ShowIncludes>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)LIB;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>CRTTime$(PlatformArchitecture).lib;NativeConssoleAppAids$(PlatformArchitecture).lib;NativeStringAids$(PlatformArchitecture).lib;%(AdditionalDependencies)</AdditionalDependencies>
<OptimizeReferences>true</OptimizeReferences>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<MapFileName>$(OutDir)$(TargetName).map</MapFileName>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<BuildLog>
<Path>$(IntDir)$(TargetName).log</Path>
</BuildLog>
<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)INCLUDE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<ControlFlowGuard>Guard</ControlFlowGuard>
<EnableParallelCodeGeneration>false</EnableParallelCodeGeneration>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation>false</BrowseInformation>
<OpenMPSupport>false</OpenMPSupport>
<ShowIncludes>false</ShowIncludes>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)LIB;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>CRTTime$(PlatformArchitecture).lib;NativeConssoleAppAids$(PlatformArchitecture).lib;NativeStringAids$(PlatformArchitecture).lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<MapFileName>$(OutDir)$(TargetName).map</MapFileName>
</Link>
<BuildLog>
<Path>$(IntDir)$(TargetName).log</Path>
</BuildLog>
<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)INCLUDE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<ControlFlowGuard>Guard</ControlFlowGuard>
<EnableParallelCodeGeneration>false</EnableParallelCodeGeneration>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation>false</BrowseInformation>
<ShowIncludes>false</ShowIncludes>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)LIB;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>CRTTime$(PlatformArchitecture).lib;NativeConssoleAppAids$(PlatformArchitecture).lib;NativeStringAids$(PlatformArchitecture).lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<MapFileName>$(OutDir)$(TargetName).map</MapFileName>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<BuildLog>
<Path>$(IntDir)$(TargetName).log</Path>
</BuildLog>
<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="PSQLviaADOCPP.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="PSQLviaADOCPP.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="PSQLviaADOCPP.mc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">mc -v -n -h $(ProjectDir)res -r $(ProjectDir)res %(FullPath)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling Message Resources</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)res%(Filename).rc;$(ProjectDir)res%(Filename).h;$(ProjectDir)res%(Filename)_1033.bin</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">mc -v -n -h $(ProjectDir)res -r $(ProjectDir)res %(FullPath)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling Message Resources</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)res%(Filename).rc;$(ProjectDir)res%(Filename).h;$(ProjectDir)res%(Filename)_1033.bin</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">mc -v -n -h $(ProjectDir)res -r $(ProjectDir)res %(FullPath)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling Message Resources</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)res%(Filename).rc;$(ProjectDir)res%(Filename).h;$(ProjectDir)res%(Filename)_1033.bin</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">mc -v -n -h $(ProjectDir)res -r $(ProjectDir)res %(FullPath)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling Message Resources</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)res%(Filename).rc;$(ProjectDir)res%(Filename).h;$(ProjectDir)res%(Filename)_1033.bin</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PSQLviaADOCPP.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup> for  the
</Project>

据我所知,这两个项目的配置基本相似,输出 PDB 文件与它们各自的 EXE 文件一起位于它们应该的位置。由于空间限制,我必须参考该项目文件的 CRTTime GitHub 存储库。

欢迎提出建议。所有频道的叫车频率都是开放和清晰的。

虽然我不能确切地说出问题是什么,但我从头开始重建了项目,一次添加一个组件,直到我发现它没有加载其符号或遵循断点时,我拥有了其中的所有内容。值得庆幸的是,它还没有那么大,完成后也不会那么大,因为它只是一个小的演示应用程序,尽管在这一点上是一个非常昂贵的应用程序。